// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved. // This code can only be used under the standard Unity Asset Store End User License Agreement // A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms namespace Doozy.Runtime.Mody { /// Defines all the states an Action can be in public enum ActionState { /// Action is disabled Disabled = 10, /// Action is active and ready Idle = 20, /// Action started and is preparing to run InStartDelay = 30, /// Action is running IsRunning = 40, /// Action is in cooldown and cannot run InCooldown = 50 } }