OldBlueWater/BlueWater/Assets/02.Scripts/SlimeBossMapController.cs

44 lines
1.7 KiB
C#

using BlueWaterProject;
using Sirenix.OdinInspector;
using UnityEngine;
// ReSharper disable once CheckNamespace
public class SlimeBossMapController : BossMapController
{
// 추가 설정
[Title("추가 설정")]
[SerializeField] private SlimeStateSo slimeStateSo;
[SerializeField] private float splitPower = 500f;
[SerializeField] private Vector3 leftSplitDirection = new(-0.5f, 1f, 0);
[SerializeField] private Vector3 rightSplitDirection = new(0.5f, 1f, 0);
public override void InitBossMap()
{
base.InitBossMap();
DataManager.Inst.CurrentSaveStage = SaveStage.SLIME;
InstantiateSlime(bossSpawnTransform.position, 1, true);
}
private TitanSlime InstantiateSlime(Vector3 instantiatePosition, int level, bool hasRabbit)
{
var instantiateBoss = Instantiate(bossPrefab, instantiatePosition, Quaternion.identity, bossInstantiateTransform).GetComponent<TitanSlime>();
var slimeState = slimeStateSo.SlimeStateList.Find((list) => list.Level == level);
instantiateBoss.Init(slimeState, hasRabbit);
CombatUiManager.Inst.FieldBossHpSlider.SetHpSlider(instantiateBoss.MaxHp, instantiateBoss.BossName);
bossInstanceList.Add(instantiateBoss.gameObject);
return instantiateBoss;
}
public void SpawnSplitSlimes(Vector3 deathPosition, int nextLevel, bool hasRabbit)
{
var instantiateBossLeft = InstantiateSlime(deathPosition, nextLevel, hasRabbit);
var instantiateBossRight = InstantiateSlime(deathPosition, nextLevel, false);
instantiateBossLeft.AddForce(leftSplitDirection, splitPower, ForceMode.Impulse);
instantiateBossRight.AddForce(rightSplitDirection, splitPower, ForceMode.Impulse);
}
}