// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
namespace Doozy.Runtime.Mody
{
/// Defines all the states a SignalProvider can be in
public enum ProviderState
{
/// Provider is disabled
Disabled = 10,
/// Provider is active and ready
Idle = 20,
/// Provider is running
IsRunning = 40,
/// Provider is in cooldown and cannot run
InCooldown = 50
}
}