// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved. // This code can only be used under the standard Unity Asset Store End User License Agreement // A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms using System; using Doozy.Runtime.Nody.Nodes.Internal; namespace Doozy.Runtime.Nody.Nodes.System { /// /// System node used as the first node that gets activated in a graph. /// It’s treated as the root node and it cannot be moved. /// [Serializable] public sealed class StartNode : SystemNode { public override int minNumberOfInputPorts => 0; public override int minNumberOfOutputPorts => 1; public StartNode() : base(SystemNodeType.Start) { AddOutputPort(); lastOutputPort .SetCanBeDeleted(false) .SetCanBeReordered(false); clearGraphHistory = true; } public override void OnEnter(FlowNode previousNode = null, FlowPort previousPort = null) { base.OnEnter(previousNode, previousPort); GoToNextNode(firstOutputPort); } public override FlowNode Clone() => Instantiate(this); } }