namespace Doozy.Runtime.UIManager.Input { /// /// Describes the types of controller input modes that are enabled. /// By default the system reacts to mouse clicks and touches. /// public enum LegacyInputMode { /// System reacts to mouse clicks and touches None, /// System reacts to a set KeyCode, mouse clicks and touches KeyCode, /// System reacts to a set virtual button name (set up in the InputManager), mouse clicks and touches VirtualButton } }