// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
namespace Doozy.Runtime.Mody
{
/// Defines all the states an Action can be in
public enum ActionState
{
/// Action is disabled
Disabled = 10,
/// Action is active and ready
Idle = 20,
/// Action started and is preparing to run
InStartDelay = 30,
/// Action is running
IsRunning = 40,
/// Action is in cooldown and cannot run
InCooldown = 50
}
}