namespace Doozy.Runtime.UIManager.Input
{
///
/// Describes the types of controller input modes that are enabled.
/// By default the system reacts to mouse clicks and touches.
///
public enum LegacyInputMode
{
/// System reacts to mouse clicks and touches
None,
/// System reacts to a set KeyCode, mouse clicks and touches
KeyCode,
/// System reacts to a set virtual button name (set up in the InputManager), mouse clicks and touches
VirtualButton
}
}