// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved. // This code can only be used under the standard Unity Asset Store End User License Agreement // A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms using System; using System.Collections.Generic; using Doozy.Editor.Common.Layouts; using Doozy.Editor.EditorUI; using Doozy.Editor.EditorUI.Components; using Doozy.Editor.EditorUI.ScriptableObjects.Colors; using Doozy.Editor.Interfaces; using Doozy.Editor.UIManager.Automation.Generators; using Doozy.Editor.UIManager.ScriptableObjects; using Doozy.Runtime.Common; using UnityEngine; using UnityEngine.Events; using Object = UnityEngine.Object; namespace Doozy.Editor.UIManager.Layouts.Databases { public sealed class ButtonsDatabaseWindowLayout : CategoryNameGroupWindowLayout, IDashboardDatabaseWindowLayout { public int order => 0; public override string layoutName => "Buttons"; public override List animatedIconTextures => EditorSpriteSheets.UIManager.Icons.UIButtonDatabase; public override Color accentColor => EditorColors.Default.UIComponent; public override EditorSelectableColorInfo selectableAccentColor => EditorSelectableColors.Default.UIComponent; protected override Object targetObject => UIButtonIdDatabase.instance; protected override UnityAction onUpdateCallback => UIButtonIdDatabase.instance.onUpdateCallback; protected override CategoryNameGroup database => UIButtonIdDatabase.instance.database; protected override string groupTypeName => "Button"; protected override Func, bool> exportDatabaseHandler => UIButtonIdDatabase.instance.ExportRoamingDatabase; protected override Func, bool> importDatabaseHandler => UIButtonIdDatabase.instance.ImportRoamingDatabases; protected override string roamingDatabaseTypeName => nameof(UIButtonIdRoamingDatabase); protected override UnityAction runEnumGenerator => () => UIButtonIdExtensionGenerator.Run(true, false, true); public ButtonsDatabaseWindowLayout() { AddHeader("Buttons Database", "UIButton Ids", animatedIconTextures); sideMenu .SetMenuLevel(FluidSideMenu.MenuLevel.Level_2) .IsCollapsable(false) .SetAccentColor(selectableAccentColor); Initialize(); } } }