// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved. // This code can only be used under the standard Unity Asset Store End User License Agreement // A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms using System; using Doozy.Runtime.Common; namespace Doozy.Runtime.Reactor { [Serializable] public partial class ProgressorId : CategoryNameId { public ProgressorId() {} public ProgressorId(string category, string name, bool custom = false) : base(category, name, custom) {} } }