OldBlueWater/BlueWater/Assets/02.Scripts/Ui/UiManager.cs

54 lines
1.6 KiB
C#

using Doozy.Runtime.UIManager.Containers;
using Sirenix.OdinInspector;
using UnityEngine;
using UnityEngine.SceneManagement;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
public class UiManager : Singleton<UiManager>
{
[Title("Mouse")]
private Texture2D cursorTexture;
[Title("Ocean")]
public OceanUi OceanUi { get; set; }
[Title("Tycoon")]
public TycoonUi TycoonUi { get; set; }
[Title("Combat")]
public CombatUi CombatUi { get; set; }
public ItemInventoryUi CurrentItemInventoryUi { get; set; }
public DiscardPopupUi CurrentDiscardPopupUi { get; set; }
private void Start()
{
CursorTextureChange();
//RadarTargetInit();
if (SceneManager.GetActiveScene().name == "02.Ocean")
{
CurrentItemInventoryUi = OceanUi.OceanItemInventoryUi;
CurrentDiscardPopupUi = OceanUi.DiscardPopupUi;
}
else if (SceneManager.GetActiveScene().name == "02.Combat_2D")
{
CurrentItemInventoryUi = CombatUi.CombatItemInventoryUi;
CurrentDiscardPopupUi = CombatUi.DiscardPopupUi;
}
}
private void CursorTextureChange()
{
cursorTexture = DataManager.Inst.cursorTexture;
//var hotSpot = new Vector2(cursorTexture.width / 2f, cursorTexture.height / 2f);
var hotSpot = Vector2.zero;
Cursor.SetCursor(cursorTexture, hotSpot, CursorMode.Auto);
}
}
}