using Sirenix.OdinInspector; using UnityEngine; // ReSharper disable once CheckNamespace namespace BlueWaterProject { public class UiManager : Singleton { [Title("Mouse")] private Texture2D cursorTexture; [Title("Tycoon")] public TycoonUi TycoonUi { get; set; } private void Start() { CursorTextureChange(); //RadarTargetInit(); } private void CursorTextureChange() { cursorTexture = DataManager.Inst.cursorTexture; //var hotSpot = new Vector2(cursorTexture.width / 2f, cursorTexture.height / 2f); var hotSpot = Vector2.zero; Cursor.SetCursor(cursorTexture, hotSpot, CursorMode.Auto); } } }