// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
namespace Doozy.Runtime.Reactor.Easings
{
public interface IEasing
{
/// Evaluate the easing function at the given progress
/// Value clamped between 0 and 1
float Evaluate(float progress);
}
}