// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
namespace Doozy.Runtime.Mody
{
/// Defines the all the methods available for an Action
public enum RunAction
{
/// Execute the Start method
Start,
/// Execute the Stop method
Stop,
/// Execute the Finish method
Finish
}
}