using UnityEngine;
namespace Crest.Examples
{
///
/// Simple script to play / stop any child particle systems based on viewer distance from this GO.
///
public class ParticleSystemDistanceCulling : MonoBehaviour
{
public Transform _viewpoint;
public float _maxDistance = 50.0f;
bool _emitting = true;
ParticleSystem[] _particleSystems;
private void Start()
{
_particleSystems = GetComponentsInChildren();
}
void Update()
{
var dist2 = (_viewpoint.transform.position - transform.position).sqrMagnitude;
var maxDist2 = _maxDistance * _maxDistance;
if (_emitting && dist2 > maxDist2)
{
_emitting = false;
foreach (var system in _particleSystems)
{
system.Stop();
}
}
else if (!_emitting && dist2 < maxDist2)
{
_emitting = true;
foreach (var system in _particleSystems)
{
system.Play();
}
}
}
}
}