170 lines
5.5 KiB
C#
170 lines
5.5 KiB
C#
using System.Collections.Generic;
|
|
using BlueWaterProject;
|
|
using Sirenix.OdinInspector;
|
|
using UnityEngine;
|
|
using UnityEngine.InputSystem;
|
|
|
|
// ReSharper disable once CheckNamespace
|
|
namespace BlueWaterProject
|
|
{
|
|
[DefaultExecutionOrder(-1)]
|
|
public class GameManager : Singleton<GameManager>
|
|
{
|
|
[field: Title("Controller")]
|
|
public CameraController CameraController { get; private set; }
|
|
public ShipPlayer shipPlayer;
|
|
public List<Boat> boats = new(10);
|
|
[Required("BlueWater Player Input Action을 넣어주세요.")]
|
|
[field: SerializeField] public InputActionAsset PlayerAction { get; private set; }
|
|
[Required("Viking Prefab을 넣어주세요.")]
|
|
[field: SerializeField] public GameObject InIslandPlayer { get; private set; }
|
|
|
|
[Range(0f, 1f)]
|
|
[SerializeField] private float slowSpeed = 0.1f;
|
|
|
|
private const string IN_ISLAND_PLAYER_NAME = "InIslandPlayer";
|
|
|
|
[Title("Game State")]
|
|
[field: SerializeField] public bool IsInShipMode { get; set; }
|
|
[field: SerializeField] public bool IsDredgeMode { get; set; }
|
|
[field: SerializeField] public bool IsTakeAim { get; set; }
|
|
[field: SerializeField] public bool IsAssaultMode { get; set; }
|
|
[field: SerializeField] public GlobalValue.PlayerMode CurrentPlayerMode { get; set; }
|
|
|
|
private void Init()
|
|
{
|
|
CameraController = FindAnyObjectByType<CameraController>();
|
|
shipPlayer = FindAnyObjectByType<ShipPlayer>();
|
|
}
|
|
protected override void OnAwake()
|
|
{
|
|
Init();
|
|
}
|
|
|
|
private void Start()
|
|
{
|
|
Cursor.lockState = CursorLockMode.Confined;
|
|
}
|
|
|
|
public void SpawnInIslandPlayer(Vector3 spawnPosition)
|
|
{
|
|
var islandPlayer = Instantiate(InIslandPlayer, spawnPosition, Quaternion.identity);
|
|
islandPlayer.name = IN_ISLAND_PLAYER_NAME;
|
|
|
|
var playerInput = islandPlayer.GetComponent<PlayerInput>();
|
|
if (playerInput == null)
|
|
{
|
|
playerInput = islandPlayer.AddComponent<PlayerInput>();
|
|
}
|
|
playerInput.actions = PlayerAction;
|
|
|
|
var desiredActionMap = playerInput.actions.FindActionMap(IN_ISLAND_PLAYER_NAME);
|
|
if (desiredActionMap == null)
|
|
{
|
|
print($"Action map named '{IN_ISLAND_PLAYER_NAME}' not found in player actions!");
|
|
return;
|
|
}
|
|
|
|
playerInput.defaultActionMap = IN_ISLAND_PLAYER_NAME;
|
|
playerInput.SwitchCurrentActionMap(IN_ISLAND_PLAYER_NAME);
|
|
|
|
islandPlayer.AddComponent<InIslandPlayer>();
|
|
}
|
|
|
|
public void SlowSpeedMode()
|
|
{
|
|
Time.timeScale = slowSpeed;
|
|
Time.fixedDeltaTime = 0.02f * Time.timeScale;
|
|
}
|
|
|
|
public void DefaultSpeedMode()
|
|
{
|
|
Time.timeScale = 1f;
|
|
Time.fixedDeltaTime = 0.02f;
|
|
}
|
|
|
|
#region Player Mode State switch
|
|
|
|
public void SwitchDredgeMode(bool isOn)
|
|
{
|
|
if (isOn)
|
|
{
|
|
SwitchTakeAim(false);
|
|
SwitchAssaultMode(false);
|
|
SwitchInShipMode(false);
|
|
CameraController.CamDredgeMode();
|
|
IsDredgeMode = true;
|
|
CurrentPlayerMode = GlobalValue.PlayerMode.DREDGE;
|
|
}
|
|
else if (IsDredgeMode)
|
|
{
|
|
IsDredgeMode = false;
|
|
}
|
|
}
|
|
|
|
public void SwitchInShipMode(bool isOn)
|
|
{
|
|
if (isOn)
|
|
{
|
|
SwitchTakeAim(false);
|
|
SwitchAssaultMode(false);
|
|
SwitchDredgeMode(false);
|
|
CameraController.CamShipDeckMode();
|
|
IsInShipMode = true;
|
|
CurrentPlayerMode = GlobalValue.PlayerMode.IN_SHIP;
|
|
}
|
|
else if (IsInShipMode)
|
|
{
|
|
CameraController.CamDredgeMode();
|
|
IsInShipMode = false;
|
|
}
|
|
}
|
|
|
|
public void SwitchAssaultMode(bool isOn)
|
|
{
|
|
if (isOn)
|
|
{
|
|
SwitchTakeAim(false);
|
|
SwitchInShipMode(false);
|
|
SwitchDredgeMode(false);
|
|
CameraController.CamAssaultMode();
|
|
UiManager.Inst.CardLayoutGroupAnimator.Play();
|
|
IsAssaultMode = true;
|
|
CurrentPlayerMode = GlobalValue.PlayerMode.ASSAULT;
|
|
}
|
|
else if (IsAssaultMode)
|
|
{
|
|
CameraController.CamDredgeMode();
|
|
UiManager.Inst.CardLayoutGroupAnimator.Reverse();
|
|
IsAssaultMode = false;
|
|
}
|
|
}
|
|
|
|
public void SwitchTakeAim(bool isOn)
|
|
{
|
|
if (isOn)
|
|
{
|
|
SwitchAssaultMode(false);
|
|
SwitchInShipMode(false);
|
|
SwitchDredgeMode(false);
|
|
CameraController.CamTakeAim(true);
|
|
Cursor.visible = false;
|
|
Cursor.lockState = CursorLockMode.Locked;
|
|
IsTakeAim = true;
|
|
CurrentPlayerMode = GlobalValue.PlayerMode.TAKE_AIM;
|
|
}
|
|
else if (IsTakeAim)
|
|
{
|
|
CameraController.CamTakeAim(false);
|
|
Cursor.visible = true;
|
|
Cursor.lockState = CursorLockMode.Confined;
|
|
IsTakeAim = false;
|
|
}
|
|
|
|
UiManager.Inst.AimOnOff(isOn);
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|