using System.Collections; using BlueWaterProject; using UnityEngine; // ReSharper disable once CheckNamespace public class RhinocerosBossMapController : BossMapController { public override void InitBossMap() { base.InitBossMap(); DataManager.Inst.CurrentSaveStage = SaveStage.RHINOCEROS; InstantiateRhinoceros(bossSpawnTransform.position); } private Rhinoceros InstantiateRhinoceros(Vector3 instantiatePosition) { var instantiateBoss = Instantiate(bossPrefab, instantiatePosition, Quaternion.identity, bossInstantiateTransform).GetComponent(); CombatUiManager.Inst.FieldBossHpSlider.SetHpSlider(instantiateBoss.MaxHp, instantiateBoss.BossName); bossInstanceList.Add(instantiateBoss.gameObject); return instantiateBoss; } public override void DieBoss() { StartCoroutine(nameof(DieBossCoroutine)); } private IEnumerator DieBossCoroutine() { VisualFeedbackManager.Inst.SetBaseTimeScale(0.1f); CombatUiManager.Inst.FadeInOut(); var elapsedTime = 0f; while (elapsedTime <= 3f) { elapsedTime += Time.unscaledDeltaTime; yield return null; } VisualFeedbackManager.Inst.SetBaseTimeScale(1f); elapsedTime = 0f; while (elapsedTime <= 2f) { elapsedTime += Time.unscaledDeltaTime; yield return null; } AllDestroyBoss(); CombatUiManager.Inst.ClearPopupUi.Open(); } }