// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
// ReSharper disable UnusedMember.Global
namespace Doozy.Runtime.Reactor.Easings
{
public static class Extensions
{
///
/// Evaluate the easing at the given time
///
/// Target easing
/// Start value
/// Target value
/// Time in seconds
public static float Evaluate(this IEasing easing, float startValue, float targetValue, float time) =>
startValue + (targetValue - startValue) * easing.Evaluate(time);
}
}