OldBlueWater/BlueWater/Assets/02.Scripts/Skill/Data/ActiveSkillData.cs
2023-10-31 16:37:23 +09:00

17 lines
626 B
C#

using System;
using UnityEngine;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
[Serializable]
[CreateAssetMenu(fileName = "ActiveSkillData", menuName = "ScriptableObjects/Skills/ActiveSkillData")]
public class ActiveSkillData : SkillData
{
[field: SerializeField] public float Cooldown { get; set; }
[field: SerializeField] public float CastingTime { get; set; }
[field: SerializeField] public float Duration { get; set; }
[field: SerializeField] public float Damage { get; set; }
[field: SerializeField] public float Range { get; set; }
}
}