# UnitOptionRow

optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Render Pipeline Asset: To String
haystackProgrammer: RenderPipelineAsset.ToString
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.ToString()@any
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;ToString;
tag3: UnityEngine.Object;ToString;
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: System.String
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"ToString","parameterTypes":[],"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e2ef8c2e-5330-427b-9657-3ab987934abb","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Render Pipeline Asset: Equals
haystackProgrammer: RenderPipelineAsset.Equals
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["objA","objB"],"member":{"name":"Equals","parameterTypes":["System.Object","System.Object"],"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"e91b746a-f419-49eb-b902-c2d0ec368588","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Render Pipeline Asset: Get Type
haystackProgrammer: RenderPipelineAsset.GetType
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.GetType()@any
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: System.Type
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetType","parameterTypes":[],"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"80670759-2c52-43ff-9a01-e73066ba74ab","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Render Pipeline Asset: Reference Equals
haystackProgrammer: RenderPipelineAsset.ReferenceEquals
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["objA","objB"],"member":{"name":"ReferenceEquals","parameterTypes":["System.Object","System.Object"],"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"b9d48258-fe89-4004-aca5-6e8fa372af32","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Terrain Brush Pass Index
labelProgrammer: terrainBrushPassIndex (get)
haystackHuman: Render Pipeline Asset: Get Terrain Brush Pass Index
haystackProgrammer: RenderPipelineAsset.terrainBrushPassIndex (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.terrainBrushPassIndex@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;terrainBrushPassIndex
tag3: UnityEngine.Rendering.RenderPipelineAsset;terrainBrushPassIndex
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: System.Int32
unit:
{"member":{"name":"terrainBrushPassIndex","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7866c50a-067c-4a8b-9585-c9ab04828dd8","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Rendering Layer Mask Names
labelProgrammer: renderingLayerMaskNames (get)
haystackHuman: Render Pipeline Asset: Get Rendering Layer Mask Names
haystackProgrammer: RenderPipelineAsset.renderingLayerMaskNames (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.renderingLayerMaskNames@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;renderingLayerMaskNames
tag3: UnityEngine.Rendering.RenderPipelineAsset;renderingLayerMaskNames
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: System.String[]
unit:
{"member":{"name":"renderingLayerMaskNames","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6801d235-53db-4f06-b728-2bc755afe3bc","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Prefixed Rendering Layer Mask Names
labelProgrammer: prefixedRenderingLayerMaskNames (get)
haystackHuman: Render Pipeline Asset: Get Prefixed Rendering Layer Mask Names
haystackProgrammer: RenderPipelineAsset.prefixedRenderingLayerMaskNames (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.prefixedRenderingLayerMaskNames@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;prefixedRenderingLayerMaskNames
tag3: UnityEngine.Rendering.RenderPipelineAsset;prefixedRenderingLayerMaskNames
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: System.String[]
unit:
{"member":{"name":"prefixedRenderingLayerMaskNames","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"faf735b7-3fe5-4138-a3ae-2b6a65227a50","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Material
labelProgrammer: defaultMaterial (get)
haystackHuman: Render Pipeline Asset: Get Default Material
haystackProgrammer: RenderPipelineAsset.defaultMaterial (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.defaultMaterial@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;defaultMaterial
tag3: UnityEngine.Rendering.RenderPipelineAsset;defaultMaterial
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Material
unit:
{"member":{"name":"defaultMaterial","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"50807124-307b-43af-84ae-a42f2d6beaa4","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Autodesk Interactive Shader
labelProgrammer: autodeskInteractiveShader (get)
haystackHuman: Render Pipeline Asset: Get Autodesk Interactive Shader
haystackProgrammer: RenderPipelineAsset.autodeskInteractiveShader (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.autodeskInteractiveShader@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;autodeskInteractiveShader
tag3: UnityEngine.Rendering.RenderPipelineAsset;autodeskInteractiveShader
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Shader
unit:
{"member":{"name":"autodeskInteractiveShader","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3eda0fdc-9fca-4dc9-a9e9-41a8a6e9cfb4","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Autodesk Interactive Transparent Shader
labelProgrammer: autodeskInteractiveTransparentShader (get)
haystackHuman: Render Pipeline Asset: Get Autodesk Interactive Transparent Shader
haystackProgrammer: RenderPipelineAsset.autodeskInteractiveTransparentShader (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.autodeskInteractiveTransparentShader@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;autodeskInteractiveTransparentShader
tag3: UnityEngine.Rendering.RenderPipelineAsset;autodeskInteractiveTransparentShader
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Shader
unit:
{"member":{"name":"autodeskInteractiveTransparentShader","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9dd36c29-fc36-4da8-9a3f-0014ccf3730b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Autodesk Interactive Masked Shader
labelProgrammer: autodeskInteractiveMaskedShader (get)
haystackHuman: Render Pipeline Asset: Get Autodesk Interactive Masked Shader
haystackProgrammer: RenderPipelineAsset.autodeskInteractiveMaskedShader (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.autodeskInteractiveMaskedShader@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;autodeskInteractiveMaskedShader
tag3: UnityEngine.Rendering.RenderPipelineAsset;autodeskInteractiveMaskedShader
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Shader
unit:
{"member":{"name":"autodeskInteractiveMaskedShader","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b271535b-8d76-45e6-b37d-062864d08f4c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Terrain Detail Lit Shader
labelProgrammer: terrainDetailLitShader (get)
haystackHuman: Render Pipeline Asset: Get Terrain Detail Lit Shader
haystackProgrammer: RenderPipelineAsset.terrainDetailLitShader (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.terrainDetailLitShader@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;terrainDetailLitShader
tag3: UnityEngine.Rendering.RenderPipelineAsset;terrainDetailLitShader
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Shader
unit:
{"member":{"name":"terrainDetailLitShader","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"8c98e05e-ebde-41f6-abba-93b04fe1589f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Terrain Detail Grass Shader
labelProgrammer: terrainDetailGrassShader (get)
haystackHuman: Render Pipeline Asset: Get Terrain Detail Grass Shader
haystackProgrammer: RenderPipelineAsset.terrainDetailGrassShader (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.terrainDetailGrassShader@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;terrainDetailGrassShader
tag3: UnityEngine.Rendering.RenderPipelineAsset;terrainDetailGrassShader
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Shader
unit:
{"member":{"name":"terrainDetailGrassShader","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"78c6cf76-7492-4b7b-bb82-23e08ae08b30","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Terrain Detail Grass Billboard Shader
labelProgrammer: terrainDetailGrassBillboardShader (get)
haystackHuman: Render Pipeline Asset: Get Terrain Detail Grass Billboard Shader
haystackProgrammer: RenderPipelineAsset.terrainDetailGrassBillboardShader (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.terrainDetailGrassBillboardShader@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;terrainDetailGrassBillboardShader
tag3: UnityEngine.Rendering.RenderPipelineAsset;terrainDetailGrassBillboardShader
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Shader
unit:
{"member":{"name":"terrainDetailGrassBillboardShader","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"18d2b5f1-00f2-4dee-9c99-40165370f1b6","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Particle Material
labelProgrammer: defaultParticleMaterial (get)
haystackHuman: Render Pipeline Asset: Get Default Particle Material
haystackProgrammer: RenderPipelineAsset.defaultParticleMaterial (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.defaultParticleMaterial@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;defaultParticleMaterial
tag3: UnityEngine.Rendering.RenderPipelineAsset;defaultParticleMaterial
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Material
unit:
{"member":{"name":"defaultParticleMaterial","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f000fdcd-70b2-43e7-811c-fd1c9327d36e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Line Material
labelProgrammer: defaultLineMaterial (get)
haystackHuman: Render Pipeline Asset: Get Default Line Material
haystackProgrammer: RenderPipelineAsset.defaultLineMaterial (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.defaultLineMaterial@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;defaultLineMaterial
tag3: UnityEngine.Rendering.RenderPipelineAsset;defaultLineMaterial
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Material
unit:
{"member":{"name":"defaultLineMaterial","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2b141364-fd35-4ac1-9ec3-677e2e9cb187","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Terrain Material
labelProgrammer: defaultTerrainMaterial (get)
haystackHuman: Render Pipeline Asset: Get Default Terrain Material
haystackProgrammer: RenderPipelineAsset.defaultTerrainMaterial (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.defaultTerrainMaterial@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;defaultTerrainMaterial
tag3: UnityEngine.Rendering.RenderPipelineAsset;defaultTerrainMaterial
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Material
unit:
{"member":{"name":"defaultTerrainMaterial","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"21ac40d5-064a-48ca-92ab-ce644e210dab","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default UI Material
labelProgrammer: defaultUIMaterial (get)
haystackHuman: Render Pipeline Asset: Get Default UI Material
haystackProgrammer: RenderPipelineAsset.defaultUIMaterial (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.defaultUIMaterial@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;defaultUIMaterial
tag3: UnityEngine.Rendering.RenderPipelineAsset;defaultUIMaterial
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Material
unit:
{"member":{"name":"defaultUIMaterial","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7e67093b-ecf3-4cb4-9589-f7d5e55d6336","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default UI Overdraw Material
labelProgrammer: defaultUIOverdrawMaterial (get)
haystackHuman: Render Pipeline Asset: Get Default UI Overdraw Material
haystackProgrammer: RenderPipelineAsset.defaultUIOverdrawMaterial (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.defaultUIOverdrawMaterial@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;defaultUIOverdrawMaterial
tag3: UnityEngine.Rendering.RenderPipelineAsset;defaultUIOverdrawMaterial
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Material
unit:
{"member":{"name":"defaultUIOverdrawMaterial","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"81af7cdd-464b-4c92-8df5-daf23255cf8b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default UIETC 1 Supported Material
labelProgrammer: defaultUIETC1SupportedMaterial (get)
haystackHuman: Render Pipeline Asset: Get Default UIETC 1 Supported Material
haystackProgrammer: RenderPipelineAsset.defaultUIETC1SupportedMaterial (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.defaultUIETC1SupportedMaterial@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;defaultUIETC1SupportedMaterial
tag3: UnityEngine.Rendering.RenderPipelineAsset;defaultUIETC1SupportedMaterial
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Material
unit:
{"member":{"name":"defaultUIETC1SupportedMaterial","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b95ba2cb-2218-4913-8220-8c52678db197","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default 2D Material
labelProgrammer: default2DMaterial (get)
haystackHuman: Render Pipeline Asset: Get Default 2D Material
haystackProgrammer: RenderPipelineAsset.default2DMaterial (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.default2DMaterial@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;default2DMaterial
tag3: UnityEngine.Rendering.RenderPipelineAsset;default2DMaterial
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Material
unit:
{"member":{"name":"default2DMaterial","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"02334a7c-9899-4e58-8bb8-3d8ef6101642","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default 2D Mask Material
labelProgrammer: default2DMaskMaterial (get)
haystackHuman: Render Pipeline Asset: Get Default 2D Mask Material
haystackProgrammer: RenderPipelineAsset.default2DMaskMaterial (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.default2DMaskMaterial@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;default2DMaskMaterial
tag3: UnityEngine.Rendering.RenderPipelineAsset;default2DMaskMaterial
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Material
unit:
{"member":{"name":"default2DMaskMaterial","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"35a89e0d-d039-4578-b79d-7c64f17a61a4","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Shader
labelProgrammer: defaultShader (get)
haystackHuman: Render Pipeline Asset: Get Default Shader
haystackProgrammer: RenderPipelineAsset.defaultShader (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.defaultShader@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;defaultShader
tag3: UnityEngine.Rendering.RenderPipelineAsset;defaultShader
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Shader
unit:
{"member":{"name":"defaultShader","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"bd1b86cf-6f9c-4279-82a7-c0f0766fbb8b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Speed Tree 7 Shader
labelProgrammer: defaultSpeedTree7Shader (get)
haystackHuman: Render Pipeline Asset: Get Default Speed Tree 7 Shader
haystackProgrammer: RenderPipelineAsset.defaultSpeedTree7Shader (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.defaultSpeedTree7Shader@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;defaultSpeedTree7Shader
tag3: UnityEngine.Rendering.RenderPipelineAsset;defaultSpeedTree7Shader
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Shader
unit:
{"member":{"name":"defaultSpeedTree7Shader","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"00dc6591-3aa9-4a50-a265-215f42311dbd","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Speed Tree 8 Shader
labelProgrammer: defaultSpeedTree8Shader (get)
haystackHuman: Render Pipeline Asset: Get Default Speed Tree 8 Shader
haystackProgrammer: RenderPipelineAsset.defaultSpeedTree8Shader (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.defaultSpeedTree8Shader@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;defaultSpeedTree8Shader
tag3: UnityEngine.Rendering.RenderPipelineAsset;defaultSpeedTree8Shader
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Shader
unit:
{"member":{"name":"defaultSpeedTree8Shader","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"90892ea7-f816-44c0-ab92-396ce45901e3","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Render Pipeline Shader Tag
labelProgrammer: renderPipelineShaderTag (get)
haystackHuman: Render Pipeline Asset: Get Render Pipeline Shader Tag
haystackProgrammer: RenderPipelineAsset.renderPipelineShaderTag (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.renderPipelineShaderTag@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;renderPipelineShaderTag
tag3: UnityEngine.Rendering.RenderPipelineAsset;renderPipelineShaderTag
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: System.String
unit:
{"member":{"name":"renderPipelineShaderTag","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"1eccff93-7062-449f-81af-3caeee1340df","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
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labelProgrammer: name (get)
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haystackProgrammer: RenderPipelineAsset.name (get)
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unitType: Unity.VisualScripting.SetMember
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labelProgrammer: name (set)
haystackHuman: Render Pipeline Asset: Set Name
haystackProgrammer: RenderPipelineAsset.name (set)
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
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labelProgrammer: hideFlags (get)
haystackHuman: Render Pipeline Asset: Get Hide Flags
haystackProgrammer: RenderPipelineAsset.hideFlags (get)
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Render Pipeline Asset: Set Hide Flags
haystackProgrammer: RenderPipelineAsset.hideFlags (set)
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Instance (Class Name)
labelProgrammer: CreateInstance (className)
haystackHuman: Render Pipeline Global Settings: Create Instance
haystackProgrammer: RenderPipelineGlobalSettings.CreateInstance
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labelProgrammer: CreateInstance (type)
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haystackProgrammer: RenderPipelineGlobalSettings.CreateInstance
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Instance ID ()
labelProgrammer: GetInstanceID ()
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haystackProgrammer: RenderPipelineGlobalSettings.GetInstanceID
favoriteKey: UnityEngine.Rendering.RenderPipelineGlobalSettings.GetInstanceID()@any
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Render Pipeline Global Settings: Get Hash Code
haystackProgrammer: RenderPipelineGlobalSettings.GetHashCode
favoriteKey: UnityEngine.Rendering.RenderPipelineGlobalSettings.GetHashCode()@any
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Other)
labelProgrammer: Equals (other)
haystackHuman: Render Pipeline Global Settings: Equals
haystackProgrammer: RenderPipelineGlobalSettings.Equals
favoriteKey: UnityEngine.Rendering.RenderPipelineGlobalSettings.Equals(System.Object)@any
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valueInputTypes: UnityEngine.Rendering.RenderPipelineGlobalSettings|System.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation)
labelProgrammer: Instantiate (original, position, rotation)
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haystackProgrammer: RenderPipelineGlobalSettings.Instantiate
tag1: UnityEngine.Rendering.RenderPipelineGlobalSettings
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion
valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion
valueOutputTypes: UnityEngine.Object
favoriteKey:
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tag2:
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation, Parent)
labelProgrammer: Instantiate (original, position, rotation, parent)
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valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion|UnityEngine.Transform
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original)
labelProgrammer: Instantiate (original)
haystackHuman: Render Pipeline Global Settings: Instantiate
haystackProgrammer: RenderPipelineGlobalSettings.Instantiate
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tag3: UnityEngine.Object;Instantiate;UnityEngine.Object
valueInputTypes: UnityEngine.Object
valueOutputTypes: UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent)
labelProgrammer: Instantiate (original, parent)
haystackHuman: Render Pipeline Global Settings: Instantiate
haystackProgrammer: RenderPipelineGlobalSettings.Instantiate
tag1: UnityEngine.Rendering.RenderPipelineGlobalSettings
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Transform
valueInputTypes: UnityEngine.Object|UnityEngine.Transform
valueOutputTypes: UnityEngine.Object
favoriteKey:
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tag2:
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unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent, Instantiate In World Space)
labelProgrammer: Instantiate (original, parent, instantiateInWorldSpace)
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haystackProgrammer: RenderPipelineGlobalSettings.Instantiate
tag1: UnityEngine.Rendering.RenderPipelineGlobalSettings
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Transform;System.Boolean
valueInputTypes: UnityEngine.Object|UnityEngine.Transform|System.Boolean
valueOutputTypes: UnityEngine.Object
favoriteKey:
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tag2:
UnityEngine.Rendering.RenderPipelineGlobalSettings;Instantiate;UnityEngine.Object;UnityEngine.Transform;System.Boolean

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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj, T)
labelProgrammer: Destroy (obj, t)
haystackHuman: Render Pipeline Global Settings: Destroy
haystackProgrammer: RenderPipelineGlobalSettings.Destroy
favoriteKey: UnityEngine.Rendering.RenderPipelineGlobalSettings.Destroy(UnityEngine.ObjectSystem.Single)@any
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj)
labelProgrammer: Destroy (obj)
haystackHuman: Render Pipeline Global Settings: Destroy
haystackProgrammer: RenderPipelineGlobalSettings.Destroy
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj, Allow Destroying Assets)
labelProgrammer: DestroyImmediate (obj, allowDestroyingAssets)
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj)
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type, Sort Mode)
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type, Find Objects Inactive, Sort Mode)
labelProgrammer: FindObjectsByType (type, findObjectsInactive, sortMode)
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labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
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labelHuman: Find First Object By Type (Type)
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labelProgrammer: FindFirstObjectByType (type, findObjectsInactive)
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labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
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labelProgrammer: ToString ()
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haystackProgrammer: RenderPipelineGlobalSettings.ToString
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labelProgrammer: Equals (objA, objB)
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haystackProgrammer: RenderPipelineGlobalSettings.Equals
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labelProgrammer: GetType ()
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haystackProgrammer: RenderPipelineGlobalSettings.GetType
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labelProgrammer: ReferenceEquals (objA, objB)
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favoriteKey: UnityEngine.Rendering.RenderPipelineGlobalSettings.ReferenceEquals(System.ObjectSystem.Object)@any
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labelProgrammer: name (get)
haystackHuman: Render Pipeline Global Settings: Get Name
haystackProgrammer: RenderPipelineGlobalSettings.name (get)
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unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Render Pipeline Global Settings: Set Name
haystackProgrammer: RenderPipelineGlobalSettings.name (set)
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labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Render Pipeline Global Settings: Get Hide Flags
haystackProgrammer: RenderPipelineGlobalSettings.hideFlags (get)
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unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Render Pipeline Global Settings: Set Hide Flags
haystackProgrammer: RenderPipelineGlobalSettings.hideFlags (set)
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Float (Name ID, Val)
labelProgrammer: SetFloat (nameID, val)
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haystackProgrammer: RayTracingShader.SetFloat
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labelHuman: Set Int (Name ID, Val)
labelProgrammer: SetInt (nameID, val)
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labelHuman: Set Vector (Name ID, Val)
labelProgrammer: SetVector (nameID, val)
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labelHuman: Set Matrix Array (Name ID, Values)
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labelProgrammer: SetTexture (nameID, texture)
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labelHuman: Set Buffer (Name ID, Buffer)
labelProgrammer: SetBuffer (nameID, buffer)
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unitType: Unity.VisualScripting.InvokeMember
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Texture From Global (Name ID, Global Texture Name ID)
labelProgrammer: SetTextureFromGlobal (nameID, globalTextureNameID)
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Dispatch (Ray Gen Function Name, Width, Height, Depth, Camera)
labelProgrammer: Dispatch (rayGenFunctionName, width, height, depth, camera)
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Buffer (Name ID, Buffer)
labelProgrammer: SetBuffer (nameID, buffer)
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favoriteKey: UnityEngine.Rendering.RayTracingShader.SetBuffer(System.Int32UnityEngine.GraphicsBuffer)@any
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Ray Tracing Shader: To String
haystackProgrammer: RayTracingShader.ToString
favoriteKey: UnityEngine.Rendering.RayTracingShader.ToString()@any
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Ray Tracing Shader: Equals
haystackProgrammer: RayTracingShader.Equals
favoriteKey: UnityEngine.Rendering.RayTracingShader.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.Rendering.RayTracingShader
tag2: UnityEngine.Rendering.RayTracingShader;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Ray Tracing Shader: Get Type
haystackProgrammer: RayTracingShader.GetType
favoriteKey: UnityEngine.Rendering.RayTracingShader.GetType()@any
tag1: UnityEngine.Rendering.RayTracingShader
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Ray Tracing Shader: Reference Equals
haystackProgrammer: RayTracingShader.ReferenceEquals
favoriteKey: UnityEngine.Rendering.RayTracingShader.ReferenceEquals(System.ObjectSystem.Object)@any
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valueInputTypes: System.Object
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Max Recursion Depth
labelProgrammer: maxRecursionDepth (get)
haystackHuman: Ray Tracing Shader: Get Max Recursion Depth
haystackProgrammer: RayTracingShader.maxRecursionDepth (get)
favoriteKey: UnityEngine.Rendering.RayTracingShader.maxRecursionDepth@get
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tag3: UnityEngine.Rendering.RayTracingShader;maxRecursionDepth
valueInputTypes: UnityEngine.Rendering.RayTracingShader
valueOutputTypes: System.Single
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Ray Tracing Shader: Get Name
haystackProgrammer: RayTracingShader.name (get)
favoriteKey: UnityEngine.Rendering.RayTracingShader.name@get
tag1: UnityEngine.Rendering.RayTracingShader
tag2: UnityEngine.Rendering.RayTracingShader;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Rendering.RayTracingShader
valueOutputTypes: System.String
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Ray Tracing Shader: Set Name
haystackProgrammer: RayTracingShader.name (set)
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tag1: UnityEngine.Rendering.RayTracingShader
tag2: UnityEngine.Rendering.RayTracingShader;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Rendering.RayTracingShader|System.String
valueOutputTypes: System.String
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Ray Tracing Shader: Get Hide Flags
haystackProgrammer: RayTracingShader.hideFlags (get)
favoriteKey: UnityEngine.Rendering.RayTracingShader.hideFlags@get
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valueOutputTypes: UnityEngine.HideFlags
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Ray Tracing Shader: Set Hide Flags
haystackProgrammer: RayTracingShader.hideFlags (set)
favoriteKey: UnityEngine.Rendering.RayTracingShader.hideFlags@set
tag1: UnityEngine.Rendering.RayTracingShader
tag2: UnityEngine.Rendering.RayTracingShader;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Rendering.RayTracingShader|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Update All Sorting Groups ()
labelProgrammer: UpdateAllSortingGroups ()
haystackHuman: Sorting Group: Update All Sorting Groups
haystackProgrammer: SortingGroup.UpdateAllSortingGroups
favoriteKey: UnityEngine.Rendering.SortingGroup.UpdateAllSortingGroups()@any
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;UpdateAllSortingGroups;
tag3: UnityEngine.Rendering.SortingGroup;UpdateAllSortingGroups;
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component (Type)
labelProgrammer: GetComponent (type)
haystackHuman: Sorting Group: Get Component
haystackProgrammer: SortingGroup.GetComponent
favoriteKey: UnityEngine.Rendering.SortingGroup.GetComponent(System.Type)@any
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;GetComponent;System.Type
tag3: UnityEngine.Component;GetComponent;System.Type
valueInputTypes: UnityEngine.Rendering.SortingGroup|System.Type
valueOutputTypes: UnityEngine.Component
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optionType: Unity.VisualScripting.InvokeMemberOption
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labelHuman: Try Get Component (Type, Component)
labelProgrammer: TryGetComponent (type, component)
haystackHuman: Sorting Group: Try Get Component
haystackProgrammer: SortingGroup.TryGetComponent
favoriteKey: UnityEngine.Rendering.SortingGroup.TryGetComponent(System.TypeUnityEngine.Component&)@any
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valueOutputTypes: System.Boolean|UnityEngine.Component
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labelHuman: Get Component (Type)
labelProgrammer: GetComponent (type)
haystackHuman: Sorting Group: Get Component
haystackProgrammer: SortingGroup.GetComponent
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valueOutputTypes: UnityEngine.Component
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Children (T, Include Inactive)
labelProgrammer: GetComponentInChildren (t, includeInactive)
haystackHuman: Sorting Group: Get Component In Children
haystackProgrammer: SortingGroup.GetComponentInChildren
favoriteKey: UnityEngine.Rendering.SortingGroup.GetComponentInChildren(System.TypeSystem.Boolean)@any
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tag3: UnityEngine.Component;GetComponentInChildren;System.Type;System.Boolean
valueInputTypes: UnityEngine.Rendering.SortingGroup|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Children (T)
labelProgrammer: GetComponentInChildren (t)
haystackHuman: Sorting Group: Get Component In Children
haystackProgrammer: SortingGroup.GetComponentInChildren
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valueOutputTypes: UnityEngine.Component
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Children (T, Include Inactive)
labelProgrammer: GetComponentsInChildren (t, includeInactive)
haystackHuman: Sorting Group: Get Components In Children
haystackProgrammer: SortingGroup.GetComponentsInChildren
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valueOutputTypes: UnityEngine.Component[]
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labelHuman: Get Components In Children (T)
labelProgrammer: GetComponentsInChildren (t)
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tag3: UnityEngine.Component;GetComponentsInChildren;System.Type
valueInputTypes: UnityEngine.Rendering.SortingGroup|System.Type
valueOutputTypes: UnityEngine.Component[]
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labelHuman: Get Component In Parent (T, Include Inactive)
labelProgrammer: GetComponentInParent (t, includeInactive)
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haystackProgrammer: SortingGroup.GetComponentInParent
favoriteKey: UnityEngine.Rendering.SortingGroup.GetComponentInParent(System.TypeSystem.Boolean)@any
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valueOutputTypes: UnityEngine.Component
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labelHuman: Get Component In Parent (T)
labelProgrammer: GetComponentInParent (t)
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haystackProgrammer: SortingGroup.GetComponentInParent
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valueOutputTypes: UnityEngine.Component
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valueOutputTypes: UnityEngine.Component[]
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labelHuman: Get Components In Parent (T)
labelProgrammer: GetComponentsInParent (t)
haystackHuman: Sorting Group: Get Components In Parent
haystackProgrammer: SortingGroup.GetComponentsInParent
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valueOutputTypes: UnityEngine.Component[]
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components (Type)
labelProgrammer: GetComponents (type)
haystackHuman: Sorting Group: Get Components
haystackProgrammer: SortingGroup.GetComponents
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tag1: UnityEngine.Rendering.SortingGroup
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valueInputTypes: UnityEngine.Rendering.SortingGroup|System.Type
valueOutputTypes: UnityEngine.Component[]
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components (Type, Results)
labelProgrammer: GetComponents (type, results)
haystackHuman: Sorting Group: Get Components
haystackProgrammer: SortingGroup.GetComponents
tag1: UnityEngine.Rendering.SortingGroup
favoriteKey:
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tag2:
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Compare Tag (Tag)
labelProgrammer: CompareTag (tag)
haystackHuman: Sorting Group: Compare Tag
haystackProgrammer: SortingGroup.CompareTag
favoriteKey: UnityEngine.Rendering.SortingGroup.CompareTag(System.String)@any
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tag3: UnityEngine.Component;CompareTag;System.String
valueInputTypes: UnityEngine.Rendering.SortingGroup|System.String
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tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;DestroyImmediate;UnityEngine.Object;System.Boolean
tag3: UnityEngine.Object;DestroyImmediate;UnityEngine.Object;System.Boolean
valueInputTypes: UnityEngine.Object|System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj)
labelProgrammer: DestroyImmediate (obj)
haystackHuman: Sorting Group: Destroy Immediate
haystackProgrammer: SortingGroup.DestroyImmediate
favoriteKey: UnityEngine.Rendering.SortingGroup.DestroyImmediate(UnityEngine.Object)@any
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;DestroyImmediate;UnityEngine.Object
tag3: UnityEngine.Object;DestroyImmediate;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type, Sort Mode)
labelProgrammer: FindObjectsByType (type, sortMode)
haystackHuman: Sorting Group: Find Objects By Type
haystackProgrammer: SortingGroup.FindObjectsByType
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;FindObjectsByType;System.Type;UnityEngine.FindObjectsSortMode
tag3: UnityEngine.Object;FindObjectsByType;System.Type;UnityEngine.FindObjectsSortMode
valueInputTypes: System.Type|UnityEngine.FindObjectsSortMode
valueOutputTypes: UnityEngine.Object[]
favoriteKey:
UnityEngine.Rendering.SortingGroup.FindObjectsByType(System.TypeUnityEngine.FindObjectsSortMode)@any

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type, Find Objects Inactive, Sort Mode)
labelProgrammer: FindObjectsByType (type, findObjectsInactive, sortMode)
haystackHuman: Sorting Group: Find Objects By Type
haystackProgrammer: SortingGroup.FindObjectsByType
tag1: UnityEngine.Rendering.SortingGroup
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive|UnityEngine.FindObjectsSortMode
valueOutputTypes: UnityEngine.Object[]
favoriteKey:
UnityEngine.Rendering.SortingGroup.FindObjectsByType(System.TypeUnityEngine.FindObjectsInactiveUnityEngine.FindObjectsSortMode)@any

tag2:
UnityEngine.Rendering.SortingGroup;FindObjectsByType;System.Type;UnityEngine.FindObjectsInactive;UnityEngine.FindObjectsSortMode

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
haystackHuman: Sorting Group: Dont Destroy On Load
haystackProgrammer: SortingGroup.DontDestroyOnLoad
favoriteKey: UnityEngine.Rendering.SortingGroup.DontDestroyOnLoad(UnityEngine.Object)@any
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;DontDestroyOnLoad;UnityEngine.Object
tag3: UnityEngine.Object;DontDestroyOnLoad;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
{"chainable":false,"parameterNames":["target"],"member":{"name":"DontDestroyOnLoad","parameterTypes":["UnityEngine.Object"],"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"%target":null},"position":{"x":0.0,"y":0.0},"guid":"069c3e80-9326-4872-9d12-8f4f3d28d5b1","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type)
labelProgrammer: FindFirstObjectByType (type)
haystackHuman: Sorting Group: Find First Object By Type
haystackProgrammer: SortingGroup.FindFirstObjectByType
favoriteKey: UnityEngine.Rendering.SortingGroup.FindFirstObjectByType(System.Type)@any
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;FindFirstObjectByType;System.Type
tag3: UnityEngine.Object;FindFirstObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"parameterNames":["type"],"member":{"name":"FindFirstObjectByType","parameterTypes":["System.Type"],"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"%type":null},"position":{"x":0.0,"y":0.0},"guid":"a39a8150-e5c0-4d6b-b159-785ac621579d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type)
labelProgrammer: FindAnyObjectByType (type)
haystackHuman: Sorting Group: Find Any Object By Type
haystackProgrammer: SortingGroup.FindAnyObjectByType
favoriteKey: UnityEngine.Rendering.SortingGroup.FindAnyObjectByType(System.Type)@any
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;FindAnyObjectByType;System.Type
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"parameterNames":["type"],"member":{"name":"FindAnyObjectByType","parameterTypes":["System.Type"],"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"%type":null},"position":{"x":0.0,"y":0.0},"guid":"414b60ed-444f-4633-8d25-26281788f19a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindFirstObjectByType (type, findObjectsInactive)
haystackHuman: Sorting Group: Find First Object By Type
haystackProgrammer: SortingGroup.FindFirstObjectByType
tag1: UnityEngine.Rendering.SortingGroup
tag3: UnityEngine.Object;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.Rendering.SortingGroup.FindFirstObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any

tag2:
UnityEngine.Rendering.SortingGroup;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive

unit:
{"chainable":false,"parameterNames":["type","findObjectsInactive"],"member":{"name":"FindFirstObjectByType","parameterTypes":["System.Type","UnityEngine.FindObjectsInactive"],"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"%type":null,"%findObjectsInactive":{"$content":"Exclude","$type":"UnityEngine.FindObjectsInactive"}},"position":{"x":0.0,"y":0.0},"guid":"2fd4edb2-52e1-4219-b54a-8df98bf3c939","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
haystackHuman: Sorting Group: Find Any Object By Type
haystackProgrammer: SortingGroup.FindAnyObjectByType
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.Rendering.SortingGroup.FindAnyObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any

unit:
{"chainable":false,"parameterNames":["type","findObjectsInactive"],"member":{"name":"FindAnyObjectByType","parameterTypes":["System.Type","UnityEngine.FindObjectsInactive"],"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"%type":null,"%findObjectsInactive":{"$content":"Exclude","$type":"UnityEngine.FindObjectsInactive"}},"position":{"x":0.0,"y":0.0},"guid":"0d5762cb-3f4c-4ef4-adad-1095f3c539d0","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Sorting Group: To String
haystackProgrammer: SortingGroup.ToString
favoriteKey: UnityEngine.Rendering.SortingGroup.ToString()@any
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;ToString;
tag3: UnityEngine.Object;ToString;
valueInputTypes: UnityEngine.Rendering.SortingGroup
valueOutputTypes: System.String
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"ToString","parameterTypes":[],"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a3c374b7-0631-4458-9c0b-d64445b54dab","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Sorting Group: Equals
haystackProgrammer: SortingGroup.Equals
favoriteKey: UnityEngine.Rendering.SortingGroup.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["objA","objB"],"member":{"name":"Equals","parameterTypes":["System.Object","System.Object"],"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"ec256235-17d2-472c-a909-b3f05a7b5593","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Sorting Group: Get Type
haystackProgrammer: SortingGroup.GetType
favoriteKey: UnityEngine.Rendering.SortingGroup.GetType()@any
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.Rendering.SortingGroup
valueOutputTypes: System.Type
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetType","parameterTypes":[],"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2e5a0860-41d7-4c1b-ac3c-eaa8cdc68273","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Sorting Group: Reference Equals
haystackProgrammer: SortingGroup.ReferenceEquals
favoriteKey: UnityEngine.Rendering.SortingGroup.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["objA","objB"],"member":{"name":"ReferenceEquals","parameterTypes":["System.Object","System.Object"],"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"641e5aaf-e52d-4cd0-87d6-0ad8749b70eb","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Sorting Layer Name
labelProgrammer: sortingLayerName (get)
haystackHuman: Sorting Group: Get Sorting Layer Name
haystackProgrammer: SortingGroup.sortingLayerName (get)
favoriteKey: UnityEngine.Rendering.SortingGroup.sortingLayerName@get
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;sortingLayerName
tag3: UnityEngine.Rendering.SortingGroup;sortingLayerName
valueInputTypes: UnityEngine.Rendering.SortingGroup
valueOutputTypes: System.String
unit:
{"member":{"name":"sortingLayerName","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"af79771d-d49d-4e52-82d9-20be329bb8fb","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Sorting Layer Name
labelProgrammer: sortingLayerName (set)
haystackHuman: Sorting Group: Set Sorting Layer Name
haystackProgrammer: SortingGroup.sortingLayerName (set)
favoriteKey: UnityEngine.Rendering.SortingGroup.sortingLayerName@set
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;sortingLayerName
tag3: UnityEngine.Rendering.SortingGroup;sortingLayerName
valueInputTypes: UnityEngine.Rendering.SortingGroup|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"sortingLayerName","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"253b5acb-3b41-470b-b37e-6281eacb343e","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Sorting Layer ID
labelProgrammer: sortingLayerID (get)
haystackHuman: Sorting Group: Get Sorting Layer ID
haystackProgrammer: SortingGroup.sortingLayerID (get)
favoriteKey: UnityEngine.Rendering.SortingGroup.sortingLayerID@get
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;sortingLayerID
tag3: UnityEngine.Rendering.SortingGroup;sortingLayerID
valueInputTypes: UnityEngine.Rendering.SortingGroup
valueOutputTypes: System.Int32
unit:
{"member":{"name":"sortingLayerID","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"1d480694-05dd-48bb-95f3-7107b64e5b62","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Sorting Layer ID
labelProgrammer: sortingLayerID (set)
haystackHuman: Sorting Group: Set Sorting Layer ID
haystackProgrammer: SortingGroup.sortingLayerID (set)
favoriteKey: UnityEngine.Rendering.SortingGroup.sortingLayerID@set
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;sortingLayerID
tag3: UnityEngine.Rendering.SortingGroup;sortingLayerID
valueInputTypes: UnityEngine.Rendering.SortingGroup|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"sortingLayerID","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"1a63140f-c211-473d-8274-9f26a4a523b0","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Sorting Order
labelProgrammer: sortingOrder (get)
haystackHuman: Sorting Group: Get Sorting Order
haystackProgrammer: SortingGroup.sortingOrder (get)
favoriteKey: UnityEngine.Rendering.SortingGroup.sortingOrder@get
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;sortingOrder
tag3: UnityEngine.Rendering.SortingGroup;sortingOrder
valueInputTypes: UnityEngine.Rendering.SortingGroup
valueOutputTypes: System.Int32
unit:
{"member":{"name":"sortingOrder","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a79e2776-c969-422a-8af1-6bed0ee8741d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Sorting Order
labelProgrammer: sortingOrder (set)
haystackHuman: Sorting Group: Set Sorting Order
haystackProgrammer: SortingGroup.sortingOrder (set)
favoriteKey: UnityEngine.Rendering.SortingGroup.sortingOrder@set
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;sortingOrder
tag3: UnityEngine.Rendering.SortingGroup;sortingOrder
valueInputTypes: UnityEngine.Rendering.SortingGroup|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"sortingOrder","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"e232d7e1-de81-477e-bef0-df0951dbd532","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Sort At Root
labelProgrammer: sortAtRoot (get)
haystackHuman: Sorting Group: Get Sort At Root
haystackProgrammer: SortingGroup.sortAtRoot (get)
favoriteKey: UnityEngine.Rendering.SortingGroup.sortAtRoot@get
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;sortAtRoot
tag3: UnityEngine.Rendering.SortingGroup;sortAtRoot
valueInputTypes: UnityEngine.Rendering.SortingGroup
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"sortAtRoot","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9c7f6fc2-c22d-4db6-8ddf-238913a87783","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Sort At Root
labelProgrammer: sortAtRoot (set)
haystackHuman: Sorting Group: Set Sort At Root
haystackProgrammer: SortingGroup.sortAtRoot (set)
favoriteKey: UnityEngine.Rendering.SortingGroup.sortAtRoot@set
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;sortAtRoot
tag3: UnityEngine.Rendering.SortingGroup;sortAtRoot
valueInputTypes: UnityEngine.Rendering.SortingGroup|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"sortAtRoot","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"26644532-132d-4e78-8782-6cfad6bc4c11","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Sorting Group: Get Enabled
haystackProgrammer: SortingGroup.enabled (get)
favoriteKey: UnityEngine.Rendering.SortingGroup.enabled@get
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;enabled
tag3: UnityEngine.Rendering.SortingGroup;enabled
valueInputTypes: UnityEngine.Rendering.SortingGroup
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"183ea919-c4c9-4ca3-8249-ffbd19cfa69a","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Sorting Group: Set Enabled
haystackProgrammer: SortingGroup.enabled (set)
favoriteKey: UnityEngine.Rendering.SortingGroup.enabled@set
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;enabled
tag3: UnityEngine.Rendering.SortingGroup;enabled
valueInputTypes: UnityEngine.Rendering.SortingGroup|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"d0a4a3c4-aad9-45e4-b4e0-268a770c1fe9","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Sorting Group: Is Active And Enabled
haystackProgrammer: SortingGroup.isActiveAndEnabled (get)
favoriteKey: UnityEngine.Rendering.SortingGroup.isActiveAndEnabled@get
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;isActiveAndEnabled
tag3: UnityEngine.Rendering.SortingGroup;isActiveAndEnabled
valueInputTypes: UnityEngine.Rendering.SortingGroup
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isActiveAndEnabled","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"99f9b539-f950-40a6-8c38-cd8df39cab59","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Sorting Group: Get Transform
haystackProgrammer: SortingGroup.transform (get)
favoriteKey: UnityEngine.Rendering.SortingGroup.transform@get
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.Rendering.SortingGroup
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"707973bb-a4d4-47d3-aa45-12d4d4589bd9","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Sorting Group: Get Game Object
haystackProgrammer: SortingGroup.gameObject (get)
favoriteKey: UnityEngine.Rendering.SortingGroup.gameObject@get
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;gameObject
tag3: UnityEngine.Component;gameObject
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valueOutputTypes: UnityEngine.GameObject
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Sorting Group: Get Tag
haystackProgrammer: SortingGroup.tag (get)
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Sorting Group: Set Tag
haystackProgrammer: SortingGroup.tag (set)
favoriteKey: UnityEngine.Rendering.SortingGroup.tag@set
tag1: UnityEngine.Rendering.SortingGroup
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
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labelProgrammer: name (get)
haystackHuman: Sorting Group: Get Name
haystackProgrammer: SortingGroup.name (get)
favoriteKey: UnityEngine.Rendering.SortingGroup.name@get
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;name
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Sorting Group: Set Name
haystackProgrammer: SortingGroup.name (set)
favoriteKey: UnityEngine.Rendering.SortingGroup.name@set
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;name
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Sorting Group: Get Hide Flags
haystackProgrammer: SortingGroup.hideFlags (get)
favoriteKey: UnityEngine.Rendering.SortingGroup.hideFlags@get
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tag2: UnityEngine.Rendering.SortingGroup;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Rendering.SortingGroup
valueOutputTypes: UnityEngine.HideFlags
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Sorting Group: Set Hide Flags
haystackProgrammer: SortingGroup.hideFlags (set)
favoriteKey: UnityEngine.Rendering.SortingGroup.hideFlags@set
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Rendering.SortingGroup|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Playable (Graph, Owner)
labelProgrammer: CreatePlayable (graph, owner)
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haystackProgrammer: PlayableAsset.CreatePlayable
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valueInputTypes: UnityEngine.Playables.PlayableAsset|UnityEngine.Playables.PlayableGraph|UnityEngine.GameObject
valueOutputTypes: UnityEngine.Playables.Playable
favoriteKey:
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tag2:
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tag3:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Instance (Class Name)
labelProgrammer: CreateInstance (className)
haystackHuman: Playable Asset: Create Instance
haystackProgrammer: PlayableAsset.CreateInstance
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valueOutputTypes: UnityEngine.ScriptableObject
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Instance (Type)
labelProgrammer: CreateInstance (type)
haystackHuman: Playable Asset: Create Instance
haystackProgrammer: PlayableAsset.CreateInstance
favoriteKey: UnityEngine.Playables.PlayableAsset.CreateInstance(System.Type)@any
tag1: UnityEngine.Playables.PlayableAsset
tag2: UnityEngine.Playables.PlayableAsset;CreateInstance;System.Type
tag3: UnityEngine.ScriptableObject;CreateInstance;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.ScriptableObject
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Instance ID ()
labelProgrammer: GetInstanceID ()
haystackHuman: Playable Asset: Get Instance ID
haystackProgrammer: PlayableAsset.GetInstanceID
favoriteKey: UnityEngine.Playables.PlayableAsset.GetInstanceID()@any
tag1: UnityEngine.Playables.PlayableAsset
tag2: UnityEngine.Playables.PlayableAsset;GetInstanceID;
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valueInputTypes: UnityEngine.Playables.PlayableAsset
valueOutputTypes: System.Int32
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Playable Asset: Get Hash Code
haystackProgrammer: PlayableAsset.GetHashCode
favoriteKey: UnityEngine.Playables.PlayableAsset.GetHashCode()@any
tag1: UnityEngine.Playables.PlayableAsset
tag2: UnityEngine.Playables.PlayableAsset;GetHashCode;
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valueInputTypes: UnityEngine.Playables.PlayableAsset
valueOutputTypes: System.Int32
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Other)
labelProgrammer: Equals (other)
haystackHuman: Playable Asset: Equals
haystackProgrammer: PlayableAsset.Equals
favoriteKey: UnityEngine.Playables.PlayableAsset.Equals(System.Object)@any
tag1: UnityEngine.Playables.PlayableAsset
tag2: UnityEngine.Playables.PlayableAsset;Equals;System.Object
tag3: UnityEngine.Object;Equals;System.Object
valueInputTypes: UnityEngine.Playables.PlayableAsset|System.Object
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation)
labelProgrammer: Instantiate (original, position, rotation)
haystackHuman: Playable Asset: Instantiate
haystackProgrammer: PlayableAsset.Instantiate
tag1: UnityEngine.Playables.PlayableAsset
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion
valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion
valueOutputTypes: UnityEngine.Object
favoriteKey:
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tag2:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation, Parent)
labelProgrammer: Instantiate (original, position, rotation, parent)
haystackHuman: Playable Asset: Instantiate
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valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion|UnityEngine.Transform
valueOutputTypes: UnityEngine.Object
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tag2:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original)
labelProgrammer: Instantiate (original)
haystackHuman: Playable Asset: Instantiate
haystackProgrammer: PlayableAsset.Instantiate
favoriteKey: UnityEngine.Playables.PlayableAsset.Instantiate(UnityEngine.Object)@any
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tag2: UnityEngine.Playables.PlayableAsset;Instantiate;UnityEngine.Object
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object
valueInputTypes: UnityEngine.Object
valueOutputTypes: UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent)
labelProgrammer: Instantiate (original, parent)
haystackHuman: Playable Asset: Instantiate
haystackProgrammer: PlayableAsset.Instantiate
favoriteKey: UnityEngine.Playables.PlayableAsset.Instantiate(UnityEngine.ObjectUnityEngine.Transform)@any
tag1: UnityEngine.Playables.PlayableAsset
tag2: UnityEngine.Playables.PlayableAsset;Instantiate;UnityEngine.Object;UnityEngine.Transform
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Transform
valueInputTypes: UnityEngine.Object|UnityEngine.Transform
valueOutputTypes: UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent, Instantiate In World Space)
labelProgrammer: Instantiate (original, parent, instantiateInWorldSpace)
haystackHuman: Playable Asset: Instantiate
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tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Transform;System.Boolean
valueInputTypes: UnityEngine.Object|UnityEngine.Transform|System.Boolean
valueOutputTypes: UnityEngine.Object
favoriteKey:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj, T)
labelProgrammer: Destroy (obj, t)
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haystackProgrammer: PlayableAsset.Destroy
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj)
labelProgrammer: Destroy (obj)
haystackHuman: Playable Asset: Destroy
haystackProgrammer: PlayableAsset.Destroy
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj, Allow Destroying Assets)
labelProgrammer: DestroyImmediate (obj, allowDestroyingAssets)
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj)
labelProgrammer: DestroyImmediate (obj)
haystackHuman: Playable Asset: Destroy Immediate
haystackProgrammer: PlayableAsset.DestroyImmediate
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type, Sort Mode)
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valueOutputTypes: UnityEngine.Object[]
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type, Find Objects Inactive, Sort Mode)
labelProgrammer: FindObjectsByType (type, findObjectsInactive, sortMode)
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
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labelProgrammer: FindFirstObjectByType (type)
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labelProgrammer: FindAnyObjectByType (type)
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labelProgrammer: FindFirstObjectByType (type, findObjectsInactive)
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labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
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haystackProgrammer: PlayableAsset.ToString
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labelHuman: Equals (Obj A, Obj B)
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
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optionType: Unity.VisualScripting.InvokeMemberOption
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labelHuman: Reference Equals (Obj A, Obj B)
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labelHuman: Get Duration
labelProgrammer: duration (get)
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Outputs
labelProgrammer: outputs (get)
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valueOutputTypes:
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unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
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haystackProgrammer: PlayableAsset.name (get)
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Playable Asset: Set Name
haystackProgrammer: PlayableAsset.name (set)
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
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haystackProgrammer: PlayableAsset.hideFlags (get)
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
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haystackProgrammer: PlayableAsset.hideFlags (set)
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Deferred Evaluate ()
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haystackProgrammer: PlayableDirector.DeferredEvaluate
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Play (Asset)
labelProgrammer: Play (asset)
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haystackProgrammer: PlayableDirector.Play
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unitType: Unity.VisualScripting.InvokeMember
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unitType: Unity.VisualScripting.InvokeMember
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labelProgrammer: SendMessage (methodName)
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labelProgrammer: BroadcastMessage (methodName, parameter, options)
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labelProgrammer: BroadcastMessage (methodName, parameter)
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labelHuman: Broadcast Message (Method Name, Options)
labelProgrammer: BroadcastMessage (methodName, options)
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labelProgrammer: GetInstanceID ()
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labelProgrammer: GetHashCode ()
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type)
labelProgrammer: FindFirstObjectByType (type)
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haystackProgrammer: PlayableDirector.FindFirstObjectByType
favoriteKey: UnityEngine.Playables.PlayableDirector.FindFirstObjectByType(System.Type)@any
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tag3: UnityEngine.Object;FindFirstObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type)
labelProgrammer: FindAnyObjectByType (type)
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haystackProgrammer: PlayableDirector.FindAnyObjectByType
favoriteKey: UnityEngine.Playables.PlayableDirector.FindAnyObjectByType(System.Type)@any
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tag3: UnityEngine.Object;FindAnyObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindFirstObjectByType (type, findObjectsInactive)
haystackHuman: Playable Director: Find First Object By Type
haystackProgrammer: PlayableDirector.FindFirstObjectByType
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tag3: UnityEngine.Object;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
favoriteKey:
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tag2:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
haystackHuman: Playable Director: Find Any Object By Type
haystackProgrammer: PlayableDirector.FindAnyObjectByType
tag1: UnityEngine.Playables.PlayableDirector
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
favoriteKey:
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tag2:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Playable Director: To String
haystackProgrammer: PlayableDirector.ToString
favoriteKey: UnityEngine.Playables.PlayableDirector.ToString()@any
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;ToString;
tag3: UnityEngine.Object;ToString;
valueInputTypes: UnityEngine.Playables.PlayableDirector
valueOutputTypes: System.String
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Playable Director: Equals
haystackProgrammer: PlayableDirector.Equals
favoriteKey: UnityEngine.Playables.PlayableDirector.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Playable Director: Get Type
haystackProgrammer: PlayableDirector.GetType
favoriteKey: UnityEngine.Playables.PlayableDirector.GetType()@any
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;GetType;
tag3: System.Object;GetType;
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valueOutputTypes: System.Type
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Playable Director: Reference Equals
haystackProgrammer: PlayableDirector.ReferenceEquals
favoriteKey: UnityEngine.Playables.PlayableDirector.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get State
labelProgrammer: state (get)
haystackHuman: Playable Director: Get State
haystackProgrammer: PlayableDirector.state (get)
favoriteKey: UnityEngine.Playables.PlayableDirector.state@get
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;state
tag3: UnityEngine.Playables.PlayableDirector;state
valueInputTypes: UnityEngine.Playables.PlayableDirector
valueOutputTypes: UnityEngine.Playables.PlayState
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Extrapolation Mode
labelProgrammer: extrapolationMode (get)
haystackHuman: Playable Director: Get Extrapolation Mode
haystackProgrammer: PlayableDirector.extrapolationMode (get)
favoriteKey: UnityEngine.Playables.PlayableDirector.extrapolationMode@get
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;extrapolationMode
tag3: UnityEngine.Playables.PlayableDirector;extrapolationMode
valueInputTypes: UnityEngine.Playables.PlayableDirector
valueOutputTypes: UnityEngine.Playables.DirectorWrapMode
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Extrapolation Mode
labelProgrammer: extrapolationMode (set)
haystackHuman: Playable Director: Set Extrapolation Mode
haystackProgrammer: PlayableDirector.extrapolationMode (set)
favoriteKey: UnityEngine.Playables.PlayableDirector.extrapolationMode@set
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;extrapolationMode
tag3: UnityEngine.Playables.PlayableDirector;extrapolationMode
valueInputTypes: UnityEngine.Playables.PlayableDirector|UnityEngine.Playables.DirectorWrapMode
valueOutputTypes: UnityEngine.Playables.DirectorWrapMode
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Playable Asset
labelProgrammer: playableAsset (get)
haystackHuman: Playable Director: Get Playable Asset
haystackProgrammer: PlayableDirector.playableAsset (get)
favoriteKey: UnityEngine.Playables.PlayableDirector.playableAsset@get
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;playableAsset
tag3: UnityEngine.Playables.PlayableDirector;playableAsset
valueInputTypes: UnityEngine.Playables.PlayableDirector
valueOutputTypes: UnityEngine.Playables.PlayableAsset
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Playable Asset
labelProgrammer: playableAsset (set)
haystackHuman: Playable Director: Set Playable Asset
haystackProgrammer: PlayableDirector.playableAsset (set)
favoriteKey: UnityEngine.Playables.PlayableDirector.playableAsset@set
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;playableAsset
tag3: UnityEngine.Playables.PlayableDirector;playableAsset
valueInputTypes: UnityEngine.Playables.PlayableDirector|UnityEngine.Playables.PlayableAsset
valueOutputTypes: UnityEngine.Playables.PlayableAsset
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Playable Graph
labelProgrammer: playableGraph (get)
haystackHuman: Playable Director: Get Playable Graph
haystackProgrammer: PlayableDirector.playableGraph (get)
favoriteKey: UnityEngine.Playables.PlayableDirector.playableGraph@get
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;playableGraph
tag3: UnityEngine.Playables.PlayableDirector;playableGraph
valueInputTypes: UnityEngine.Playables.PlayableDirector
valueOutputTypes: UnityEngine.Playables.PlayableGraph
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Play On Awake
labelProgrammer: playOnAwake (get)
haystackHuman: Playable Director: Get Play On Awake
haystackProgrammer: PlayableDirector.playOnAwake (get)
favoriteKey: UnityEngine.Playables.PlayableDirector.playOnAwake@get
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;playOnAwake
tag3: UnityEngine.Playables.PlayableDirector;playOnAwake
valueInputTypes: UnityEngine.Playables.PlayableDirector
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Play On Awake
labelProgrammer: playOnAwake (set)
haystackHuman: Playable Director: Set Play On Awake
haystackProgrammer: PlayableDirector.playOnAwake (set)
favoriteKey: UnityEngine.Playables.PlayableDirector.playOnAwake@set
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;playOnAwake
tag3: UnityEngine.Playables.PlayableDirector;playOnAwake
valueInputTypes: UnityEngine.Playables.PlayableDirector|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Time Update Mode
labelProgrammer: timeUpdateMode (get)
haystackHuman: Playable Director: Get Time Update Mode
haystackProgrammer: PlayableDirector.timeUpdateMode (get)
favoriteKey: UnityEngine.Playables.PlayableDirector.timeUpdateMode@get
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;timeUpdateMode
tag3: UnityEngine.Playables.PlayableDirector;timeUpdateMode
valueInputTypes: UnityEngine.Playables.PlayableDirector
valueOutputTypes: UnityEngine.Playables.DirectorUpdateMode
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Time Update Mode
labelProgrammer: timeUpdateMode (set)
haystackHuman: Playable Director: Set Time Update Mode
haystackProgrammer: PlayableDirector.timeUpdateMode (set)
favoriteKey: UnityEngine.Playables.PlayableDirector.timeUpdateMode@set
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;timeUpdateMode
tag3: UnityEngine.Playables.PlayableDirector;timeUpdateMode
valueInputTypes: UnityEngine.Playables.PlayableDirector|UnityEngine.Playables.DirectorUpdateMode
valueOutputTypes: UnityEngine.Playables.DirectorUpdateMode
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Time
labelProgrammer: time (get)
haystackHuman: Playable Director: Get Time
haystackProgrammer: PlayableDirector.time (get)
favoriteKey: UnityEngine.Playables.PlayableDirector.time@get
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;time
tag3: UnityEngine.Playables.PlayableDirector;time
valueInputTypes: UnityEngine.Playables.PlayableDirector
valueOutputTypes: System.Double
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Time
labelProgrammer: time (set)
haystackHuman: Playable Director: Set Time
haystackProgrammer: PlayableDirector.time (set)
favoriteKey: UnityEngine.Playables.PlayableDirector.time@set
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;time
tag3: UnityEngine.Playables.PlayableDirector;time
valueInputTypes: UnityEngine.Playables.PlayableDirector|System.Double
valueOutputTypes: System.Double
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Initial Time
labelProgrammer: initialTime (get)
haystackHuman: Playable Director: Get Initial Time
haystackProgrammer: PlayableDirector.initialTime (get)
favoriteKey: UnityEngine.Playables.PlayableDirector.initialTime@get
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;initialTime
tag3: UnityEngine.Playables.PlayableDirector;initialTime
valueInputTypes: UnityEngine.Playables.PlayableDirector
valueOutputTypes: System.Double
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Initial Time
labelProgrammer: initialTime (set)
haystackHuman: Playable Director: Set Initial Time
haystackProgrammer: PlayableDirector.initialTime (set)
favoriteKey: UnityEngine.Playables.PlayableDirector.initialTime@set
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;initialTime
tag3: UnityEngine.Playables.PlayableDirector;initialTime
valueInputTypes: UnityEngine.Playables.PlayableDirector|System.Double
valueOutputTypes: System.Double
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Duration
labelProgrammer: duration (get)
haystackHuman: Playable Director: Get Duration
haystackProgrammer: PlayableDirector.duration (get)
favoriteKey: UnityEngine.Playables.PlayableDirector.duration@get
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;duration
tag3: UnityEngine.Playables.PlayableDirector;duration
valueInputTypes: UnityEngine.Playables.PlayableDirector
valueOutputTypes: System.Double
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Playable Director: Get Enabled
haystackProgrammer: PlayableDirector.enabled (get)
favoriteKey: UnityEngine.Playables.PlayableDirector.enabled@get
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;enabled
tag3: UnityEngine.Playables.PlayableDirector;enabled
valueInputTypes: UnityEngine.Playables.PlayableDirector
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Playable Director: Set Enabled
haystackProgrammer: PlayableDirector.enabled (set)
favoriteKey: UnityEngine.Playables.PlayableDirector.enabled@set
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;enabled
tag3: UnityEngine.Playables.PlayableDirector;enabled
valueInputTypes: UnityEngine.Playables.PlayableDirector|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Playable Director: Is Active And Enabled
haystackProgrammer: PlayableDirector.isActiveAndEnabled (get)
favoriteKey: UnityEngine.Playables.PlayableDirector.isActiveAndEnabled@get
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;isActiveAndEnabled
tag3: UnityEngine.Playables.PlayableDirector;isActiveAndEnabled
valueInputTypes: UnityEngine.Playables.PlayableDirector
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Playable Director: Get Transform
haystackProgrammer: PlayableDirector.transform (get)
favoriteKey: UnityEngine.Playables.PlayableDirector.transform@get
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.Playables.PlayableDirector
valueOutputTypes: UnityEngine.Transform
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Playable Director: Get Game Object
haystackProgrammer: PlayableDirector.gameObject (get)
favoriteKey: UnityEngine.Playables.PlayableDirector.gameObject@get
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.Playables.PlayableDirector
valueOutputTypes: UnityEngine.GameObject
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Playable Director: Get Tag
haystackProgrammer: PlayableDirector.tag (get)
favoriteKey: UnityEngine.Playables.PlayableDirector.tag@get
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.Playables.PlayableDirector
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Playable Director: Set Tag
haystackProgrammer: PlayableDirector.tag (set)
favoriteKey: UnityEngine.Playables.PlayableDirector.tag@set
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.Playables.PlayableDirector|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Playable Director: Get Name
haystackProgrammer: PlayableDirector.name (get)
favoriteKey: UnityEngine.Playables.PlayableDirector.name@get
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Playables.PlayableDirector
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Playable Director: Set Name
haystackProgrammer: PlayableDirector.name (set)
favoriteKey: UnityEngine.Playables.PlayableDirector.name@set
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Playables.PlayableDirector|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Playable Director: Get Hide Flags
haystackProgrammer: PlayableDirector.hideFlags (get)
favoriteKey: UnityEngine.Playables.PlayableDirector.hideFlags@get
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Playables.PlayableDirector
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Playable Director: Set Hide Flags
haystackProgrammer: PlayableDirector.hideFlags (set)
favoriteKey: UnityEngine.Playables.PlayableDirector.hideFlags@set
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Playables.PlayableDirector|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Next Control Name (Name)
labelProgrammer: SetNextControlName (name)
haystackHuman: GUI: Set Next Control Name
haystackProgrammer: GUI.SetNextControlName
favoriteKey: UnityEngine.GUI.SetNextControlName(System.String)@any
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;SetNextControlName;System.String
tag3: UnityEngine.GUI;SetNextControlName;System.String
valueInputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Name Of Focused Control ()
labelProgrammer: GetNameOfFocusedControl ()
haystackHuman: GUI: Get Name Of Focused Control
haystackProgrammer: GUI.GetNameOfFocusedControl
favoriteKey: UnityEngine.GUI.GetNameOfFocusedControl()@any
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;GetNameOfFocusedControl;
tag3: UnityEngine.GUI;GetNameOfFocusedControl;
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Focus Control (Name)
labelProgrammer: FocusControl (name)
haystackHuman: GUI: Focus Control
haystackProgrammer: GUI.FocusControl
favoriteKey: UnityEngine.GUI.FocusControl(System.String)@any
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;FocusControl;System.String
tag3: UnityEngine.GUI;FocusControl;System.String
valueInputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Drag Window (Position)
labelProgrammer: DragWindow (position)
haystackHuman: GUI: Drag Window
haystackProgrammer: GUI.DragWindow
favoriteKey: UnityEngine.GUI.DragWindow(UnityEngine.Rect)@any
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;DragWindow;UnityEngine.Rect
tag3: UnityEngine.GUI;DragWindow;UnityEngine.Rect
valueInputTypes: UnityEngine.Rect
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Bring Window To Front (Window ID)
labelProgrammer: BringWindowToFront (windowID)
haystackHuman: GUI: Bring Window To Front
haystackProgrammer: GUI.BringWindowToFront
favoriteKey: UnityEngine.GUI.BringWindowToFront(System.Int32)@any
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;BringWindowToFront;System.Int32
tag3: UnityEngine.GUI;BringWindowToFront;System.Int32
valueInputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Bring Window To Back (Window ID)
labelProgrammer: BringWindowToBack (windowID)
haystackHuman: GUI: Bring Window To Back
haystackProgrammer: GUI.BringWindowToBack
favoriteKey: UnityEngine.GUI.BringWindowToBack(System.Int32)@any
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;BringWindowToBack;System.Int32
tag3: UnityEngine.GUI;BringWindowToBack;System.Int32
valueInputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Focus Window (Window ID)
labelProgrammer: FocusWindow (windowID)
haystackHuman: GUI: Focus Window
haystackProgrammer: GUI.FocusWindow
favoriteKey: UnityEngine.GUI.FocusWindow(System.Int32)@any
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;FocusWindow;System.Int32
tag3: UnityEngine.GUI;FocusWindow;System.Int32
valueInputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Unfocus Window ()
labelProgrammer: UnfocusWindow ()
haystackHuman: GUI: Unfocus Window
haystackProgrammer: GUI.UnfocusWindow
favoriteKey: UnityEngine.GUI.UnfocusWindow()@any
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;UnfocusWindow;
tag3: UnityEngine.GUI;UnfocusWindow;
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Label (Position, Text)
labelProgrammer: Label (position, text)
haystackHuman: GUI: Label
haystackProgrammer: GUI.Label
favoriteKey: UnityEngine.GUI.Label(UnityEngine.RectSystem.String)@any
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;Label;UnityEngine.Rect;System.String
tag3: UnityEngine.GUI;Label;UnityEngine.Rect;System.String
valueInputTypes: UnityEngine.Rect|System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Label (Position, Image)
labelProgrammer: Label (position, image)
haystackHuman: GUI: Label
haystackProgrammer: GUI.Label
favoriteKey: UnityEngine.GUI.Label(UnityEngine.RectUnityEngine.Texture)@any
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;Label;UnityEngine.Rect;UnityEngine.Texture
tag3: UnityEngine.GUI;Label;UnityEngine.Rect;UnityEngine.Texture
valueInputTypes: UnityEngine.Rect|UnityEngine.Texture
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Label (Position, Content)
labelProgrammer: Label (position, content)
haystackHuman: GUI: Label
haystackProgrammer: GUI.Label
favoriteKey: UnityEngine.GUI.Label(UnityEngine.RectUnityEngine.GUIContent)@any
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;Label;UnityEngine.Rect;UnityEngine.GUIContent
tag3: UnityEngine.GUI;Label;UnityEngine.Rect;UnityEngine.GUIContent
valueInputTypes: UnityEngine.Rect|UnityEngine.GUIContent
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Label (Position, Text, Style)
labelProgrammer: Label (position, text, style)
haystackHuman: GUI: Label
haystackProgrammer: GUI.Label
favoriteKey: UnityEngine.GUI.Label(UnityEngine.RectSystem.StringUnityEngine.GUIStyle)@any
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;Label;UnityEngine.Rect;System.String;UnityEngine.GUIStyle
tag3: UnityEngine.GUI;Label;UnityEngine.Rect;System.String;UnityEngine.GUIStyle
valueInputTypes: UnityEngine.Rect|System.String|UnityEngine.GUIStyle
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Label (Position, Image, Style)
labelProgrammer: Label (position, image, style)
haystackHuman: GUI: Label
haystackProgrammer: GUI.Label
favoriteKey: UnityEngine.GUI.Label(UnityEngine.RectUnityEngine.TextureUnityEngine.GUIStyle)@any
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;Label;UnityEngine.Rect;UnityEngine.Texture;UnityEngine.GUIStyle
tag3: UnityEngine.GUI;Label;UnityEngine.Rect;UnityEngine.Texture;UnityEngine.GUIStyle
valueInputTypes: UnityEngine.Rect|UnityEngine.Texture|UnityEngine.GUIStyle
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Label (Position, Content, Style)
labelProgrammer: Label (position, content, style)
haystackHuman: GUI: Label
haystackProgrammer: GUI.Label
favoriteKey: UnityEngine.GUI.Label(UnityEngine.RectUnityEngine.GUIContentUnityEngine.GUIStyle)@any
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;Label;UnityEngine.Rect;UnityEngine.GUIContent;UnityEngine.GUIStyle
tag3: UnityEngine.GUI;Label;UnityEngine.Rect;UnityEngine.GUIContent;UnityEngine.GUIStyle
valueInputTypes: UnityEngine.Rect|UnityEngine.GUIContent|UnityEngine.GUIStyle
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Draw Texture (Position, Image)
labelProgrammer: DrawTexture (position, image)
haystackHuman: GUI: Draw Texture
haystackProgrammer: GUI.DrawTexture
favoriteKey: UnityEngine.GUI.DrawTexture(UnityEngine.RectUnityEngine.Texture)@any
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;DrawTexture;UnityEngine.Rect;UnityEngine.Texture
tag3: UnityEngine.GUI;DrawTexture;UnityEngine.Rect;UnityEngine.Texture
valueInputTypes: UnityEngine.Rect|UnityEngine.Texture
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Draw Texture (Position, Image, Scale Mode)
labelProgrammer: DrawTexture (position, image, scaleMode)
haystackHuman: GUI: Draw Texture
haystackProgrammer: GUI.DrawTexture
favoriteKey: UnityEngine.GUI.DrawTexture(UnityEngine.RectUnityEngine.TextureUnityEngine.ScaleMode)@any
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;DrawTexture;UnityEngine.Rect;UnityEngine.Texture;UnityEngine.ScaleMode
tag3: UnityEngine.GUI;DrawTexture;UnityEngine.Rect;UnityEngine.Texture;UnityEngine.ScaleMode
valueInputTypes: UnityEngine.Rect|UnityEngine.Texture|UnityEngine.ScaleMode
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Draw Texture (Position, Image, Scale Mode, Alpha Blend)
labelProgrammer: DrawTexture (position, image, scaleMode, alphaBlend)
haystackHuman: GUI: Draw Texture
haystackProgrammer: GUI.DrawTexture
tag1: UnityEngine.GUI
valueInputTypes: UnityEngine.Rect|UnityEngine.Texture|UnityEngine.ScaleMode|System.Boolean
favoriteKey:
UnityEngine.GUI.DrawTexture(UnityEngine.RectUnityEngine.TextureUnityEngine.ScaleModeSystem.Boolean)@any

tag2:
UnityEngine.GUI;DrawTexture;UnityEngine.Rect;UnityEngine.Texture;UnityEngine.ScaleMode;System.Boolean

tag3:
UnityEngine.GUI;DrawTexture;UnityEngine.Rect;UnityEngine.Texture;UnityEngine.ScaleMode;System.Boolean

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Draw Texture (Position, Image, Scale Mode, Alpha Blend, Image Aspect)
labelProgrammer: DrawTexture (position, image, scaleMode, alphaBlend, imageAspect)
haystackHuman: GUI: Draw Texture
haystackProgrammer: GUI.DrawTexture
tag1: UnityEngine.GUI
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