OldBlueWater/BlueWater/Assets/02.Scripts/Data/NpcDataSO.cs
2024-04-16 01:03:56 +09:00

31 lines
760 B
C#

using System.Collections.Generic;
using UnityEngine;
namespace BlueWaterProject
{
[CreateAssetMenu(fileName = "NpcDataSO", menuName = "ScriptableObjects/NpcDataSO", order = 0)]
public class NpcDataSO : ScriptableObject
{
public List<NpcData> npcDataList = new();
}
[System.Serializable]
public class NpcData
{
public int idx;
public string name;
public int speed;
public int hurry;
public int wait;
public int baseHappyPoint;
public int taste1;
public int taste2;
public int taste3;
public int picky1;
public int picky2;
public int picky3;
public int bully;
public int tip;
public int dialogue;
}
}