using Sirenix.OdinInspector; using UnityEngine; // ReSharper disable once CheckNamespace namespace BlueWaterProject { public class CombatAttacker : MonoBehaviour { [HideInInspector] public CombatAnimator combatAnimator; private bool useMouseAttack; public void HandleAttack() { // if (!enableDash || isDashing) return; // // StartCoroutine(nameof(DashCoroutine)); } } }