# UnitOptionRow

sourceScriptGuids: b9f61098c50242b47a1bf14d304ba3d1
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindFirstObjectByType (type, findObjectsInactive)
haystackHuman: Health: Find First Object By Type
haystackProgrammer: Health.FindFirstObjectByType
tag1: BehaviorDesigner.Runtime.Tactical.Health
tag3: UnityEngine.Object;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
favoriteKey:
BehaviorDesigner.Runtime.Tactical.Health.FindFirstObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any

tag2:
BehaviorDesigner.Runtime.Tactical.Health;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive

unit:
{"chainable":false,"parameterNames":["type","findObjectsInactive"],"member":{"name":"FindFirstObjectByType","parameterTypes":["System.Type","UnityEngine.FindObjectsInactive"],"targetType":"BehaviorDesigner.Runtime.Tactical.Health","targetTypeName":"BehaviorDesigner.Runtime.Tactical.Health","$version":"A"},"defaultValues":{"%type":null,"%findObjectsInactive":{"$content":"Exclude","$type":"UnityEngine.FindObjectsInactive"}},"position":{"x":0.0,"y":0.0},"guid":"e0a943a4-175a-49bc-8c17-f104dcb5bf20","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


sourceScriptGuids: b9f61098c50242b47a1bf14d304ba3d1
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
haystackHuman: Health: Find Any Object By Type
haystackProgrammer: Health.FindAnyObjectByType
tag1: BehaviorDesigner.Runtime.Tactical.Health
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
favoriteKey:
BehaviorDesigner.Runtime.Tactical.Health.FindAnyObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any

tag2:
BehaviorDesigner.Runtime.Tactical.Health;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive

unit:
{"chainable":false,"parameterNames":["type","findObjectsInactive"],"member":{"name":"FindAnyObjectByType","parameterTypes":["System.Type","UnityEngine.FindObjectsInactive"],"targetType":"BehaviorDesigner.Runtime.Tactical.Health","targetTypeName":"BehaviorDesigner.Runtime.Tactical.Health","$version":"A"},"defaultValues":{"%type":null,"%findObjectsInactive":{"$content":"Exclude","$type":"UnityEngine.FindObjectsInactive"}},"position":{"x":0.0,"y":0.0},"guid":"01e035a9-61f0-4a8a-9ba7-828827057893","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


sourceScriptGuids: b9f61098c50242b47a1bf14d304ba3d1
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Health: To String
haystackProgrammer: Health.ToString
favoriteKey: BehaviorDesigner.Runtime.Tactical.Health.ToString()@any
tag1: BehaviorDesigner.Runtime.Tactical.Health
tag2: BehaviorDesigner.Runtime.Tactical.Health;ToString;
tag3: UnityEngine.Object;ToString;
valueInputTypes: BehaviorDesigner.Runtime.Tactical.Health
valueOutputTypes: System.String
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"ToString","parameterTypes":[],"targetType":"BehaviorDesigner.Runtime.Tactical.Health","targetTypeName":"BehaviorDesigner.Runtime.Tactical.Health","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e123de0f-e8ee-49a5-b6ae-3eff9ed14fd5","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


sourceScriptGuids: b9f61098c50242b47a1bf14d304ba3d1
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Health: Equals
haystackProgrammer: Health.Equals
favoriteKey: BehaviorDesigner.Runtime.Tactical.Health.Equals(System.ObjectSystem.Object)@any
tag1: BehaviorDesigner.Runtime.Tactical.Health
tag2: BehaviorDesigner.Runtime.Tactical.Health;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["objA","objB"],"member":{"name":"Equals","parameterTypes":["System.Object","System.Object"],"targetType":"BehaviorDesigner.Runtime.Tactical.Health","targetTypeName":"BehaviorDesigner.Runtime.Tactical.Health","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"09fd7813-caa0-46ea-8de1-4de646b44ae5","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


sourceScriptGuids: b9f61098c50242b47a1bf14d304ba3d1
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Health: Get Type
haystackProgrammer: Health.GetType
favoriteKey: BehaviorDesigner.Runtime.Tactical.Health.GetType()@any
tag1: BehaviorDesigner.Runtime.Tactical.Health
tag2: BehaviorDesigner.Runtime.Tactical.Health;GetType;
tag3: System.Object;GetType;
valueInputTypes: BehaviorDesigner.Runtime.Tactical.Health
valueOutputTypes: System.Type
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetType","parameterTypes":[],"targetType":"BehaviorDesigner.Runtime.Tactical.Health","targetTypeName":"BehaviorDesigner.Runtime.Tactical.Health","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"900d3f73-ecf9-4346-b5a3-a363fe5cdd65","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


sourceScriptGuids: b9f61098c50242b47a1bf14d304ba3d1
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Health: Reference Equals
haystackProgrammer: Health.ReferenceEquals
favoriteKey: BehaviorDesigner.Runtime.Tactical.Health.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: BehaviorDesigner.Runtime.Tactical.Health
tag2: BehaviorDesigner.Runtime.Tactical.Health;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["objA","objB"],"member":{"name":"ReferenceEquals","parameterTypes":["System.Object","System.Object"],"targetType":"BehaviorDesigner.Runtime.Tactical.Health","targetTypeName":"BehaviorDesigner.Runtime.Tactical.Health","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"94b702ad-13be-4331-abc0-75c3b0c87efe","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


sourceScriptGuids: b9f61098c50242b47a1bf14d304ba3d1
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Destroy Cancellation Token
labelProgrammer: destroyCancellationToken (get)
haystackHuman: Health: Get Destroy Cancellation Token
haystackProgrammer: Health.destroyCancellationToken (get)
favoriteKey: BehaviorDesigner.Runtime.Tactical.Health.destroyCancellationToken@get
tag1: BehaviorDesigner.Runtime.Tactical.Health
tag2: BehaviorDesigner.Runtime.Tactical.Health;destroyCancellationToken
tag3: UnityEngine.MonoBehaviour;destroyCancellationToken
valueInputTypes: BehaviorDesigner.Runtime.Tactical.Health
valueOutputTypes: System.Threading.CancellationToken
unit:
{"member":{"name":"destroyCancellationToken","parameterTypes":null,"targetType":"BehaviorDesigner.Runtime.Tactical.Health","targetTypeName":"BehaviorDesigner.Runtime.Tactical.Health","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"1aba0cf0-1d34-4d7f-b2ee-8dc07d372106","$version":"A","$type":"Unity.VisualScripting.GetMember"}


sourceScriptGuids: b9f61098c50242b47a1bf14d304ba3d1
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Use GUI Layout
labelProgrammer: useGUILayout (get)
haystackHuman: Health: Get Use GUI Layout
haystackProgrammer: Health.useGUILayout (get)
favoriteKey: BehaviorDesigner.Runtime.Tactical.Health.useGUILayout@get
tag1: BehaviorDesigner.Runtime.Tactical.Health
tag2: BehaviorDesigner.Runtime.Tactical.Health;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: BehaviorDesigner.Runtime.Tactical.Health
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"useGUILayout","parameterTypes":null,"targetType":"BehaviorDesigner.Runtime.Tactical.Health","targetTypeName":"BehaviorDesigner.Runtime.Tactical.Health","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6052e629-e670-413f-84fd-d8886127c72a","$version":"A","$type":"Unity.VisualScripting.GetMember"}


sourceScriptGuids: b9f61098c50242b47a1bf14d304ba3d1
optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Use GUI Layout
labelProgrammer: useGUILayout (set)
haystackHuman: Health: Set Use GUI Layout
haystackProgrammer: Health.useGUILayout (set)
favoriteKey: BehaviorDesigner.Runtime.Tactical.Health.useGUILayout@set
tag1: BehaviorDesigner.Runtime.Tactical.Health
tag2: BehaviorDesigner.Runtime.Tactical.Health;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: BehaviorDesigner.Runtime.Tactical.Health|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"useGUILayout","parameterTypes":null,"targetType":"BehaviorDesigner.Runtime.Tactical.Health","targetTypeName":"BehaviorDesigner.Runtime.Tactical.Health","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"a3158eac-87ab-4801-94d3-07ee2ecf286e","$version":"A","$type":"Unity.VisualScripting.SetMember"}


sourceScriptGuids: b9f61098c50242b47a1bf14d304ba3d1
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Start
labelProgrammer: didStart (get)
haystackHuman: Health: Get Did Start
haystackProgrammer: Health.didStart (get)
favoriteKey: BehaviorDesigner.Runtime.Tactical.Health.didStart@get
tag1: BehaviorDesigner.Runtime.Tactical.Health
tag2: BehaviorDesigner.Runtime.Tactical.Health;didStart
tag3: UnityEngine.MonoBehaviour;didStart
valueInputTypes: BehaviorDesigner.Runtime.Tactical.Health
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"didStart","parameterTypes":null,"targetType":"BehaviorDesigner.Runtime.Tactical.Health","targetTypeName":"BehaviorDesigner.Runtime.Tactical.Health","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b9a23626-c0d7-4f9a-96e4-958e53c43558","$version":"A","$type":"Unity.VisualScripting.GetMember"}


sourceScriptGuids: b9f61098c50242b47a1bf14d304ba3d1
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Awake
labelProgrammer: didAwake (get)
haystackHuman: Health: Get Did Awake
haystackProgrammer: Health.didAwake (get)
favoriteKey: BehaviorDesigner.Runtime.Tactical.Health.didAwake@get
tag1: BehaviorDesigner.Runtime.Tactical.Health
tag2: BehaviorDesigner.Runtime.Tactical.Health;didAwake
tag3: UnityEngine.MonoBehaviour;didAwake
valueInputTypes: BehaviorDesigner.Runtime.Tactical.Health
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"didAwake","parameterTypes":null,"targetType":"BehaviorDesigner.Runtime.Tactical.Health","targetTypeName":"BehaviorDesigner.Runtime.Tactical.Health","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"017ef2bf-ac01-4d18-a78e-64f6a673c820","$version":"A","$type":"Unity.VisualScripting.GetMember"}


sourceScriptGuids: b9f61098c50242b47a1bf14d304ba3d1
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Run In Edit Mode
labelProgrammer: runInEditMode (get)
haystackHuman: Health: Get Run In Edit Mode
haystackProgrammer: Health.runInEditMode (get)
favoriteKey: BehaviorDesigner.Runtime.Tactical.Health.runInEditMode@get
tag1: BehaviorDesigner.Runtime.Tactical.Health
tag2: BehaviorDesigner.Runtime.Tactical.Health;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: BehaviorDesigner.Runtime.Tactical.Health
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"runInEditMode","parameterTypes":null,"targetType":"BehaviorDesigner.Runtime.Tactical.Health","targetTypeName":"BehaviorDesigner.Runtime.Tactical.Health","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"adb8f15f-3fcd-4c60-b0bf-e2c67c7452eb","$version":"A","$type":"Unity.VisualScripting.GetMember"}


sourceScriptGuids: b9f61098c50242b47a1bf14d304ba3d1
optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Run In Edit Mode
labelProgrammer: runInEditMode (set)
haystackHuman: Health: Set Run In Edit Mode
haystackProgrammer: Health.runInEditMode (set)
favoriteKey: BehaviorDesigner.Runtime.Tactical.Health.runInEditMode@set
tag1: BehaviorDesigner.Runtime.Tactical.Health
tag2: BehaviorDesigner.Runtime.Tactical.Health;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: BehaviorDesigner.Runtime.Tactical.Health|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"runInEditMode","parameterTypes":null,"targetType":"BehaviorDesigner.Runtime.Tactical.Health","targetTypeName":"BehaviorDesigner.Runtime.Tactical.Health","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"b00cf72f-7ede-491c-a25c-fcf4d79ff4a1","$version":"A","$type":"Unity.VisualScripting.SetMember"}


sourceScriptGuids: b9f61098c50242b47a1bf14d304ba3d1
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Health: Get Enabled
haystackProgrammer: Health.enabled (get)
favoriteKey: BehaviorDesigner.Runtime.Tactical.Health.enabled@get
tag1: BehaviorDesigner.Runtime.Tactical.Health
tag2: BehaviorDesigner.Runtime.Tactical.Health;enabled
tag3: BehaviorDesigner.Runtime.Tactical.Health;enabled
valueInputTypes: BehaviorDesigner.Runtime.Tactical.Health
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enabled","parameterTypes":null,"targetType":"BehaviorDesigner.Runtime.Tactical.Health","targetTypeName":"BehaviorDesigner.Runtime.Tactical.Health","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"845443df-484f-4fa1-91d3-2e5dfb201fc0","$version":"A","$type":"Unity.VisualScripting.GetMember"}


sourceScriptGuids: b9f61098c50242b47a1bf14d304ba3d1
optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Health: Set Enabled
haystackProgrammer: Health.enabled (set)
favoriteKey: BehaviorDesigner.Runtime.Tactical.Health.enabled@set
tag1: BehaviorDesigner.Runtime.Tactical.Health
tag2: BehaviorDesigner.Runtime.Tactical.Health;enabled
tag3: BehaviorDesigner.Runtime.Tactical.Health;enabled
valueInputTypes: BehaviorDesigner.Runtime.Tactical.Health|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"enabled","parameterTypes":null,"targetType":"BehaviorDesigner.Runtime.Tactical.Health","targetTypeName":"BehaviorDesigner.Runtime.Tactical.Health","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"6cfb66cc-ba60-46e5-9f2c-77419372accc","$version":"A","$type":"Unity.VisualScripting.SetMember"}


sourceScriptGuids: b9f61098c50242b47a1bf14d304ba3d1
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Health: Is Active And Enabled
haystackProgrammer: Health.isActiveAndEnabled (get)
favoriteKey: BehaviorDesigner.Runtime.Tactical.Health.isActiveAndEnabled@get
tag1: BehaviorDesigner.Runtime.Tactical.Health
tag2: BehaviorDesigner.Runtime.Tactical.Health;isActiveAndEnabled
tag3: BehaviorDesigner.Runtime.Tactical.Health;isActiveAndEnabled
valueInputTypes: BehaviorDesigner.Runtime.Tactical.Health
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isActiveAndEnabled","parameterTypes":null,"targetType":"BehaviorDesigner.Runtime.Tactical.Health","targetTypeName":"BehaviorDesigner.Runtime.Tactical.Health","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"5df06421-db08-45d2-8cc5-ae30e4e13ebe","$version":"A","$type":"Unity.VisualScripting.GetMember"}


sourceScriptGuids: b9f61098c50242b47a1bf14d304ba3d1
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Health: Get Transform
haystackProgrammer: Health.transform (get)
favoriteKey: BehaviorDesigner.Runtime.Tactical.Health.transform@get
tag1: BehaviorDesigner.Runtime.Tactical.Health
tag2: BehaviorDesigner.Runtime.Tactical.Health;transform
tag3: UnityEngine.Component;transform
valueInputTypes: BehaviorDesigner.Runtime.Tactical.Health
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"BehaviorDesigner.Runtime.Tactical.Health","targetTypeName":"BehaviorDesigner.Runtime.Tactical.Health","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"984df343-6e15-4421-be44-f1f86fba17bd","$version":"A","$type":"Unity.VisualScripting.GetMember"}


sourceScriptGuids: b9f61098c50242b47a1bf14d304ba3d1
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Health: Get Game Object
haystackProgrammer: Health.gameObject (get)
favoriteKey: BehaviorDesigner.Runtime.Tactical.Health.gameObject@get
tag1: BehaviorDesigner.Runtime.Tactical.Health
tag2: BehaviorDesigner.Runtime.Tactical.Health;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: BehaviorDesigner.Runtime.Tactical.Health
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"BehaviorDesigner.Runtime.Tactical.Health","targetTypeName":"BehaviorDesigner.Runtime.Tactical.Health","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"14677ce0-64a7-4f8a-8432-6a1f83b8bb37","$version":"A","$type":"Unity.VisualScripting.GetMember"}


sourceScriptGuids: b9f61098c50242b47a1bf14d304ba3d1
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Health: Get Tag
haystackProgrammer: Health.tag (get)
favoriteKey: BehaviorDesigner.Runtime.Tactical.Health.tag@get
tag1: BehaviorDesigner.Runtime.Tactical.Health
tag2: BehaviorDesigner.Runtime.Tactical.Health;tag
tag3: UnityEngine.Component;tag
valueInputTypes: BehaviorDesigner.Runtime.Tactical.Health
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"BehaviorDesigner.Runtime.Tactical.Health","targetTypeName":"BehaviorDesigner.Runtime.Tactical.Health","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"90ef65ce-4c3a-4e94-bda3-917ad430ea46","$version":"A","$type":"Unity.VisualScripting.GetMember"}


sourceScriptGuids: b9f61098c50242b47a1bf14d304ba3d1
optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Health: Set Tag
haystackProgrammer: Health.tag (set)
favoriteKey: BehaviorDesigner.Runtime.Tactical.Health.tag@set
tag1: BehaviorDesigner.Runtime.Tactical.Health
tag2: BehaviorDesigner.Runtime.Tactical.Health;tag
tag3: UnityEngine.Component;tag
valueInputTypes: BehaviorDesigner.Runtime.Tactical.Health|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"tag","parameterTypes":null,"targetType":"BehaviorDesigner.Runtime.Tactical.Health","targetTypeName":"BehaviorDesigner.Runtime.Tactical.Health","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"83b1f8a1-8a92-4a19-9fe7-90f1a8073b0d","$version":"A","$type":"Unity.VisualScripting.SetMember"}


sourceScriptGuids: b9f61098c50242b47a1bf14d304ba3d1
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Health: Get Name
haystackProgrammer: Health.name (get)
favoriteKey: BehaviorDesigner.Runtime.Tactical.Health.name@get
tag1: BehaviorDesigner.Runtime.Tactical.Health
tag2: BehaviorDesigner.Runtime.Tactical.Health;name
tag3: UnityEngine.Object;name
valueInputTypes: BehaviorDesigner.Runtime.Tactical.Health
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"BehaviorDesigner.Runtime.Tactical.Health","targetTypeName":"BehaviorDesigner.Runtime.Tactical.Health","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d48d6f0c-8890-4111-a140-e1ac082b32ca","$version":"A","$type":"Unity.VisualScripting.GetMember"}


sourceScriptGuids: b9f61098c50242b47a1bf14d304ba3d1
optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Health: Set Name
haystackProgrammer: Health.name (set)
favoriteKey: BehaviorDesigner.Runtime.Tactical.Health.name@set
tag1: BehaviorDesigner.Runtime.Tactical.Health
tag2: BehaviorDesigner.Runtime.Tactical.Health;name
tag3: UnityEngine.Object;name
valueInputTypes: BehaviorDesigner.Runtime.Tactical.Health|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"name","parameterTypes":null,"targetType":"BehaviorDesigner.Runtime.Tactical.Health","targetTypeName":"BehaviorDesigner.Runtime.Tactical.Health","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"d43c3417-20f4-4fb1-aa7b-a2737ddae0f3","$version":"A","$type":"Unity.VisualScripting.SetMember"}


sourceScriptGuids: b9f61098c50242b47a1bf14d304ba3d1
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Health: Get Hide Flags
haystackProgrammer: Health.hideFlags (get)
favoriteKey: BehaviorDesigner.Runtime.Tactical.Health.hideFlags@get
tag1: BehaviorDesigner.Runtime.Tactical.Health
tag2: BehaviorDesigner.Runtime.Tactical.Health;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: BehaviorDesigner.Runtime.Tactical.Health
valueOutputTypes: UnityEngine.HideFlags
unit:
{"member":{"name":"hideFlags","parameterTypes":null,"targetType":"BehaviorDesigner.Runtime.Tactical.Health","targetTypeName":"BehaviorDesigner.Runtime.Tactical.Health","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e483683a-6dfb-403e-901c-4ede9b2b9dfe","$version":"A","$type":"Unity.VisualScripting.GetMember"}


sourceScriptGuids: b9f61098c50242b47a1bf14d304ba3d1
optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Health: Set Hide Flags
haystackProgrammer: Health.hideFlags (set)
favoriteKey: BehaviorDesigner.Runtime.Tactical.Health.hideFlags@set
tag1: BehaviorDesigner.Runtime.Tactical.Health
tag2: BehaviorDesigner.Runtime.Tactical.Health;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: BehaviorDesigner.Runtime.Tactical.Health|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
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sourceScriptGuids: 8e81c85b7420faa49b0db9cab89db537
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Shootable: Get Name
haystackProgrammer: Shootable.name (get)
favoriteKey: BehaviorDesigner.Runtime.Tactical.Shootable.name@get
tag1: BehaviorDesigner.Runtime.Tactical.Shootable
tag2: BehaviorDesigner.Runtime.Tactical.Shootable;name
tag3: UnityEngine.Object;name
valueInputTypes: BehaviorDesigner.Runtime.Tactical.Shootable
valueOutputTypes: System.String
unit:
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sourceScriptGuids: 8e81c85b7420faa49b0db9cab89db537
optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Shootable: Set Name
haystackProgrammer: Shootable.name (set)
favoriteKey: BehaviorDesigner.Runtime.Tactical.Shootable.name@set
tag1: BehaviorDesigner.Runtime.Tactical.Shootable
tag2: BehaviorDesigner.Runtime.Tactical.Shootable;name
tag3: UnityEngine.Object;name
valueInputTypes: BehaviorDesigner.Runtime.Tactical.Shootable|System.String
valueOutputTypes: System.String
unit:
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sourceScriptGuids: 8e81c85b7420faa49b0db9cab89db537
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Shootable: Get Hide Flags
haystackProgrammer: Shootable.hideFlags (get)
favoriteKey: BehaviorDesigner.Runtime.Tactical.Shootable.hideFlags@get
tag1: BehaviorDesigner.Runtime.Tactical.Shootable
tag2: BehaviorDesigner.Runtime.Tactical.Shootable;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: BehaviorDesigner.Runtime.Tactical.Shootable
valueOutputTypes: UnityEngine.HideFlags
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sourceScriptGuids: 8e81c85b7420faa49b0db9cab89db537
optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Shootable: Set Hide Flags
haystackProgrammer: Shootable.hideFlags (set)
favoriteKey: BehaviorDesigner.Runtime.Tactical.Shootable.hideFlags@set
tag1: BehaviorDesigner.Runtime.Tactical.Shootable
tag2: BehaviorDesigner.Runtime.Tactical.Shootable;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: BehaviorDesigner.Runtime.Tactical.Shootable|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
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sourceScriptGuids: 8e81c85b7420faa49b0db9cab89db537
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Bullet
labelProgrammer: bullet (get)
haystackHuman: Shootable: Get Bullet
haystackProgrammer: Shootable.bullet (get)
favoriteKey: BehaviorDesigner.Runtime.Tactical.Shootable.bullet@get
tag1: BehaviorDesigner.Runtime.Tactical.Shootable
tag2: BehaviorDesigner.Runtime.Tactical.Shootable;bullet
tag3: BehaviorDesigner.Runtime.Tactical.Shootable;bullet
valueInputTypes: BehaviorDesigner.Runtime.Tactical.Shootable
valueOutputTypes: UnityEngine.GameObject
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sourceScriptGuids: 8e81c85b7420faa49b0db9cab89db537
optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Bullet
labelProgrammer: bullet (set)
haystackHuman: Shootable: Set Bullet
haystackProgrammer: Shootable.bullet (set)
favoriteKey: BehaviorDesigner.Runtime.Tactical.Shootable.bullet@set
tag1: BehaviorDesigner.Runtime.Tactical.Shootable
tag2: BehaviorDesigner.Runtime.Tactical.Shootable;bullet
tag3: BehaviorDesigner.Runtime.Tactical.Shootable;bullet
valueInputTypes: BehaviorDesigner.Runtime.Tactical.Shootable|UnityEngine.GameObject
valueOutputTypes: UnityEngine.GameObject
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sourceScriptGuids: 8e81c85b7420faa49b0db9cab89db537
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Attack Distance
labelProgrammer: attackDistance (get)
haystackHuman: Shootable: Get Attack Distance
haystackProgrammer: Shootable.attackDistance (get)
favoriteKey: BehaviorDesigner.Runtime.Tactical.Shootable.attackDistance@get
tag1: BehaviorDesigner.Runtime.Tactical.Shootable
tag2: BehaviorDesigner.Runtime.Tactical.Shootable;attackDistance
tag3: BehaviorDesigner.Runtime.Tactical.Shootable;attackDistance
valueInputTypes: BehaviorDesigner.Runtime.Tactical.Shootable
valueOutputTypes: System.Single
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sourceScriptGuids: 8e81c85b7420faa49b0db9cab89db537
optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Attack Distance
labelProgrammer: attackDistance (set)
haystackHuman: Shootable: Set Attack Distance
haystackProgrammer: Shootable.attackDistance (set)
favoriteKey: BehaviorDesigner.Runtime.Tactical.Shootable.attackDistance@set
tag1: BehaviorDesigner.Runtime.Tactical.Shootable
tag2: BehaviorDesigner.Runtime.Tactical.Shootable;attackDistance
tag3: BehaviorDesigner.Runtime.Tactical.Shootable;attackDistance
valueInputTypes: BehaviorDesigner.Runtime.Tactical.Shootable|System.Single
valueOutputTypes: System.Single
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sourceScriptGuids: 8e81c85b7420faa49b0db9cab89db537
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labelHuman: Get Repeat Attack Delay
labelProgrammer: repeatAttackDelay (get)
haystackHuman: Shootable: Get Repeat Attack Delay
haystackProgrammer: Shootable.repeatAttackDelay (get)
favoriteKey: BehaviorDesigner.Runtime.Tactical.Shootable.repeatAttackDelay@get
tag1: BehaviorDesigner.Runtime.Tactical.Shootable
tag2: BehaviorDesigner.Runtime.Tactical.Shootable;repeatAttackDelay
tag3: BehaviorDesigner.Runtime.Tactical.Shootable;repeatAttackDelay
valueInputTypes: BehaviorDesigner.Runtime.Tactical.Shootable
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sourceScriptGuids: 8e81c85b7420faa49b0db9cab89db537
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labelHuman: Set Repeat Attack Delay
labelProgrammer: repeatAttackDelay (set)
haystackHuman: Shootable: Set Repeat Attack Delay
haystackProgrammer: Shootable.repeatAttackDelay (set)
favoriteKey: BehaviorDesigner.Runtime.Tactical.Shootable.repeatAttackDelay@set
tag1: BehaviorDesigner.Runtime.Tactical.Shootable
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tag3: BehaviorDesigner.Runtime.Tactical.Shootable;repeatAttackDelay
valueInputTypes: BehaviorDesigner.Runtime.Tactical.Shootable|System.Single
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sourceScriptGuids: 8e81c85b7420faa49b0db9cab89db537
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labelHuman: Get Attack Angle
labelProgrammer: attackAngle (get)
haystackHuman: Shootable: Get Attack Angle
haystackProgrammer: Shootable.attackAngle (get)
favoriteKey: BehaviorDesigner.Runtime.Tactical.Shootable.attackAngle@get
tag1: BehaviorDesigner.Runtime.Tactical.Shootable
tag2: BehaviorDesigner.Runtime.Tactical.Shootable;attackAngle
tag3: BehaviorDesigner.Runtime.Tactical.Shootable;attackAngle
valueInputTypes: BehaviorDesigner.Runtime.Tactical.Shootable
valueOutputTypes: System.Single
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sourceScriptGuids: 8e81c85b7420faa49b0db9cab89db537
optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Attack Angle
labelProgrammer: attackAngle (set)
haystackHuman: Shootable: Set Attack Angle
haystackProgrammer: Shootable.attackAngle (set)
favoriteKey: BehaviorDesigner.Runtime.Tactical.Shootable.attackAngle@set
tag1: BehaviorDesigner.Runtime.Tactical.Shootable
tag2: BehaviorDesigner.Runtime.Tactical.Shootable;attackAngle
tag3: BehaviorDesigner.Runtime.Tactical.Shootable;attackAngle
valueInputTypes: BehaviorDesigner.Runtime.Tactical.Shootable|System.Single
valueOutputTypes: System.Single
unit:
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sourceScriptGuids: 10af8064b472cac469fc478c944aca9c
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Start ()
labelProgrammer: Start ()
haystackHuman: Behavior Selection: Start
haystackProgrammer: BehaviorSelection.Start
favoriteKey: BehaviorDesigner.Runtime.Formations.BehaviorSelection.Start()@any
tag1: BehaviorDesigner.Runtime.Formations.BehaviorSelection
tag2: BehaviorDesigner.Runtime.Formations.BehaviorSelection;Start;
tag3: BehaviorDesigner.Runtime.Formations.BehaviorSelection;Start;
valueInputTypes: BehaviorDesigner.Runtime.Formations.BehaviorSelection
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sourceScriptGuids: 10af8064b472cac469fc478c944aca9c
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: On GUI ()
labelProgrammer: OnGUI ()
haystackHuman: Behavior Selection: On GUI
haystackProgrammer: BehaviorSelection.OnGUI
favoriteKey: BehaviorDesigner.Runtime.Formations.BehaviorSelection.OnGUI()@any
tag1: BehaviorDesigner.Runtime.Formations.BehaviorSelection
tag2: BehaviorDesigner.Runtime.Formations.BehaviorSelection;OnGUI;
tag3: BehaviorDesigner.Runtime.Formations.BehaviorSelection;OnGUI;
valueInputTypes: BehaviorDesigner.Runtime.Formations.BehaviorSelection
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sourceScriptGuids: 10af8064b472cac469fc478c944aca9c
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Invoking ()
labelProgrammer: IsInvoking ()
haystackHuman: Behavior Selection: Is Invoking
haystackProgrammer: BehaviorSelection.IsInvoking
favoriteKey: BehaviorDesigner.Runtime.Formations.BehaviorSelection.IsInvoking()@any
tag1: BehaviorDesigner.Runtime.Formations.BehaviorSelection
tag2: BehaviorDesigner.Runtime.Formations.BehaviorSelection;IsInvoking;
tag3: UnityEngine.MonoBehaviour;IsInvoking;
valueInputTypes: BehaviorDesigner.Runtime.Formations.BehaviorSelection
valueOutputTypes: System.Boolean
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sourceScriptGuids: 10af8064b472cac469fc478c944aca9c
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cancel Invoke ()
labelProgrammer: CancelInvoke ()
haystackHuman: Behavior Selection: Cancel Invoke
haystackProgrammer: BehaviorSelection.CancelInvoke
favoriteKey: BehaviorDesigner.Runtime.Formations.BehaviorSelection.CancelInvoke()@any
tag1: BehaviorDesigner.Runtime.Formations.BehaviorSelection
tag2: BehaviorDesigner.Runtime.Formations.BehaviorSelection;CancelInvoke;
tag3: UnityEngine.MonoBehaviour;CancelInvoke;
valueInputTypes: BehaviorDesigner.Runtime.Formations.BehaviorSelection
unit:
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sourceScriptGuids: 10af8064b472cac469fc478c944aca9c
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Invoke (Method Name, Time)
labelProgrammer: Invoke (methodName, time)
haystackHuman: Behavior Selection: Invoke
haystackProgrammer: BehaviorSelection.Invoke
favoriteKey: BehaviorDesigner.Runtime.Formations.BehaviorSelection.Invoke(System.StringSystem.Single)@any
tag1: BehaviorDesigner.Runtime.Formations.BehaviorSelection
tag2: BehaviorDesigner.Runtime.Formations.BehaviorSelection;Invoke;System.String;System.Single
tag3: UnityEngine.MonoBehaviour;Invoke;System.String;System.Single
valueInputTypes: BehaviorDesigner.Runtime.Formations.BehaviorSelection|System.String|System.Single
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sourceScriptGuids: 10af8064b472cac469fc478c944aca9c
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Invoke Repeating (Method Name, Time, Repeat Rate)
labelProgrammer: InvokeRepeating (methodName, time, repeatRate)
haystackHuman: Behavior Selection: Invoke Repeating
haystackProgrammer: BehaviorSelection.InvokeRepeating
tag1: BehaviorDesigner.Runtime.Formations.BehaviorSelection
tag3: UnityEngine.MonoBehaviour;InvokeRepeating;System.String;System.Single;System.Single
valueInputTypes: BehaviorDesigner.Runtime.Formations.BehaviorSelection|System.String|System.Single
favoriteKey:
BehaviorDesigner.Runtime.Formations.BehaviorSelection.InvokeRepeating(System.StringSystem.SingleSystem.Single)@any

tag2:
BehaviorDesigner.Runtime.Formations.BehaviorSelection;InvokeRepeating;System.String;System.Single;System.Single

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sourceScriptGuids: 10af8064b472cac469fc478c944aca9c
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cancel Invoke (Method Name)
labelProgrammer: CancelInvoke (methodName)
haystackHuman: Behavior Selection: Cancel Invoke
haystackProgrammer: BehaviorSelection.CancelInvoke
favoriteKey: BehaviorDesigner.Runtime.Formations.BehaviorSelection.CancelInvoke(System.String)@any
tag1: BehaviorDesigner.Runtime.Formations.BehaviorSelection
tag2: BehaviorDesigner.Runtime.Formations.BehaviorSelection;CancelInvoke;System.String
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sourceScriptGuids: 10af8064b472cac469fc478c944aca9c
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Invoking (Method Name)
labelProgrammer: IsInvoking (methodName)
haystackHuman: Behavior Selection: Is Invoking
haystackProgrammer: BehaviorSelection.IsInvoking
favoriteKey: BehaviorDesigner.Runtime.Formations.BehaviorSelection.IsInvoking(System.String)@any
tag1: BehaviorDesigner.Runtime.Formations.BehaviorSelection
tag2: BehaviorDesigner.Runtime.Formations.BehaviorSelection;IsInvoking;System.String
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valueInputTypes: BehaviorDesigner.Runtime.Formations.BehaviorSelection|System.String
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sourceScriptGuids: 10af8064b472cac469fc478c944aca9c
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Start Coroutine (Method Name)
labelProgrammer: StartCoroutine (methodName)
haystackHuman: Behavior Selection: Start Coroutine
haystackProgrammer: BehaviorSelection.StartCoroutine
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tag1: BehaviorDesigner.Runtime.Formations.BehaviorSelection
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valueOutputTypes: UnityEngine.Coroutine
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sourceScriptGuids: 10af8064b472cac469fc478c944aca9c
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Start Coroutine (Method Name, Value)
labelProgrammer: StartCoroutine (methodName, value)
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haystackProgrammer: BehaviorSelection.StartCoroutine
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sourceScriptGuids: 10af8064b472cac469fc478c944aca9c
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optionType: Unity.VisualScripting.GetMemberOption
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labelProgrammer: transform (get)
haystackHuman: Behavior Selection: Get Transform
haystackProgrammer: BehaviorSelection.transform (get)
favoriteKey: BehaviorDesigner.Runtime.Formations.BehaviorSelection.transform@get
tag1: BehaviorDesigner.Runtime.Formations.BehaviorSelection
tag2: BehaviorDesigner.Runtime.Formations.BehaviorSelection;transform
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sourceScriptGuids: 10af8064b472cac469fc478c944aca9c
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labelProgrammer: gameObject (get)
haystackHuman: Behavior Selection: Get Game Object
haystackProgrammer: BehaviorSelection.gameObject (get)
favoriteKey: BehaviorDesigner.Runtime.Formations.BehaviorSelection.gameObject@get
tag1: BehaviorDesigner.Runtime.Formations.BehaviorSelection
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sourceScriptGuids: 10af8064b472cac469fc478c944aca9c
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labelProgrammer: tag (get)
haystackHuman: Behavior Selection: Get Tag
haystackProgrammer: BehaviorSelection.tag (get)
favoriteKey: BehaviorDesigner.Runtime.Formations.BehaviorSelection.tag@get
tag1: BehaviorDesigner.Runtime.Formations.BehaviorSelection
tag2: BehaviorDesigner.Runtime.Formations.BehaviorSelection;tag
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optionType: Unity.VisualScripting.SetMemberOption
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labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Behavior Selection: Set Tag
haystackProgrammer: BehaviorSelection.tag (set)
favoriteKey: BehaviorDesigner.Runtime.Formations.BehaviorSelection.tag@set
tag1: BehaviorDesigner.Runtime.Formations.BehaviorSelection
tag2: BehaviorDesigner.Runtime.Formations.BehaviorSelection;tag
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sourceScriptGuids: 10af8064b472cac469fc478c944aca9c
optionType: Unity.VisualScripting.GetMemberOption
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labelProgrammer: name (get)
haystackHuman: Behavior Selection: Get Name
haystackProgrammer: BehaviorSelection.name (get)
favoriteKey: BehaviorDesigner.Runtime.Formations.BehaviorSelection.name@get
tag1: BehaviorDesigner.Runtime.Formations.BehaviorSelection
tag2: BehaviorDesigner.Runtime.Formations.BehaviorSelection;name
tag3: UnityEngine.Object;name
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sourceScriptGuids: 10af8064b472cac469fc478c944aca9c
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labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Behavior Selection: Set Name
haystackProgrammer: BehaviorSelection.name (set)
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tag1: BehaviorDesigner.Runtime.Formations.BehaviorSelection
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sourceScriptGuids: 10af8064b472cac469fc478c944aca9c
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labelProgrammer: hideFlags (get)
haystackHuman: Behavior Selection: Get Hide Flags
haystackProgrammer: BehaviorSelection.hideFlags (get)
favoriteKey: BehaviorDesigner.Runtime.Formations.BehaviorSelection.hideFlags@get
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tag2: BehaviorDesigner.Runtime.Formations.BehaviorSelection;hideFlags
tag3: UnityEngine.Object;hideFlags
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valueOutputTypes: UnityEngine.HideFlags
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sourceScriptGuids: 10af8064b472cac469fc478c944aca9c
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haystackHuman: Behavior Selection: Set Hide Flags
haystackProgrammer: BehaviorSelection.hideFlags (set)
favoriteKey: BehaviorDesigner.Runtime.Formations.BehaviorSelection.hideFlags@set
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tag3: UnityEngine.Object;hideFlags
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valueOutputTypes: UnityEngine.HideFlags
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sourceScriptGuids: 10af8064b472cac469fc478c944aca9c
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labelHuman: Get Leader
labelProgrammer: leader (get)
haystackHuman: Behavior Selection: Get Leader
haystackProgrammer: BehaviorSelection.leader (get)
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tag1: BehaviorDesigner.Runtime.Formations.BehaviorSelection
tag2: BehaviorDesigner.Runtime.Formations.BehaviorSelection;leader
tag3: BehaviorDesigner.Runtime.Formations.BehaviorSelection;leader
valueInputTypes: BehaviorDesigner.Runtime.Formations.BehaviorSelection
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haystackHuman: Behavior Selection: Set Leader
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tag1: BehaviorDesigner.Runtime.Formations.BehaviorSelection
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valueOutputTypes: UnityEngine.GameObject
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sourceScriptGuids: 10af8064b472cac469fc478c944aca9c
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labelHuman: Get Description GUI Skin
labelProgrammer: descriptionGUISkin (get)
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haystackProgrammer: BehaviorSelection.descriptionGUISkin (get)
favoriteKey: BehaviorDesigner.Runtime.Formations.BehaviorSelection.descriptionGUISkin@get
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tag2: BehaviorDesigner.Runtime.Formations.BehaviorSelection;descriptionGUISkin
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valueInputTypes: BehaviorDesigner.Runtime.Formations.BehaviorSelection
valueOutputTypes: UnityEngine.GUISkin
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sourceScriptGuids: 10af8064b472cac469fc478c944aca9c
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haystackProgrammer: BehaviorSelection.descriptionGUISkin (set)
favoriteKey: BehaviorDesigner.Runtime.Formations.BehaviorSelection.descriptionGUISkin@set
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valueOutputTypes: UnityEngine.GUISkin
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sourceScriptGuids: 10af8064b472cac469fc478c944aca9c
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labelHuman: Get Redirect Target
labelProgrammer: redirectTarget (get)
haystackHuman: Behavior Selection: Get Redirect Target
haystackProgrammer: BehaviorSelection.redirectTarget (get)
favoriteKey: BehaviorDesigner.Runtime.Formations.BehaviorSelection.redirectTarget@get
tag1: BehaviorDesigner.Runtime.Formations.BehaviorSelection
tag2: BehaviorDesigner.Runtime.Formations.BehaviorSelection;redirectTarget
tag3: BehaviorDesigner.Runtime.Formations.BehaviorSelection;redirectTarget
valueInputTypes: BehaviorDesigner.Runtime.Formations.BehaviorSelection
valueOutputTypes: UnityEngine.Transform
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sourceScriptGuids: 10af8064b472cac469fc478c944aca9c
optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Redirect Target
labelProgrammer: redirectTarget (set)
haystackHuman: Behavior Selection: Set Redirect Target
haystackProgrammer: BehaviorSelection.redirectTarget (set)
favoriteKey: BehaviorDesigner.Runtime.Formations.BehaviorSelection.redirectTarget@set
tag1: BehaviorDesigner.Runtime.Formations.BehaviorSelection
tag2: BehaviorDesigner.Runtime.Formations.BehaviorSelection;redirectTarget
tag3: BehaviorDesigner.Runtime.Formations.BehaviorSelection;redirectTarget
valueInputTypes: BehaviorDesigner.Runtime.Formations.BehaviorSelection|UnityEngine.Transform
valueOutputTypes: UnityEngine.Transform
unit:
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sourceScriptGuids: 10af8064b472cac469fc478c944aca9c
optionType: Unity.VisualScripting.GetMemberOption
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labelHuman: Get Secondary Redirect Target
labelProgrammer: secondaryRedirectTarget (get)
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haystackProgrammer: BehaviorSelection.secondaryRedirectTarget (get)
favoriteKey: BehaviorDesigner.Runtime.Formations.BehaviorSelection.secondaryRedirectTarget@get
tag1: BehaviorDesigner.Runtime.Formations.BehaviorSelection
tag2: BehaviorDesigner.Runtime.Formations.BehaviorSelection;secondaryRedirectTarget
tag3: BehaviorDesigner.Runtime.Formations.BehaviorSelection;secondaryRedirectTarget
valueInputTypes: BehaviorDesigner.Runtime.Formations.BehaviorSelection
valueOutputTypes: UnityEngine.Transform
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sourceScriptGuids: 10af8064b472cac469fc478c944aca9c
optionType: Unity.VisualScripting.SetMemberOption
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labelProgrammer: secondaryRedirectTarget (set)
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haystackProgrammer: BehaviorSelection.secondaryRedirectTarget (set)
favoriteKey: BehaviorDesigner.Runtime.Formations.BehaviorSelection.secondaryRedirectTarget@set
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tag3: BehaviorDesigner.Runtime.Formations.BehaviorSelection;secondaryRedirectTarget
valueInputTypes: BehaviorDesigner.Runtime.Formations.BehaviorSelection|UnityEngine.Transform
valueOutputTypes: UnityEngine.Transform
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sourceScriptGuids: 2dc50c9a12874b64abe96c8fd8c34f85
optionType: Unity.VisualScripting.InvokeMemberOption
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haystackHuman: Ai Weight: Update Weighed Enemy
haystackProgrammer: AiWeight.UpdateWeighedEnemy
tag1: BlueWaterProject.AiWeight
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Update Weighed Enemy (Agent, Target Transform, Rotation Transform, Can Look At Target, Distance To Target, Direction To Target)

labelProgrammer:
UpdateWeighedEnemy (agent, targetTransform, rotationTransform, canLookAtTarget, distanceToTarget, directionToTarget)

favoriteKey:
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tag2:
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valueInputTypes:
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haystackProgrammer: AiWeight.IsInvoking
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haystackProgrammer: AiWeight.CancelInvoke
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tag2: BlueWaterProject.AiWeight;CancelInvoke;
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optionType: Unity.VisualScripting.InvokeMemberOption
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labelHuman: Invoke (Method Name, Time)
labelProgrammer: Invoke (methodName, time)
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haystackProgrammer: AiWeight.Invoke
favoriteKey: BlueWaterProject.AiWeight.Invoke(System.StringSystem.Single)@any
tag1: BlueWaterProject.AiWeight
tag2: BlueWaterProject.AiWeight;Invoke;System.String;System.Single
tag3: UnityEngine.MonoBehaviour;Invoke;System.String;System.Single
valueInputTypes: BlueWaterProject.AiWeight|System.String|System.Single
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Invoke Repeating (Method Name, Time, Repeat Rate)
labelProgrammer: InvokeRepeating (methodName, time, repeatRate)
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haystackProgrammer: AiWeight.InvokeRepeating
favoriteKey: BlueWaterProject.AiWeight.InvokeRepeating(System.StringSystem.SingleSystem.Single)@any
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tag2: BlueWaterProject.AiWeight;InvokeRepeating;System.String;System.Single;System.Single
tag3: UnityEngine.MonoBehaviour;InvokeRepeating;System.String;System.Single;System.Single
valueInputTypes: BlueWaterProject.AiWeight|System.String|System.Single
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labelHuman: Cancel Invoke (Method Name)
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haystackProgrammer: AiWeight.CancelInvoke
favoriteKey: BlueWaterProject.AiWeight.CancelInvoke(System.String)@any
tag1: BlueWaterProject.AiWeight
tag2: BlueWaterProject.AiWeight;CancelInvoke;System.String
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haystackProgrammer: AiWeight.IsInvoking
favoriteKey: BlueWaterProject.AiWeight.IsInvoking(System.String)@any
tag1: BlueWaterProject.AiWeight
tag2: BlueWaterProject.AiWeight;IsInvoking;System.String
tag3: UnityEngine.MonoBehaviour;IsInvoking;System.String
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