// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved. // This code can only be used under the standard Unity Asset Store End User License Agreement // A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms //......................... //.....Generated Class..... //......................... //.......Do not edit....... //......................... using UnityEngine; // ReSharper disable All namespace Doozy.Runtime.Signals { public static partial class SignalsService { //SERVICE_ACCESSOR// } public partial class Signal { //SIGNAL_ACCESSOR// } public partial class SignalStream { //STREAM_ACCESSOR// } public partial class StreamId { //DATA// } }