// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved. // This code can only be used under the standard Unity Asset Store End User License Agreement // A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms namespace Doozy.Runtime.Mody { /// Defines the all the methods available for an Action public enum RunAction { /// Execute the Start method Start, /// Execute the Stop method Stop, /// Execute the Finish method Finish } }