using UnityEngine; // ReSharper disable once CheckNamespace namespace BlueWaterProject { public class AnimatorBridge : MonoBehaviour { private FieldMinion fieldMinion; private void Awake() { fieldMinion = GetComponentInParent(); } public void AttackTiming() => fieldMinion.AttackTiming(); public void SetIsAttacking(int boolValue) => fieldMinion.SetIsAttacking(boolValue); } }