OldBlueWater/BlueWater/Assets/AllIn1SpriteShader/2DRenderer_URP/Demo/Scripts/All1DemoUpAndDown.cs

33 lines
1004 B
C#
Executable File

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace AllIn1SpriteShader
{
public class All1DemoUpAndDown : MonoBehaviour
{
[SerializeField] private Vector2 reachRange = new Vector2(0.5f, 4f);
[SerializeField] private Vector2 speedRange = new Vector2(0.5f, 2f);
private Vector3 newPosition = Vector3.zero;
private Vector3 startPos;
private float range = 3f;
private float positionOffset = 0f;
private float rand, speed;
void Start()
{
startPos = transform.position;
range = Random.Range(reachRange.x, reachRange.y);
speed = Random.Range(speedRange.x, speedRange.y);
rand = Random.Range(-10f, 10f);
}
void Update()
{
positionOffset = Mathf.Sin((Time.time + rand) * speed) * range;
newPosition.y = positionOffset;
transform.position = startPos + newPosition;
}
}
}