OldBlueWater/BlueWater/Assets/NWH/Dynamic Water Physics 2/Models/Props/Barrel/barrel.fbx.meta
2023-12-19 11:31:29 +09:00

142 lines
3.3 KiB
Plaintext

fileFormatVersion: 2
guid: 79b983e66920c8049b84b925a4d45003
ModelImporter:
serializedVersion: 19300
internalIDToNameTable:
- first:
1: 100000
second: //RootNode
- first:
1: 100002
second: Camera
- first:
1: 100004
second: Lamp
- first:
1: 100006
second: Oildrum-ref
- first:
4: 400000
second: //RootNode
- first:
4: 400002
second: Camera
- first:
4: 400004
second: Lamp
- first:
4: 400006
second: Oildrum-ref
- first:
23: 2300000
second: Oildrum-ref
- first:
33: 3300000
second: Oildrum-ref
- first:
43: 4300000
second: Oildrum-ref
externalObjects:
- first:
type: UnityEngine:Material
assembly: UnityEngine.CoreModule
name: Oildrum-refo
second: {fileID: 2100000, guid: a5fb98808146166418b94fde64926867, type: 2}
materials:
materialImportMode: 1
materialName: 0
materialSearch: 1
materialLocation: 0
animations:
legacyGenerateAnimations: 4
bakeSimulation: 0
resampleCurves: 1
optimizeGameObjects: 0
motionNodeName:
rigImportErrors:
rigImportWarnings:
animationImportErrors:
animationImportWarnings:
animationRetargetingWarnings:
animationDoRetargetingWarnings: 0
importAnimatedCustomProperties: 0
importConstraints: 0
animationCompression: 1
animationRotationError: 0.5
animationPositionError: 0.5
animationScaleError: 0.5
animationWrapMode: 0
extraExposedTransformPaths: []
extraUserProperties: []
clipAnimations: []
isReadable: 1
meshes:
lODScreenPercentages: []
globalScale: 100
meshCompression: 0
addColliders: 0
useSRGBMaterialColor: 1
sortHierarchyByName: 1
importVisibility: 0
importBlendShapes: 1
importCameras: 0
importLights: 0
swapUVChannels: 0
generateSecondaryUV: 0
useFileUnits: 1
keepQuads: 0
weldVertices: 1
preserveHierarchy: 0
skinWeightsMode: 0
maxBonesPerVertex: 4
minBoneWeight: 0.001
meshOptimizationFlags: -1
indexFormat: 1
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVPackMargin: 4
useFileScale: 1
tangentSpace:
normalSmoothAngle: 60
normalImportMode: 1
tangentImportMode: 3
normalCalculationMode: 0
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 1
blendShapeNormalImportMode: 1
normalSmoothingSource: 0
referencedClips: []
importAnimation: 1
humanDescription:
serializedVersion: 3
human: []
skeleton: []
armTwist: 0.5
foreArmTwist: 0.5
upperLegTwist: 0.5
legTwist: 0.5
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
globalScale: 100
rootMotionBoneName:
hasTranslationDoF: 0
hasExtraRoot: 0
skeletonHasParents: 1
lastHumanDescriptionAvatarSource: {instanceID: 0}
autoGenerateAvatarMappingIfUnspecified: 1
animationType: 0
humanoidOversampling: 1
avatarSetup: 0
additionalBone: 0
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 147990
packageName: Dynamic Water Physics 2
packageVersion: 2.21
assetPath: Assets/NWH/Dynamic Water Physics 2/Models/Props/Barrel/barrel.fbx
uploadId: 628762