// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved. // This code can only be used under the standard Unity Asset Store End User License Agreement // A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms using System; using UnityEngine; namespace Doozy.Runtime.Nody.Nodes.Internal { /// /// Base class for system nodes. /// A system node is a specialized node that performs graph specific tasks in a flow graph. /// [Serializable] public abstract class SystemNode : FlowNode { [SerializeField] private SystemNodeType SystemNodeType; public SystemNodeType systemNodeType => SystemNodeType; protected SystemNode(SystemNodeType type) : base(NodeType.System) { canBeDeleted = false; SystemNodeType = type; } } }