// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved. // This code can only be used under the standard Unity Asset Store End User License Agreement // A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms namespace Doozy.Runtime.UIManager.Orientation { /// /// Describes the physical orientation of the device as determined by the OS. /// This is a simplified version of the UnityEngine.DeviceOrientation enum /// public enum DetectedOrientation { /// /// The orientation of the device cannot be determined. /// This is the default value and is used for initialization purposes. /// Unknown = 0, /// /// The device is in portrait mode, with the device held upright and the home button at the bottom (Portrait) /// - OR - /// The device is in portrait mode but upside down, with the device held upright and the home button at the top (PortraitUpsideDown) /// Portrait = 1, /// /// The device is in landscape mode, with the device held upright and the home button on the right side (LandscapeLeft) /// - OR - /// The device is in landscape mode, with the device held upright and the home button on the left side (LandscapeRight) /// Landscape = 2 } }