using UnityEngine.InputSystem; // ReSharper disable once CheckNamespace namespace BlueWaterProject { public class OceanItemInventoryUi : ItemInventoryUi { public override void Close() { base.Close(); FindAnyObjectByType()?.SwitchCurrentActionMap(ShipPlayer.OCEAN); } protected override void InitAndUpdateInventory() { inventory = DataManager.Inst.OceanInventory; base.InitAndUpdateInventory(); } } }