OldBlueWater/BlueWater/Assets/02.Scripts/CombatOnGui.cs
NTG 7a2b5e9d02 Closes #255 거대 슬라임 보스 추가
+ UiManager의 CombatUi, OceanUi 모두 분리
각각의 씬에서 CombatUiManager, OceanUiManager로 변경
+ Ocean, OceanUi input action map 추가 및 변경
input action map, uiManager 변경에 따른 Player input 로직 변경
+ CombatPlayer가 죽으면 GameOverUi 추가
+ 재시작 기능 추가
+ 인벤토리 Ui 수정
+ 슬라임 보스 로직 및 애니메이션 수정
2024-05-12 06:29:16 +09:00

144 lines
6.3 KiB
C#

// using System;
// using Sirenix.OdinInspector;
// using UnityEngine;
//
// // ReSharper disable once CheckNamespace
// namespace BlueWaterProject
// {
// public class CombatOnGui : MonoBehaviour
// {
// [Title("컴포넌트")]
// [SerializeField] private PhysicsMovement combatPlayerMovement;
// [SerializeField] private CombatLight combatLight;
// [SerializeField] private BossPortal[] bossPortal;
//
// [Title("GUI 옵션")]
// [SerializeField] private bool showGUI = true;
// [SerializeField] private int guiTextSize = 28;
//
// private float prevForwardSlopeAngle;
// private bool toggle = true;
//
// private void OnGUI()
// {
// if (Application.isPlaying == false) return;
//
// var yPos = 5f;
// var newToggleState = GUI.Toggle(new Rect(Screen.width - 100f, yPos, 150f, 30f), toggle, "Developer");
// if (newToggleState != toggle)
// {
// toggle = newToggleState;
// showGUI = !showGUI;
// }
//
// if (!showGUI) return;
// if (!enabled) return;
//
// GUIStyle labelStyle = GUI.skin.label;
// labelStyle.normal.textColor = Color.yellow;
// labelStyle.fontSize = Math.Max(guiTextSize, 20);
//
// prevForwardSlopeAngle = combatPlayerMovement.MyCurrentValue.forwardSlopeAngle == -90f
// ? prevForwardSlopeAngle
// : combatPlayerMovement.MyCurrentValue.forwardSlopeAngle;
//
// var oldColor = GUI.color;
// GUI.color = new Color(0f, 0f, 0f, 0.5f);
// GUI.Box(new Rect(40, 40, 420, 240), "");
// GUI.color = oldColor;
//
// GUILayout.BeginArea(new Rect(50, 50, 1000, 500));
// GUILayout.Label($"Ground Height : {Mathf.Min(combatPlayerMovement.MyCurrentValue.groundDistance, 99.99f): 00.00}",
// labelStyle);
// GUILayout.Label($"Slope Angle(Ground) : {combatPlayerMovement.MyCurrentValue.groundSlopeAngle: 00.00}", labelStyle);
// GUILayout.Label($"Slope Angle(Forward) : {prevForwardSlopeAngle: 00.00}", labelStyle);
// GUILayout.Label($"Allowed Slope Angle : {combatPlayerMovement.MyMovementOption.maxSlopeAngle: 00.00}", labelStyle);
// GUILayout.Label($"Current Speed Mag : {combatPlayerMovement.MyCurrentValue.horizontalVelocity.magnitude: 00.00}",
// labelStyle);
// GUILayout.EndArea();
//
// float sWidth = Screen.width;
// float sHeight = Screen.height;
//
// GUIStyle RTLabelStyle = GUI.skin.label;
// RTLabelStyle.fontSize = 20;
// RTLabelStyle.normal.textColor = Color.green;
//
// oldColor = GUI.color;
// GUI.color = new Color(1f, 1f, 1f, 0.5f);
// GUI.Box(new Rect(sWidth - 355f, 25f, 340f, 80f), "");
// GUI.color = oldColor;
//
// yPos = 30f;
// GUI.Label(new Rect(sWidth - 350f, yPos, 150f, 30f), $"Speed : {combatPlayerMovement.MyMovementOption.moveSpeed: 00.00}",
// RTLabelStyle);
// combatPlayerMovement.MyMovementOption.moveSpeed = GUI.HorizontalSlider(new Rect(sWidth - 180f, yPos + 10f, 160f, 20f),
// combatPlayerMovement.MyMovementOption.moveSpeed, 1f, 10f);
//
// yPos += 20f;
// GUI.Label(new Rect(sWidth - 350f, yPos, 150f, 30f), $"Max Slope : {combatPlayerMovement.MyMovementOption.maxSlopeAngle: 00}",
// RTLabelStyle);
// combatPlayerMovement.MyMovementOption.maxSlopeAngle = (int)GUI.HorizontalSlider(
// new Rect(sWidth - 180f, yPos + 10f, 160f, 20f), combatPlayerMovement.MyMovementOption.maxSlopeAngle, 1f, 75f);
//
// yPos += 20f;
// GUI.Label(new Rect(sWidth - 350f, yPos, 180f, 30f), $"TimeScale : {Time.timeScale: 0.00}",
// RTLabelStyle);
// Time.timeScale = GUI.HorizontalSlider(
// new Rect(sWidth - 180f, yPos + 10f, 160f, 20f), Time.timeScale, 0f, 1f);
// Time.fixedDeltaTime = 0.02f * Time.timeScale;
//
// yPos = 130f;
// var buttonWidth = 200f;
// var buttonHeight = 30f;
// var buttonSpacing = 35f;
//
// var buttonStyle = GUI.skin.button;
// buttonStyle.fontSize = 15;
//
// var spawnPosition = combatPlayerMovement.MyComponents.spawnPosition;
// for (var i = 0; i < spawnPosition.Length; i++)
// {
// if (GUI.Button(new Rect(sWidth - 350f, yPos, buttonWidth, buttonHeight), spawnPosition[i].name, buttonStyle))
// {
// SpawnPlayer(spawnPosition[i].position);
// }
// yPos += buttonSpacing;
// }
//
// buttonWidth = 80f;
// buttonHeight = 30f;
// yPos = 10f;
// if (GUI.Button(new Rect(sWidth - 550f, yPos, buttonWidth, buttonHeight), "Base", buttonStyle))
// {
// combatLight.CurrentTimeOfDay = CombatLight.TimeOfDay.BASE;
// }
// if (GUI.Button(new Rect(sWidth - 450f, yPos, buttonWidth, buttonHeight), "Afternoon", buttonStyle))
// {
// combatLight.CurrentTimeOfDay = CombatLight.TimeOfDay.AFTERNOON;
// }
//
// yPos += 40f;
// if (GUI.Button(new Rect(sWidth - 550f, yPos, buttonWidth, buttonHeight), "Sunset", buttonStyle))
// {
// combatLight.CurrentTimeOfDay = CombatLight.TimeOfDay.SUNSET;
// }
// if (GUI.Button(new Rect(sWidth - 450f, yPos, buttonWidth, buttonHeight), "Night", buttonStyle))
// {
// combatLight.CurrentTimeOfDay = CombatLight.TimeOfDay.NIGHT;
// }
//
// labelStyle.fontSize = Math.Max(guiTextSize, 20);
// }
//
// private void SpawnPlayer(Vector3 position)
// {
// combatPlayerMovement.Move(position);
//
// foreach (var element in bossPortal)
// {
// element.ResetPortal();
// }
// }
// }
// }