using System; using UnityEngine; // ReSharper disable once CheckNamespace namespace BlueWaterProject { [Serializable] [CreateAssetMenu(fileName = "ActiveSkillData", menuName = "ScriptableObjects/Skills/SkillData")] public class SkillData : ScriptableObject { [field: SerializeField] public string Name { get; set; } [field: SerializeField] public string Description { get; set; } } }