// Crest Ocean System // Copyright 2020 Wave Harmonic Ltd using UnityEngine; namespace Crest.Examples { [CreateAssetMenu(fileName = "Shot00", menuName = "Crest/Demo/Shot", order = 10000)] public class DemoShot : ScriptableObject { public AnimationClip _cameraAnimation; public string _demoText = ""; public virtual void OnPlay() { } public virtual void UpdateShot(float shotTime, float remainingTime) { } public virtual void OnStop() { } } }