using UnityEngine; // ReSharper disable once CheckNamespace namespace BlueWaterProject { public interface IMeleeComboAttackable { int MaxHitCount { get; set; } ComboAttack[] ComboAttacks { get; set; } bool UsedMouseAttack { get; set; } int CurrentComboAttackCount { get; set; } bool IsComboAttackPossible { get; set; } bool IsComboAttacking { get; set; } Collider[] HitColliders { get; set; } LayerMask TargetLayer { get; set; } void HandleAttack(bool usedMouseAttack); void EndComboAttack(); } }