86 lines
3.1 KiB
C#
86 lines
3.1 KiB
C#
// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
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// This code can only be used under the standard Unity Asset Store End User License Agreement
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// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
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using System.Collections.Generic;
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using Doozy.Runtime.Common.Utils;
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using Doozy.Runtime.Reactor.Ticker;
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using Doozy.Runtime.UIManager.Animators;
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using UnityEngine;
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// ReSharper disable MemberCanBePrivate.Global
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namespace Doozy.Runtime.UIManager.Audio
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{
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/// <summary>
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/// Specialized audio component used to play a set AudioClip by listening to a UIContainer (controller) show/hide commands.
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/// </summary>
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[AddComponentMenu("Doozy/UI/Containers/Addons/UIContainer Audio")]
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public class UIContainerAudio : BaseUIContainerAnimator
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{
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#if UNITY_EDITOR
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[UnityEditor.MenuItem("GameObject/Doozy/UI/Containers/Addons/UIContainer Audio", false, 8)]
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private static void CreateComponent(UnityEditor.MenuCommand menuCommand)
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{
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GameObjectUtils.AddToScene<UIContainerAudio>("UIContainer Audio", false, true);
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}
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#endif
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[SerializeField] private AudioSource AudioSource;
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/// <summary> Reference to a target Audio source </summary>
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public AudioSource audioSource => AudioSource;
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/// <summary> Check if a AudioSource is referenced or not </summary>
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public bool hasAudioSource => AudioSource != null;
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[SerializeField] private AudioClip ShowAudioClip;
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/// <summary> Container Show AudioClip </summary>
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public AudioClip showAudioClip => ShowAudioClip;
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[SerializeField] private AudioClip HideAudioClip;
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/// <summary> Container Hide AudioClip </summary>
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public AudioClip hideAudioClip => HideAudioClip;
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/// <summary> Stop the currently playing sound, if any. </summary>
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public override void StopAllReactions()
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{
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if (!hasAudioSource) return;
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audioSource.Stop();
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}
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public override void Show()
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{
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if (!hasAudioSource) return;
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if (showAudioClip == null) return;
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audioSource.Stop();
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audioSource.clip = showAudioClip;
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audioSource.Play();
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}
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public override void ReverseShow() =>
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Hide();
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public override void Hide()
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{
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if (!hasAudioSource) return;
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if (hideAudioClip == null) return;
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audioSource.Stop();
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audioSource.clip = hideAudioClip;
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audioSource.Play();
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}
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public override void ReverseHide() =>
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Show();
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/// <summary> Ignored </summary>
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public override void UpdateSettings() {}
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/// <summary> Ignored </summary>
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public override void InstantShow() {}
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/// <summary> Ignored </summary>
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public override void InstantHide() {}
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/// <summary> Ignored </summary>
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public override void ResetToStartValues(bool forced = false) {}
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/// <summary> Ignored </summary>
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public override List<Heartbeat> SetHeartbeat<T>() { return null; }
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}
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}
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