44 lines
1.7 KiB
C#
44 lines
1.7 KiB
C#
using BlueWaterProject;
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using Sirenix.OdinInspector;
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using UnityEngine;
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// ReSharper disable once CheckNamespace
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public class SlimeBossMapController : BossMapController
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{
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// 추가 설정
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[Title("추가 설정")]
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[SerializeField] private SlimeStateSo slimeStateSo;
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[SerializeField] private float splitPower = 500f;
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[SerializeField] private Vector3 leftSplitDirection = new(-0.5f, 1f, 0);
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[SerializeField] private Vector3 rightSplitDirection = new(0.5f, 1f, 0);
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public override void InitBossMap()
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{
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base.InitBossMap();
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DataManager.Inst.CurrentSaveStage = SaveStage.SLIME;
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InstantiateSlime(bossSpawnTransform.position, 1, true);
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}
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private TitanSlime InstantiateSlime(Vector3 instantiatePosition, int level, bool hasRabbit)
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{
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var instantiateBoss = Instantiate(bossPrefab, instantiatePosition, Quaternion.identity, bossInstantiateTransform).GetComponent<TitanSlime>();
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var slimeState = slimeStateSo.SlimeStateList.Find((list) => list.Level == level);
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instantiateBoss.Init(slimeState, hasRabbit);
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CombatUiManager.Inst.FieldBossHpSlider.SetHpSlider(instantiateBoss.MaxHp, instantiateBoss.BossName);
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bossInstanceList.Add(instantiateBoss.gameObject);
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return instantiateBoss;
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}
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public void SpawnSplitSlimes(Vector3 deathPosition, int nextLevel, bool hasRabbit)
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{
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var instantiateBossLeft = InstantiateSlime(deathPosition, nextLevel, hasRabbit);
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var instantiateBossRight = InstantiateSlime(deathPosition, nextLevel, false);
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instantiateBossLeft.AddForce(leftSplitDirection, splitPower, ForceMode.Impulse);
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instantiateBossRight.AddForce(rightSplitDirection, splitPower, ForceMode.Impulse);
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}
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} |