// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved. // This code can only be used under the standard Unity Asset Store End User License Agreement // A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms using System; using System.Collections.Generic; using Doozy.Editor.EditorUI; using Doozy.Editor.EditorUI.ScriptableObjects.Colors; using Doozy.Runtime.Nody; using Doozy.Runtime.Nody.Nodes; using UnityEngine; namespace Doozy.Editor.Nody.Nodes { public class //NodeViewName// : FlowNodeView { public override Type nodeType => typeof(//NodeName//); public override Texture2D nodeIconTexture => EditorTextures.Nody.Icons.CustomNode; // custom static icon public override IEnumerable nodeIconTextures => EditorSpriteSheets.Nody.Icons.CustomNode; // custom animated icon public override Color nodeAccentColor => EditorColors.Nody.Color; // custom accent color public override EditorSelectableColorInfo nodeSelectableAccentColor => EditorSelectableColors.Nody.Color; // custom selectable accent color public //NodeViewName//(FlowGraphView graphView, FlowNode node) : base(graphView, node) { // InjectAddOutputButton(); // add '+' button to add new output ports } } }