// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved. // This code can only be used under the standard Unity Asset Store End User License Agreement // A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms namespace Doozy.Runtime.Mody { /// Defines all the states a Module can be in public enum ModuleState { /// Module is disabled - all of its actions are disabled Disabled = 10, /// Module is ready - has at least one idle action and no other action is running or in cooldown Idle = 20, /// Module is active - has at least one action running or in cooldown Active = 30, } }