using System; using BehaviorDesigner.Runtime.Tasks; using BlueWaterProject.BehaviorAsset.Enemy; using UnityEngine; // ReSharper disable once CheckNamespace namespace BlueWaterProject { [TaskCategory("Custom/SharedVariable")] [Serializable] public class SetTarget : FieldMinionAction { [SerializeField] private Collider collider; public override TaskStatus OnUpdate() { fieldMinion.SetTarget(collider); return TaskStatus.Success; } } }