using UnityEngine; // ReSharper disable once CheckNamespace namespace BlueWaterProject { public class PirateShipAi : MonoBehaviour { /*********************************************************************** * Variables ***********************************************************************/ #region Variables // Components [SerializeField] private ShipPatrol shipPatrol; #endregion /*********************************************************************** * Unity Events ***********************************************************************/ #region Unity Events private void Start() { } #endregion /*********************************************************************** * Methods ***********************************************************************/ #region Methods #endregion } }