// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved. // This code can only be used under the standard Unity Asset Store End User License Agreement // A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms using System; namespace Doozy.Runtime.Nody.Nodes.Internal { /// /// Base class for global nodes. /// A global node is a node that is always active. /// [Serializable] public abstract class GlobalNode : FlowNode { protected GlobalNode() : base(NodeType.Global) {} public override void OnExit() => NodeState = NodeState.Running; } }