# UnitOptionRow

sourceScriptGuids: 963ba3bf2508749489c02769b0733cdd
optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Close Weapon
labelProgrammer: Expose CloseWeapon
haystackHuman: Expose Close Weapon
haystackProgrammer: Expose CloseWeapon
favoriteKey: BlueWaterProject.CloseWeapon@expose
tag1: BlueWaterProject.CloseWeapon
valueInputTypes: BlueWaterProject.CloseWeapon
unit:
{"type":"BlueWaterProject.CloseWeapon","instance":true,"static":true,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6db65217-fe98-4220-b6b9-d5ae10ccf2f0","$version":"A","$type":"Unity.VisualScripting.Expose"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Move Type of Translate Script Literal
labelProgrammer: TranslateScript.MoveType Literal
haystackHuman: Move Type of Translate Script Literal
haystackProgrammer: TranslateScript.MoveType Literal
favoriteKey: TranslateScript+MoveType@literal
tag1: TranslateScript+MoveType
valueOutputTypes: TranslateScript+MoveType
unit:
{"type":"TranslateScript+MoveType","value":{"$content":"MovePosition","$type":"TranslateScript+MoveType"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"6d8b854c-f3a0-4fe0-a600-578cc1703d72","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Move Type of Translate Script Literal
labelProgrammer: List<TranslateScript.MoveType> Literal
haystackHuman: List of Move Type of Translate Script Literal
haystackProgrammer: List<TranslateScript.MoveType> Literal
favoriteKey:
System.Collections.Generic.List`1[[TranslateScript+MoveType, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[TranslateScript+MoveType, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[TranslateScript+MoveType, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"d1b0fbed-f2eb-4bd6-8e3e-2896b66f73a3","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[TranslateScript+MoveType, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Player State of Player Obj Literal
labelProgrammer: PlayerObj.PlayerState Literal
haystackHuman: Player State of Player Obj Literal
haystackProgrammer: PlayerObj.PlayerState Literal
favoriteKey: PlayerObj+PlayerState@literal
tag1: PlayerObj+PlayerState
valueOutputTypes: PlayerObj+PlayerState
unit:
{"type":"PlayerObj+PlayerState","value":{"$content":"idle","$type":"PlayerObj+PlayerState"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"2a220ec1-5c71-46b0-a2d0-941a34a556fb","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Player State of Player Obj Literal
labelProgrammer: List<PlayerObj.PlayerState> Literal
haystackHuman: List of Player State of Player Obj Literal
haystackProgrammer: List<PlayerObj.PlayerState> Literal
favoriteKey:
System.Collections.Generic.List`1[[PlayerObj+PlayerState, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[PlayerObj+PlayerState, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[PlayerObj+PlayerState, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"96a913f8-f119-4a67-9973-ae8e1105f1fd","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[PlayerObj+PlayerState, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Unit Type of SPUM_ Exporter Literal
labelProgrammer: SPUM_Exporter.UnitType Literal
haystackHuman: Unit Type of SPUM_ Exporter Literal
haystackProgrammer: SPUM_Exporter.UnitType Literal
favoriteKey: SPUM_Exporter+UnitType@literal
tag1: SPUM_Exporter+UnitType
valueOutputTypes: SPUM_Exporter+UnitType
unit:
{"type":"SPUM_Exporter+UnitType","value":{"$content":"SwordMan","$type":"SPUM_Exporter+UnitType"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"04d713df-c8e0-4d11-8d1e-601b1addc100","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Unit Type of SPUM_ Exporter Literal
labelProgrammer: List<SPUM_Exporter.UnitType> Literal
haystackHuman: List of Unit Type of SPUM_ Exporter Literal
haystackProgrammer: List<SPUM_Exporter.UnitType> Literal
favoriteKey:
System.Collections.Generic.List`1[[SPUM_Exporter+UnitType, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[SPUM_Exporter+UnitType, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[SPUM_Exporter+UnitType, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"5fae684b-c557-4e54-8e81-bce82fcc16c2","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[SPUM_Exporter+UnitType, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Resolution Scales of Planar Reflections Renderer Literal
labelProgrammer: PlanarReflectionsRenderer.ResolutionScales Literal
haystackHuman: Resolution Scales of Planar Reflections Renderer Literal
haystackProgrammer: PlanarReflectionsRenderer.ResolutionScales Literal
favoriteKey: PlanarReflectionsRenderer+ResolutionScales@literal
tag1: PlanarReflectionsRenderer+ResolutionScales
valueOutputTypes: PlanarReflectionsRenderer+ResolutionScales
unit:
{"type":"PlanarReflectionsRenderer+ResolutionScales","value":{"$content":"Full","$type":"PlanarReflectionsRenderer+ResolutionScales"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"a1ea464f-4c77-41ba-a183-0197db5e3257","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Resolution Scales of Planar Reflections Renderer Literal
labelProgrammer: List<PlanarReflectionsRenderer.ResolutionScales> Literal
haystackHuman: List of Resolution Scales of Planar Reflections Renderer Literal
haystackProgrammer: List<PlanarReflectionsRenderer.ResolutionScales> Literal
favoriteKey:
System.Collections.Generic.List`1[[PlanarReflectionsRenderer+ResolutionScales, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[PlanarReflectionsRenderer+ResolutionScales, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[PlanarReflectionsRenderer+ResolutionScales, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"b1e87639-8ad1-415e-81ea-7e8346dffd92","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[PlanarReflectionsRenderer+ResolutionScales, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Skip Frames of Planar Reflections Renderer Literal
labelProgrammer: PlanarReflectionsRenderer.SkipFrames Literal
haystackHuman: Skip Frames of Planar Reflections Renderer Literal
haystackProgrammer: PlanarReflectionsRenderer.SkipFrames Literal
favoriteKey: PlanarReflectionsRenderer+SkipFrames@literal
tag1: PlanarReflectionsRenderer+SkipFrames
valueOutputTypes: PlanarReflectionsRenderer+SkipFrames
unit:
{"type":"PlanarReflectionsRenderer+SkipFrames","value":{"$content":"NoSkipFrame","$type":"PlanarReflectionsRenderer+SkipFrames"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"15e499c6-4ab3-4c19-b2cd-5b5db14b5f10","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Skip Frames of Planar Reflections Renderer Literal
labelProgrammer: List<PlanarReflectionsRenderer.SkipFrames> Literal
haystackHuman: List of Skip Frames of Planar Reflections Renderer Literal
haystackProgrammer: List<PlanarReflectionsRenderer.SkipFrames> Literal
favoriteKey:
System.Collections.Generic.List`1[[PlanarReflectionsRenderer+SkipFrames, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[PlanarReflectionsRenderer+SkipFrames, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[PlanarReflectionsRenderer+SkipFrames, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"cd1eed96-9243-4d39-b0a9-bd726102aa76","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[PlanarReflectionsRenderer+SkipFrames, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Fill Direction of Sliced Filled Image Literal
labelProgrammer: SlicedFilledImage.FillDirection Literal
haystackHuman: Fill Direction of Sliced Filled Image Literal
haystackProgrammer: SlicedFilledImage.FillDirection Literal
favoriteKey: UltimateClean.SlicedFilledImage+FillDirection@literal
tag1: UltimateClean.SlicedFilledImage+FillDirection
valueOutputTypes: UltimateClean.SlicedFilledImage+FillDirection
unit:
{"type":"UltimateClean.SlicedFilledImage+FillDirection","value":{"$content":"Right","$type":"UltimateClean.SlicedFilledImage+FillDirection"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"54e54248-3e7d-494d-90e5-f226de49ffe2","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Fill Direction of Sliced Filled Image Literal
labelProgrammer: List<SlicedFilledImage.FillDirection> Literal
haystackHuman: List of Fill Direction of Sliced Filled Image Literal
haystackProgrammer: List<SlicedFilledImage.FillDirection> Literal
favoriteKey:
System.Collections.Generic.List`1[[UltimateClean.SlicedFilledImage+FillDirection, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UltimateClean.SlicedFilledImage+FillDirection, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UltimateClean.SlicedFilledImage+FillDirection, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"3026a7b6-e645-4bd8-b1eb-bb361384f291","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UltimateClean.SlicedFilledImage+FillDirection, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Axis Pair of Cursor Manager Literal
labelProgrammer: CursorManager.AxisPair Literal
haystackHuman: Axis Pair of Cursor Manager Literal
haystackProgrammer: CursorManager.AxisPair Literal
favoriteKey: TargetMaker.CursorManager+AxisPair@literal
tag1: TargetMaker.CursorManager+AxisPair
valueOutputTypes: TargetMaker.CursorManager+AxisPair
unit:
{"type":"TargetMaker.CursorManager+AxisPair","value":{"$content":"XY","$type":"TargetMaker.CursorManager+AxisPair"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"026fa672-d328-47aa-bb46-6d37b71b857d","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Axis Pair of Cursor Manager Literal
labelProgrammer: List<CursorManager.AxisPair> Literal
haystackHuman: List of Axis Pair of Cursor Manager Literal
haystackProgrammer: List<CursorManager.AxisPair> Literal
favoriteKey:
System.Collections.Generic.List`1[[TargetMaker.CursorManager+AxisPair, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[TargetMaker.CursorManager+AxisPair, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[TargetMaker.CursorManager+AxisPair, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"75f6ce9c-49bb-4acf-9fc8-80de21c7b45f","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[TargetMaker.CursorManager+AxisPair, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: House Type of LPS_ Configure House Literal
labelProgrammer: LPS_ConfigureHouse.HouseType Literal
haystackHuman: House Type of LPS_ Configure House Literal
haystackProgrammer: LPS_ConfigureHouse.HouseType Literal
favoriteKey: LPS.LPS_ConfigureHouse+HouseType@literal
tag1: LPS.LPS_ConfigureHouse+HouseType
valueOutputTypes: LPS.LPS_ConfigureHouse+HouseType
unit:
{"type":"LPS.LPS_ConfigureHouse+HouseType","value":{"$content":"House1","$type":"LPS.LPS_ConfigureHouse+HouseType"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"d263da6e-b264-4063-aba3-27b7cc594454","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of House Type of LPS_ Configure House Literal
labelProgrammer: List<LPS_ConfigureHouse.HouseType> Literal
haystackHuman: List of House Type of LPS_ Configure House Literal
haystackProgrammer: List<LPS_ConfigureHouse.HouseType> Literal
favoriteKey:
System.Collections.Generic.List`1[[LPS.LPS_ConfigureHouse+HouseType, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[LPS.LPS_ConfigureHouse+HouseType, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[LPS.LPS_ConfigureHouse+HouseType, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"1c78ed53-eff6-407b-bb39-65ddb020a5cc","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[LPS.LPS_ConfigureHouse+HouseType, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: House Mode of LPS_ Configure House Literal
labelProgrammer: LPS_ConfigureHouse.HouseMode Literal
haystackHuman: House Mode of LPS_ Configure House Literal
haystackProgrammer: LPS_ConfigureHouse.HouseMode Literal
favoriteKey: LPS.LPS_ConfigureHouse+HouseMode@literal
tag1: LPS.LPS_ConfigureHouse+HouseMode
valueOutputTypes: LPS.LPS_ConfigureHouse+HouseMode
unit:
{"type":"LPS.LPS_ConfigureHouse+HouseMode","value":{"$content":"WithInteriour","$type":"LPS.LPS_ConfigureHouse+HouseMode"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"a0cfc20b-de8e-44f1-b606-9cfd8c016170","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of House Mode of LPS_ Configure House Literal
labelProgrammer: List<LPS_ConfigureHouse.HouseMode> Literal
haystackHuman: List of House Mode of LPS_ Configure House Literal
haystackProgrammer: List<LPS_ConfigureHouse.HouseMode> Literal
favoriteKey:
System.Collections.Generic.List`1[[LPS.LPS_ConfigureHouse+HouseMode, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[LPS.LPS_ConfigureHouse+HouseMode, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[LPS.LPS_ConfigureHouse+HouseMode, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"7a5b8f49-7fd3-4c78-92f4-354b2c4321b2","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[LPS.LPS_ConfigureHouse+HouseMode, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: House Roof Color of LPS_ Configure House Literal
labelProgrammer: LPS_ConfigureHouse.HouseRoofColor Literal
haystackHuman: House Roof Color of LPS_ Configure House Literal
haystackProgrammer: LPS_ConfigureHouse.HouseRoofColor Literal
favoriteKey: LPS.LPS_ConfigureHouse+HouseRoofColor@literal
tag1: LPS.LPS_ConfigureHouse+HouseRoofColor
valueOutputTypes: LPS.LPS_ConfigureHouse+HouseRoofColor
unit:
{"type":"LPS.LPS_ConfigureHouse+HouseRoofColor","value":{"$content":"Wood","$type":"LPS.LPS_ConfigureHouse+HouseRoofColor"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"ec2b7f15-40b0-4cb0-953b-b72d33e16a84","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of House Roof Color of LPS_ Configure House Literal
labelProgrammer: List<LPS_ConfigureHouse.HouseRoofColor> Literal
haystackHuman: List of House Roof Color of LPS_ Configure House Literal
haystackProgrammer: List<LPS_ConfigureHouse.HouseRoofColor> Literal
favoriteKey:
System.Collections.Generic.List`1[[LPS.LPS_ConfigureHouse+HouseRoofColor, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[LPS.LPS_ConfigureHouse+HouseRoofColor, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[LPS.LPS_ConfigureHouse+HouseRoofColor, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"50ebd73e-7a17-466b-b503-0512ed652493","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[LPS.LPS_ConfigureHouse+HouseRoofColor, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: House Roof Type of LPS_ Configure House Literal
labelProgrammer: LPS_ConfigureHouse.HouseRoofType Literal
haystackHuman: House Roof Type of LPS_ Configure House Literal
haystackProgrammer: LPS_ConfigureHouse.HouseRoofType Literal
favoriteKey: LPS.LPS_ConfigureHouse+HouseRoofType@literal
tag1: LPS.LPS_ConfigureHouse+HouseRoofType
valueOutputTypes: LPS.LPS_ConfigureHouse+HouseRoofType
unit:
{"type":"LPS.LPS_ConfigureHouse+HouseRoofType","value":{"$content":"Tiles","$type":"LPS.LPS_ConfigureHouse+HouseRoofType"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"2e92a0cd-fc15-4f07-b74e-124276194ad2","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of House Roof Type of LPS_ Configure House Literal
labelProgrammer: List<LPS_ConfigureHouse.HouseRoofType> Literal
haystackHuman: List of House Roof Type of LPS_ Configure House Literal
haystackProgrammer: List<LPS_ConfigureHouse.HouseRoofType> Literal
favoriteKey:
System.Collections.Generic.List`1[[LPS.LPS_ConfigureHouse+HouseRoofType, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[LPS.LPS_ConfigureHouse+HouseRoofType, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[LPS.LPS_ConfigureHouse+HouseRoofType, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"9747c69c-1832-4c4e-8702-e760df552ed2","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[LPS.LPS_ConfigureHouse+HouseRoofType, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Chimney Type of LPS_ Configure House Literal
labelProgrammer: LPS_ConfigureHouse.ChimneyType Literal
haystackHuman: Chimney Type of LPS_ Configure House Literal
haystackProgrammer: LPS_ConfigureHouse.ChimneyType Literal
favoriteKey: LPS.LPS_ConfigureHouse+ChimneyType@literal
tag1: LPS.LPS_ConfigureHouse+ChimneyType
valueOutputTypes: LPS.LPS_ConfigureHouse+ChimneyType
unit:
{"type":"LPS.LPS_ConfigureHouse+ChimneyType","value":{"$content":"None","$type":"LPS.LPS_ConfigureHouse+ChimneyType"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"1e661f5e-39b6-4089-8d17-4d547927e661","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Chimney Type of LPS_ Configure House Literal
labelProgrammer: List<LPS_ConfigureHouse.ChimneyType> Literal
haystackHuman: List of Chimney Type of LPS_ Configure House Literal
haystackProgrammer: List<LPS_ConfigureHouse.ChimneyType> Literal
favoriteKey:
System.Collections.Generic.List`1[[LPS.LPS_ConfigureHouse+ChimneyType, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[LPS.LPS_ConfigureHouse+ChimneyType, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[LPS.LPS_ConfigureHouse+ChimneyType, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"7760f004-c166-4b7d-a680-b607bf00527b","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[LPS.LPS_ConfigureHouse+ChimneyType, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Cornerstone Type of LPS_ Configure House Literal
labelProgrammer: LPS_ConfigureHouse.CornerstoneType Literal
haystackHuman: Cornerstone Type of LPS_ Configure House Literal
haystackProgrammer: LPS_ConfigureHouse.CornerstoneType Literal
favoriteKey: LPS.LPS_ConfigureHouse+CornerstoneType@literal
tag1: LPS.LPS_ConfigureHouse+CornerstoneType
valueOutputTypes: LPS.LPS_ConfigureHouse+CornerstoneType
unit:
{"type":"LPS.LPS_ConfigureHouse+CornerstoneType","value":{"$content":"None","$type":"LPS.LPS_ConfigureHouse+CornerstoneType"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"341594ae-b9dd-4f44-bc3d-91eb33bb7820","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Cornerstone Type of LPS_ Configure House Literal
labelProgrammer: List<LPS_ConfigureHouse.CornerstoneType> Literal
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unitType: Unity.VisualScripting.Literal
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labelProgrammer: Compute_DistanceTransform_EventTypes Literal
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unitType: Unity.VisualScripting.Literal
labelHuman: TMP_ Vertex Data Update Flags Literal
labelProgrammer: TMP_VertexDataUpdateFlags Literal
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optionType: Unity.VisualScripting.LiteralOption
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haystackProgrammer: List<TMP_VertexDataUpdateFlags> Literal
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: TMP_ Asset Literal
labelProgrammer: TMP_Asset Literal
haystackHuman: TMP_ Asset Literal
haystackProgrammer: TMP_Asset Literal
favoriteKey: TMPro.TMP_Asset@literal
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valueOutputTypes: TMPro.TMP_Asset
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of TMP_ Asset Literal
labelProgrammer: List<TMP_Asset> Literal
haystackHuman: List of TMP_ Asset Literal
haystackProgrammer: List<TMP_Asset> Literal
favoriteKey:
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tag1:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose TMP_ Asset
labelProgrammer: Expose TMP_Asset
haystackHuman: Expose TMP_ Asset
haystackProgrammer: Expose TMP_Asset
favoriteKey: TMPro.TMP_Asset@expose
tag1: TMPro.TMP_Asset
valueInputTypes: TMPro.TMP_Asset
valueOutputTypes: System.Int32|UnityEngine.Material|System.String|UnityEngine.HideFlags
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Color Mode Literal
labelProgrammer: ColorMode Literal
haystackHuman: Color Mode Literal
haystackProgrammer: ColorMode Literal
favoriteKey: TMPro.ColorMode@literal
tag1: TMPro.ColorMode
valueOutputTypes: TMPro.ColorMode
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Color Mode Literal
labelProgrammer: List<ColorMode> Literal
haystackHuman: List of Color Mode Literal
haystackProgrammer: List<ColorMode> Literal
favoriteKey:
System.Collections.Generic.List`1[[TMPro.ColorMode, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: TMP_ Color Gradient Literal
labelProgrammer: TMP_ColorGradient Literal
haystackHuman: TMP_ Color Gradient Literal
haystackProgrammer: TMP_ColorGradient Literal
favoriteKey: TMPro.TMP_ColorGradient@literal
tag1: TMPro.TMP_ColorGradient
valueOutputTypes: TMPro.TMP_ColorGradient
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of TMP_ Color Gradient Literal
labelProgrammer: List<TMP_ColorGradient> Literal
haystackHuman: List of TMP_ Color Gradient Literal
haystackProgrammer: List<TMP_ColorGradient> Literal
favoriteKey:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose TMP_ Color Gradient
labelProgrammer: Expose TMP_ColorGradient
haystackHuman: Expose TMP_ Color Gradient
haystackProgrammer: Expose TMP_ColorGradient
favoriteKey: TMPro.TMP_ColorGradient@expose
tag1: TMPro.TMP_ColorGradient
valueInputTypes: TMPro.TMP_ColorGradient
valueOutputTypes: TMPro.ColorMode|UnityEngine.Color|System.String|UnityEngine.HideFlags
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: TMP_ Dropdown Literal
labelProgrammer: TMP_Dropdown Literal
haystackHuman: TMP_ Dropdown Literal
haystackProgrammer: TMP_Dropdown Literal
favoriteKey: TMPro.TMP_Dropdown@literal
tag1: TMPro.TMP_Dropdown
valueOutputTypes: TMPro.TMP_Dropdown
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of TMP_ Dropdown Literal
labelProgrammer: List<TMP_Dropdown> Literal
haystackHuman: List of TMP_ Dropdown Literal
haystackProgrammer: List<TMP_Dropdown> Literal
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose TMP_ Dropdown
labelProgrammer: Expose TMP_Dropdown
haystackHuman: Expose TMP_ Dropdown
haystackProgrammer: Expose TMP_Dropdown
favoriteKey: TMPro.TMP_Dropdown@expose
tag1: TMPro.TMP_Dropdown
valueInputTypes: TMPro.TMP_Dropdown
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Atlas Population Mode Literal
labelProgrammer: AtlasPopulationMode Literal
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haystackProgrammer: AtlasPopulationMode Literal
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Atlas Population Mode Literal
labelProgrammer: List<AtlasPopulationMode> Literal
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haystackProgrammer: List<AtlasPopulationMode> Literal
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: TMP_ Font Asset Literal
labelProgrammer: TMP_FontAsset Literal
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of TMP_ Font Asset Literal
labelProgrammer: List<TMP_FontAsset> Literal
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haystackProgrammer: List<TMP_FontAsset> Literal
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unitType: Unity.VisualScripting.Expose
labelHuman: Expose TMP_ Font Asset
labelProgrammer: Expose TMP_FontAsset
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haystackProgrammer: Expose TMP_FontAsset
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Font Feature Lookup Flags Literal
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haystackProgrammer: List<FontFeatureLookupFlags> Literal
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: TMP_ Input Field Literal
labelProgrammer: TMP_InputField Literal
haystackHuman: TMP_ Input Field Literal
haystackProgrammer: TMP_InputField Literal
favoriteKey: TMPro.TMP_InputField@literal
tag1: TMPro.TMP_InputField
valueOutputTypes: TMPro.TMP_InputField
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of TMP_ Input Field Literal
labelProgrammer: List<TMP_InputField> Literal
haystackHuman: List of TMP_ Input Field Literal
haystackProgrammer: List<TMP_InputField> Literal
favoriteKey:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose TMP_ Input Field
labelProgrammer: Expose TMP_InputField
haystackHuman: Expose TMP_ Input Field
haystackProgrammer: Expose TMP_InputField
favoriteKey: TMPro.TMP_InputField@expose
tag1: TMPro.TMP_InputField
valueInputTypes: TMPro.TMP_InputField
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: TMP_ Input Validator Literal
labelProgrammer: TMP_InputValidator Literal
haystackHuman: TMP_ Input Validator Literal
haystackProgrammer: TMP_InputValidator Literal
favoriteKey: TMPro.TMP_InputValidator@literal
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valueOutputTypes: TMPro.TMP_InputValidator
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of TMP_ Input Validator Literal
labelProgrammer: List<TMP_InputValidator> Literal
haystackHuman: List of TMP_ Input Validator Literal
haystackProgrammer: List<TMP_InputValidator> Literal
favoriteKey:
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valueOutputTypes:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
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labelProgrammer: Expose TMP_InputValidator
haystackHuman: Expose TMP_ Input Validator
haystackProgrammer: Expose TMP_InputValidator
favoriteKey: TMPro.TMP_InputValidator@expose
tag1: TMPro.TMP_InputValidator
valueInputTypes: TMPro.TMP_InputValidator
valueOutputTypes: System.String|UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Vertex Sorting Order Literal
labelProgrammer: VertexSortingOrder Literal
haystackHuman: Vertex Sorting Order Literal
haystackProgrammer: VertexSortingOrder Literal
favoriteKey: TMPro.VertexSortingOrder@literal
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valueOutputTypes: TMPro.VertexSortingOrder
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
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labelProgrammer: List<VertexSortingOrder> Literal
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haystackProgrammer: List<VertexSortingOrder> Literal
favoriteKey:
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tag1:
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: TMP_ Package Resource Importer Window Literal
labelProgrammer: TMP_PackageResourceImporterWindow Literal
haystackHuman: TMP_ Package Resource Importer Window Literal
haystackProgrammer: TMP_PackageResourceImporterWindow Literal
favoriteKey: TMPro.TMP_PackageResourceImporterWindow@literal
tag1: TMPro.TMP_PackageResourceImporterWindow
valueOutputTypes: TMPro.TMP_PackageResourceImporterWindow
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of TMP_ Package Resource Importer Window Literal
labelProgrammer: List<TMP_PackageResourceImporterWindow> Literal
haystackHuman: List of TMP_ Package Resource Importer Window Literal
haystackProgrammer: List<TMP_PackageResourceImporterWindow> Literal
favoriteKey:
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tag1:
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valueOutputTypes:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose TMP_ Package Resource Importer Window
labelProgrammer: Expose TMP_PackageResourceImporterWindow
haystackHuman: Expose TMP_ Package Resource Importer Window
haystackProgrammer: Expose TMP_PackageResourceImporterWindow
favoriteKey: TMPro.TMP_PackageResourceImporterWindow@expose
tag1: TMPro.TMP_PackageResourceImporterWindow
valueInputTypes: TMPro.TMP_PackageResourceImporterWindow
unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Tag Value Type Literal
labelProgrammer: TagValueType Literal
haystackHuman: Tag Value Type Literal
haystackProgrammer: TagValueType Literal
favoriteKey: TMPro.TagValueType@literal
tag1: TMPro.TagValueType
valueOutputTypes: TMPro.TagValueType
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Tag Value Type Literal
labelProgrammer: List<TagValueType> Literal
haystackHuman: List of Tag Value Type Literal
haystackProgrammer: List<TagValueType> Literal
favoriteKey:
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tag1:
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unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Tag Unit Type Literal
labelProgrammer: TagUnitType Literal
haystackHuman: Tag Unit Type Literal
haystackProgrammer: TagUnitType Literal
favoriteKey: TMPro.TagUnitType@literal
tag1: TMPro.TagUnitType
valueOutputTypes: TMPro.TagUnitType
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Tag Unit Type Literal
labelProgrammer: List<TagUnitType> Literal
haystackHuman: List of Tag Unit Type Literal
haystackProgrammer: List<TagUnitType> Literal
favoriteKey:
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tag1:
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unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: TMP_ Scrollbar Event Handler Literal
labelProgrammer: TMP_ScrollbarEventHandler Literal
haystackHuman: TMP_ Scrollbar Event Handler Literal
haystackProgrammer: TMP_ScrollbarEventHandler Literal
favoriteKey: TMPro.TMP_ScrollbarEventHandler@literal
tag1: TMPro.TMP_ScrollbarEventHandler
valueOutputTypes: TMPro.TMP_ScrollbarEventHandler
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of TMP_ Scrollbar Event Handler Literal
labelProgrammer: List<TMP_ScrollbarEventHandler> Literal
haystackHuman: List of TMP_ Scrollbar Event Handler Literal
haystackProgrammer: List<TMP_ScrollbarEventHandler> Literal
favoriteKey:
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tag1:
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unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose TMP_ Scrollbar Event Handler
labelProgrammer: Expose TMP_ScrollbarEventHandler
haystackHuman: Expose TMP_ Scrollbar Event Handler
haystackProgrammer: Expose TMP_ScrollbarEventHandler
favoriteKey: TMPro.TMP_ScrollbarEventHandler@expose
tag1: TMPro.TMP_ScrollbarEventHandler
valueInputTypes: TMPro.TMP_ScrollbarEventHandler
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: TMP_ Selection Caret Literal
labelProgrammer: TMP_SelectionCaret Literal
haystackHuman: TMP_ Selection Caret Literal
haystackProgrammer: TMP_SelectionCaret Literal
favoriteKey: TMPro.TMP_SelectionCaret@literal
tag1: TMPro.TMP_SelectionCaret
valueOutputTypes: TMPro.TMP_SelectionCaret
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of TMP_ Selection Caret Literal
labelProgrammer: List<TMP_SelectionCaret> Literal
haystackHuman: List of TMP_ Selection Caret Literal
haystackProgrammer: List<TMP_SelectionCaret> Literal
favoriteKey:
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tag1:
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valueOutputTypes:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose TMP_ Selection Caret
labelProgrammer: Expose TMP_SelectionCaret
haystackHuman: Expose TMP_ Selection Caret
haystackProgrammer: Expose TMP_SelectionCaret
favoriteKey: TMPro.TMP_SelectionCaret@expose
tag1: TMPro.TMP_SelectionCaret
valueInputTypes: TMPro.TMP_SelectionCaret
unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: TMP_ Settings Literal
labelProgrammer: TMP_Settings Literal
haystackHuman: TMP_ Settings Literal
haystackProgrammer: TMP_Settings Literal
favoriteKey: TMPro.TMP_Settings@literal
tag1: TMPro.TMP_Settings
valueOutputTypes: TMPro.TMP_Settings
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of TMP_ Settings Literal
labelProgrammer: List<TMP_Settings> Literal
haystackHuman: List of TMP_ Settings Literal
haystackProgrammer: List<TMP_Settings> Literal
favoriteKey:
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tag1:
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valueOutputTypes:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose TMP_ Settings
labelProgrammer: Expose TMP_Settings
haystackHuman: Expose TMP_ Settings
haystackProgrammer: Expose TMP_Settings
favoriteKey: TMPro.TMP_Settings@expose
tag1: TMPro.TMP_Settings
valueInputTypes: TMPro.TMP_Settings
unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: TMP_ Sprite Animator Literal
labelProgrammer: TMP_SpriteAnimator Literal
haystackHuman: TMP_ Sprite Animator Literal
haystackProgrammer: TMP_SpriteAnimator Literal
favoriteKey: TMPro.TMP_SpriteAnimator@literal
tag1: TMPro.TMP_SpriteAnimator
valueOutputTypes: TMPro.TMP_SpriteAnimator
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of TMP_ Sprite Animator Literal
labelProgrammer: List<TMP_SpriteAnimator> Literal
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haystackProgrammer: List<TMP_SpriteAnimator> Literal
favoriteKey:
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tag1:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose TMP_ Sprite Animator
labelProgrammer: Expose TMP_SpriteAnimator
haystackHuman: Expose TMP_ Sprite Animator
haystackProgrammer: Expose TMP_SpriteAnimator
favoriteKey: TMPro.TMP_SpriteAnimator@expose
tag1: TMPro.TMP_SpriteAnimator
valueInputTypes: TMPro.TMP_SpriteAnimator
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: TMP_ Sprite Asset Literal
labelProgrammer: TMP_SpriteAsset Literal
haystackHuman: TMP_ Sprite Asset Literal
haystackProgrammer: TMP_SpriteAsset Literal
favoriteKey: TMPro.TMP_SpriteAsset@literal
tag1: TMPro.TMP_SpriteAsset
valueOutputTypes: TMPro.TMP_SpriteAsset
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of TMP_ Sprite Asset Literal
labelProgrammer: List<TMP_SpriteAsset> Literal
haystackHuman: List of TMP_ Sprite Asset Literal
haystackProgrammer: List<TMP_SpriteAsset> Literal
favoriteKey:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose TMP_ Sprite Asset
labelProgrammer: Expose TMP_SpriteAsset
haystackHuman: Expose TMP_ Sprite Asset
haystackProgrammer: Expose TMP_SpriteAsset
favoriteKey: TMPro.TMP_SpriteAsset@expose
tag1: TMPro.TMP_SpriteAsset
valueInputTypes: TMPro.TMP_SpriteAsset
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unitType: Unity.VisualScripting.Literal
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favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.EventSystems.PointerEventData+FramePressState, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.EventSystems.PointerEventData+FramePressState, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]

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labelHuman: Compare (Str A, Str B)
labelProgrammer: Compare (strA, strB)
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haystackProgrammer: string.Compare
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labelHuman: Compare (Str A, Str B, Ignore Case)
labelProgrammer: Compare (strA, strB, ignoreCase)
haystackHuman: String: Compare
haystackProgrammer: string.Compare
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labelHuman: Compare (Str A, Str B, Comparison Type)
labelProgrammer: Compare (strA, strB, comparisonType)
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haystackProgrammer: string.Compare
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labelHuman: Compare (Str A, Str B, Culture, Options)
labelProgrammer: Compare (strA, strB, culture, options)
haystackHuman: String: Compare
haystackProgrammer: string.Compare
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labelHuman: Compare (Str A, Str B, Ignore Case, Culture)
labelProgrammer: Compare (strA, strB, ignoreCase, culture)
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labelHuman: Compare (Str A, Index A, Str B, Index B, Length)
labelProgrammer: Compare (strA, indexA, strB, indexB, length)
haystackHuman: String: Compare
haystackProgrammer: string.Compare
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labelHuman: Compare (Str A, Index A, Str B, Index B, Length, Ignore Case)
labelProgrammer: Compare (strA, indexA, strB, indexB, length, ignoreCase)
haystackHuman: String: Compare
haystackProgrammer: string.Compare
tag1: System.String
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valueOutputTypes: System.Int32
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System.String;Compare;System.String;System.Int32;System.String;System.Int32;System.Int32;System.Boolean

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labelHuman: Compare (Str A, Index A, Str B, Index B, Length, Ignore Case, Culture)
labelProgrammer: Compare (strA, indexA, strB, indexB, length, ignoreCase, culture)
haystackHuman: String: Compare
haystackProgrammer: string.Compare
tag1: System.String
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System.String;Compare;System.String;System.Int32;System.String;System.Int32;System.Int32;System.Boolean;System.Globalization.CultureInfo

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labelHuman: Compare (Str A, Index A, Str B, Index B, Length, Culture, Options)
labelProgrammer: Compare (strA, indexA, strB, indexB, length, culture, options)
haystackHuman: String: Compare
haystackProgrammer: string.Compare
tag1: System.String
valueInputTypes: System.String|System.Int32|System.Globalization.CultureInfo|System.Globalization.CompareOptions
valueOutputTypes: System.Int32
favoriteKey:
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System.String;Compare;System.String;System.Int32;System.String;System.Int32;System.Int32;System.Globalization.CultureInfo;System.Globalization.CompareOptions

tag3:
System.String;Compare;System.String;System.Int32;System.String;System.Int32;System.Int32;System.Globalization.CultureInfo;System.Globalization.CompareOptions

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labelHuman: Compare (Str A, Index A, Str B, Index B, Length, Comparison Type)
labelProgrammer: Compare (strA, indexA, strB, indexB, length, comparisonType)
haystackHuman: String: Compare
haystackProgrammer: string.Compare
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valueOutputTypes: System.Int32
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labelHuman: Compare Ordinal (Str A, Str B)
labelProgrammer: CompareOrdinal (strA, strB)
haystackHuman: String: Compare Ordinal
haystackProgrammer: string.CompareOrdinal
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