using System; using UnityEngine; // ReSharper disable once CheckNamespace namespace BlueWaterProject { [Serializable] [CreateAssetMenu(fileName = "ActiveSkillData", menuName = "ScriptableObjects/Skills/ActiveSkillData")] public class ActiveSkillData : SkillData { [field: SerializeField] public float Cooldown { get; set; } [field: SerializeField] public float CastingTime { get; set; } [field: SerializeField] public float Duration { get; set; } [field: SerializeField] public float Damage { get; set; } [field: SerializeField] public float Range { get; set; } } }