RayFire Sound

Sound Component allows to play sound at initialization, activation and demolition when used with Rigid component.
	
	Properties

Base Volume: Base volume for all sound events.

Size Volume: Additional volume value for every Unit size for every object.
	
	Events

There are three type of sound events, sound can be played at INitialization, Activationa and Demolition. Every event has identical properties.

Enable: Enable sound play for this event.

Multiplier: Sound volume multiplier for this event.

	Audios Clips

Clip: Audio Clip to play.

Clips: List of random Audio Clips to play. 

	Audio Mixer

Output Group: Audio Mixer Output Group. 
	
	Filters

Minimum Size: Sound will be played only for objects with size bigger than this value

Camer Distance: Sound will be played only if distance between main Camera and source of sound smaller than this value.