37 lines
1.1 KiB
C#
37 lines
1.1 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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// ReSharper disable CompareOfFloatsByEqualityOperator
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namespace Doozy.Runtime.UIManager.Layouts.Internal
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{
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public static class SetPropertyUtility
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{
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public static bool SetColor(ref Color currentValue, Color newValue)
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{
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if (currentValue.r == newValue.r && currentValue.g == newValue.g && currentValue.b == newValue.b && currentValue.a == newValue.a)
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return false;
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currentValue = newValue;
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return true;
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}
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public static bool SetStruct<T>(ref T currentValue, T newValue) where T : struct
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{
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if (EqualityComparer<T>.Default.Equals(currentValue, newValue))
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return false;
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currentValue = newValue;
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return true;
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}
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public static bool SetClass<T>(ref T currentValue, T newValue) where T : class
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{
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if ((currentValue == null && newValue == null) || (currentValue != null && currentValue.Equals(newValue)))
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return false;
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currentValue = newValue;
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return true;
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}
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}
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}
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