using UnityEngine; // ReSharper disable once CheckNamespace namespace BlueWaterProject { [CreateAssetMenu(fileName = "NewSkillData", menuName = "ScriptableObjects/Skills/SkillData")] public class SkillData : ScriptableObject { [field: SerializeField] public string Name { get; set; } [field: TextArea(3, 10)] [field: SerializeField] public string Description { get; set; } [field: SerializeField] public float Damage { get; set; } [field: SerializeField] public float Cooldown { get; set; } [field: SerializeField] public float Range { get; set; } [field: SerializeField] public float CastingTime { get; set; } [field: SerializeField] public float Duration { get; set; } } }