OldBlueWater/BlueWater/Assets/StylizedAllEffect/FEY_Particles/Materials/ForceMat2.mat
NTG b021b6ba6b Combat씬 보완하기
+ 우측 상단에 개발자 모드 Toggle 기능 추가
+ 전투 플레이어의 HpBar 추가
+ 전투 플레이어가 공격 시 이펙트 추가
+ 승회님 포레스트 맵에 잡몹 추가
+ 승회님 2D 나무 sorting Layer 플레이어와 동일하게 변경
+ 코뿔소 스킬마다 넉백 효과 짧고 굵게 변경
+ 코뿔소 돌진 스킬 넉백 로직 변경
+ 코뿔소 지진 스킬 이펙트 추가
+ StylizedAllEffect 에셋 추가
2024-02-19 20:40:16 +09:00

87 lines
2.2 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: ForceMat2
m_Shader: {fileID: -6465566751694194690, guid: 77971bd15814852499ca806196275283,
type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _SURFACE_TYPE_TRANSPARENT
m_InvalidKeywords:
- _EMISSION
m_LightmapFlags: 2
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 1
m_CustomRenderQueue: 3000
stringTagMap:
RenderType: Transparent
disabledShaderPasses:
- DepthOnly
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _Pattern:
m_Texture: {fileID: 2800000, guid: ce5b416d671c15b40b58b57663c3df84, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AlphaClip: 0
- _AlphaToMask: 0
- _Blend: 2
- _BlendModePreserveSpecular: 0
- _CastShadows: 1
- _Cull: 0
- _DstBlend: 1
- _Fill: -0.3
- _Fresnel_Power: 0.15
- _Offset: 0.96
- _QueueControl: 0
- _QueueOffset: 0
- _ReceiveShadows: 1
- _ScroolSpeed: 0.05
- _SrcBlend: 5
- _Surface: 1
- _WorkflowMode: 1
- _ZTest: 4
- _ZWrite: 0
- _ZWriteControl: 0
m_Colors:
- _Emission: {r: 0, g: 2.1159112, b: 4.1405435, a: 0}
m_BuildTextureStacks: []
m_AllowLocking: 1
--- !u!114 &6658770263086816863
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 9