+ 전투 맵 수정 + CombatPlayer MainSkillUi 초기화 오류 수정 + 메뉴UI Close버튼 미작동 수정 + HitStop과 SlowMotion 겹치는 문제 수정
54 lines
1.4 KiB
C#
54 lines
1.4 KiB
C#
using System;
|
|
using System.Collections;
|
|
using Doozy.Runtime.UIManager.Containers;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
|
|
// ReSharper disable once CheckNamespace
|
|
namespace BlueWaterProject
|
|
{
|
|
[Serializable]
|
|
public class SkillUi : MonoBehaviour
|
|
{
|
|
[field: SerializeField] public GameObject Obj { get; set; }
|
|
[field: SerializeField] public Image Icon { get; set; }
|
|
[field: SerializeField] public Image Fill { get; set; }
|
|
[field: SerializeField] public UIView Fade { get; set; }
|
|
|
|
private Coroutine cooldownCoroutine;
|
|
|
|
private void Start()
|
|
{
|
|
Fill.fillAmount = 0f;
|
|
}
|
|
|
|
public void Cooldown(float waitTime)
|
|
{
|
|
cooldownCoroutine = StartCoroutine(CooldownCoroutine(waitTime));
|
|
}
|
|
|
|
private IEnumerator CooldownCoroutine(float waitTime)
|
|
{
|
|
Fill.fillAmount = 1f;
|
|
|
|
while (Fill.fillAmount > 0f)
|
|
{
|
|
Fill.fillAmount -= Time.deltaTime / waitTime;
|
|
yield return null;
|
|
}
|
|
|
|
Fade.Show();
|
|
}
|
|
|
|
public void ResetSkillUi()
|
|
{
|
|
if (cooldownCoroutine != null)
|
|
{
|
|
StopCoroutine(cooldownCoroutine);
|
|
cooldownCoroutine = null;
|
|
}
|
|
|
|
Fill.fillAmount = 0f;
|
|
}
|
|
}
|
|
} |