// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
namespace Doozy.Runtime.Mody
{
/// Defines all the states a Module can be in
public enum ModuleState
{
/// Module is disabled - all of its actions are disabled
Disabled = 10,
/// Module is ready - has at least one idle action and no other action is running or in cooldown
Idle = 20,
/// Module is active - has at least one action running or in cooldown
Active = 30,
}
}