using UnityEngine.InputSystem; // ReSharper disable once CheckNamespace namespace BlueWaterProject { public class CombatItemInventoryUi : ItemInventoryUi { public override void Close() { base.Close(); var playerInput = FindAnyObjectByType(); if (playerInput != null && playerInput.enabled) { playerInput.SwitchCurrentActionMap(CombatInput.COMBAT); } } protected override void InitAndUpdateInventory() { inventory = DataManager.Inst.CombatInventory; base.InitAndUpdateInventory(); } } }