# UnitOptionRow

sourceScriptGuids: 8d7b55c7ecdb49a4a89fa5e6f9022861
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj, T)
labelProgrammer: Destroy (obj, t)
haystackHuman: Behavior Tree: Destroy
haystackProgrammer: BehaviorTree.Destroy
favoriteKey: BehaviorDesigner.Runtime.BehaviorTree.Destroy(UnityEngine.ObjectSystem.Single)@any
tag1: BehaviorDesigner.Runtime.BehaviorTree
tag2: BehaviorDesigner.Runtime.BehaviorTree;Destroy;UnityEngine.Object;System.Single
tag3: UnityEngine.Object;Destroy;UnityEngine.Object;System.Single
valueInputTypes: UnityEngine.Object|System.Single
unit:
{"chainable":false,"parameterNames":["obj","t"],"member":{"name":"Destroy","parameterTypes":["UnityEngine.Object","System.Single"],"targetType":"BehaviorDesigner.Runtime.BehaviorTree","targetTypeName":"BehaviorDesigner.Runtime.BehaviorTree","$version":"A"},"defaultValues":{"%obj":null,"%t":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"e1ff738d-2137-4324-89d6-61e4671c1fc4","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


sourceScriptGuids: 8d7b55c7ecdb49a4a89fa5e6f9022861
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj)
labelProgrammer: Destroy (obj)
haystackHuman: Behavior Tree: Destroy
haystackProgrammer: BehaviorTree.Destroy
favoriteKey: BehaviorDesigner.Runtime.BehaviorTree.Destroy(UnityEngine.Object)@any
tag1: BehaviorDesigner.Runtime.BehaviorTree
tag2: BehaviorDesigner.Runtime.BehaviorTree;Destroy;UnityEngine.Object
tag3: UnityEngine.Object;Destroy;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
{"chainable":false,"parameterNames":["obj"],"member":{"name":"Destroy","parameterTypes":["UnityEngine.Object"],"targetType":"BehaviorDesigner.Runtime.BehaviorTree","targetTypeName":"BehaviorDesigner.Runtime.BehaviorTree","$version":"A"},"defaultValues":{"%obj":null},"position":{"x":0.0,"y":0.0},"guid":"11b18998-d134-4f48-b478-876d0ad530b1","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


sourceScriptGuids: 8d7b55c7ecdb49a4a89fa5e6f9022861
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj, Allow Destroying Assets)
labelProgrammer: DestroyImmediate (obj, allowDestroyingAssets)
haystackHuman: Behavior Tree: Destroy Immediate
haystackProgrammer: BehaviorTree.DestroyImmediate
favoriteKey: BehaviorDesigner.Runtime.BehaviorTree.DestroyImmediate(UnityEngine.ObjectSystem.Boolean)@any
tag1: BehaviorDesigner.Runtime.BehaviorTree
tag2: BehaviorDesigner.Runtime.BehaviorTree;DestroyImmediate;UnityEngine.Object;System.Boolean
tag3: UnityEngine.Object;DestroyImmediate;UnityEngine.Object;System.Boolean
valueInputTypes: UnityEngine.Object|System.Boolean
unit:
{"chainable":false,"parameterNames":["obj","allowDestroyingAssets"],"member":{"name":"DestroyImmediate","parameterTypes":["UnityEngine.Object","System.Boolean"],"targetType":"BehaviorDesigner.Runtime.BehaviorTree","targetTypeName":"BehaviorDesigner.Runtime.BehaviorTree","$version":"A"},"defaultValues":{"%obj":null,"%allowDestroyingAssets":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"56a81183-7e48-4c4a-85f7-e8e1fa5b2d61","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


sourceScriptGuids: 8d7b55c7ecdb49a4a89fa5e6f9022861
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj)
labelProgrammer: DestroyImmediate (obj)
haystackHuman: Behavior Tree: Destroy Immediate
haystackProgrammer: BehaviorTree.DestroyImmediate
favoriteKey: BehaviorDesigner.Runtime.BehaviorTree.DestroyImmediate(UnityEngine.Object)@any
tag1: BehaviorDesigner.Runtime.BehaviorTree
tag2: BehaviorDesigner.Runtime.BehaviorTree;DestroyImmediate;UnityEngine.Object
tag3: UnityEngine.Object;DestroyImmediate;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
{"chainable":false,"parameterNames":["obj"],"member":{"name":"DestroyImmediate","parameterTypes":["UnityEngine.Object"],"targetType":"BehaviorDesigner.Runtime.BehaviorTree","targetTypeName":"BehaviorDesigner.Runtime.BehaviorTree","$version":"A"},"defaultValues":{"%obj":null},"position":{"x":0.0,"y":0.0},"guid":"ffdbcc94-230b-40c4-9b9e-a97c97d074ec","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


sourceScriptGuids: 8d7b55c7ecdb49a4a89fa5e6f9022861
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type, Sort Mode)
labelProgrammer: FindObjectsByType (type, sortMode)
haystackHuman: Behavior Tree: Find Objects By Type
haystackProgrammer: BehaviorTree.FindObjectsByType
tag1: BehaviorDesigner.Runtime.BehaviorTree
tag2: BehaviorDesigner.Runtime.BehaviorTree;FindObjectsByType;System.Type;UnityEngine.FindObjectsSortMode
tag3: UnityEngine.Object;FindObjectsByType;System.Type;UnityEngine.FindObjectsSortMode
valueInputTypes: System.Type|UnityEngine.FindObjectsSortMode
valueOutputTypes: UnityEngine.Object[]
favoriteKey:
BehaviorDesigner.Runtime.BehaviorTree.FindObjectsByType(System.TypeUnityEngine.FindObjectsSortMode)@any

unit:
{"chainable":false,"parameterNames":["type","sortMode"],"member":{"name":"FindObjectsByType","parameterTypes":["System.Type","UnityEngine.FindObjectsSortMode"],"targetType":"BehaviorDesigner.Runtime.BehaviorTree","targetTypeName":"BehaviorDesigner.Runtime.BehaviorTree","$version":"A"},"defaultValues":{"%type":null,"%sortMode":{"$content":"None","$type":"UnityEngine.FindObjectsSortMode"}},"position":{"x":0.0,"y":0.0},"guid":"b1715213-2f22-42e2-8068-b96eb64fff18","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


sourceScriptGuids: 8d7b55c7ecdb49a4a89fa5e6f9022861
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type, Find Objects Inactive, Sort Mode)
labelProgrammer: FindObjectsByType (type, findObjectsInactive, sortMode)
haystackHuman: Behavior Tree: Find Objects By Type
haystackProgrammer: BehaviorTree.FindObjectsByType
tag1: BehaviorDesigner.Runtime.BehaviorTree
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive|UnityEngine.FindObjectsSortMode
valueOutputTypes: UnityEngine.Object[]
favoriteKey:
BehaviorDesigner.Runtime.BehaviorTree.FindObjectsByType(System.TypeUnityEngine.FindObjectsInactiveUnityEngine.FindObjectsSortMode)@any

tag2:
BehaviorDesigner.Runtime.BehaviorTree;FindObjectsByType;System.Type;UnityEngine.FindObjectsInactive;UnityEngine.FindObjectsSortMode

unit:
{"chainable":false,"parameterNames":["type","findObjectsInactive","sortMode"],"member":{"name":"FindObjectsByType","parameterTypes":["System.Type","UnityEngine.FindObjectsInactive","UnityEngine.FindObjectsSortMode"],"targetType":"BehaviorDesigner.Runtime.BehaviorTree","targetTypeName":"BehaviorDesigner.Runtime.BehaviorTree","$version":"A"},"defaultValues":{"%type":null,"%findObjectsInactive":{"$content":"Exclude","$type":"UnityEngine.FindObjectsInactive"},"%sortMode":{"$content":"None","$type":"UnityEngine.FindObjectsSortMode"}},"position":{"x":0.0,"y":0.0},"guid":"8fcb74f7-1a30-4bc4-89c8-82ce6a5eb06c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


sourceScriptGuids: 8d7b55c7ecdb49a4a89fa5e6f9022861
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
haystackHuman: Behavior Tree: Dont Destroy On Load
haystackProgrammer: BehaviorTree.DontDestroyOnLoad
favoriteKey: BehaviorDesigner.Runtime.BehaviorTree.DontDestroyOnLoad(UnityEngine.Object)@any
tag1: BehaviorDesigner.Runtime.BehaviorTree
tag2: BehaviorDesigner.Runtime.BehaviorTree;DontDestroyOnLoad;UnityEngine.Object
tag3: UnityEngine.Object;DontDestroyOnLoad;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
{"chainable":false,"parameterNames":["target"],"member":{"name":"DontDestroyOnLoad","parameterTypes":["UnityEngine.Object"],"targetType":"BehaviorDesigner.Runtime.BehaviorTree","targetTypeName":"BehaviorDesigner.Runtime.BehaviorTree","$version":"A"},"defaultValues":{"%target":null},"position":{"x":0.0,"y":0.0},"guid":"78b24427-a41f-4cd4-b9a7-f33323b5aa78","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


sourceScriptGuids: 8d7b55c7ecdb49a4a89fa5e6f9022861
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type)
labelProgrammer: FindFirstObjectByType (type)
haystackHuman: Behavior Tree: Find First Object By Type
haystackProgrammer: BehaviorTree.FindFirstObjectByType
favoriteKey: BehaviorDesigner.Runtime.BehaviorTree.FindFirstObjectByType(System.Type)@any
tag1: BehaviorDesigner.Runtime.BehaviorTree
tag2: BehaviorDesigner.Runtime.BehaviorTree;FindFirstObjectByType;System.Type
tag3: UnityEngine.Object;FindFirstObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"parameterNames":["type"],"member":{"name":"FindFirstObjectByType","parameterTypes":["System.Type"],"targetType":"BehaviorDesigner.Runtime.BehaviorTree","targetTypeName":"BehaviorDesigner.Runtime.BehaviorTree","$version":"A"},"defaultValues":{"%type":null},"position":{"x":0.0,"y":0.0},"guid":"f96c7e2a-ded3-4167-8312-41af6617f1aa","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


sourceScriptGuids: 8d7b55c7ecdb49a4a89fa5e6f9022861
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type)
labelProgrammer: FindAnyObjectByType (type)
haystackHuman: Behavior Tree: Find Any Object By Type
haystackProgrammer: BehaviorTree.FindAnyObjectByType
favoriteKey: BehaviorDesigner.Runtime.BehaviorTree.FindAnyObjectByType(System.Type)@any
tag1: BehaviorDesigner.Runtime.BehaviorTree
tag2: BehaviorDesigner.Runtime.BehaviorTree;FindAnyObjectByType;System.Type
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"parameterNames":["type"],"member":{"name":"FindAnyObjectByType","parameterTypes":["System.Type"],"targetType":"BehaviorDesigner.Runtime.BehaviorTree","targetTypeName":"BehaviorDesigner.Runtime.BehaviorTree","$version":"A"},"defaultValues":{"%type":null},"position":{"x":0.0,"y":0.0},"guid":"2b4838b7-0ef0-4ef8-9618-31f7b57a705a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


sourceScriptGuids: 8d7b55c7ecdb49a4a89fa5e6f9022861
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindFirstObjectByType (type, findObjectsInactive)
haystackHuman: Behavior Tree: Find First Object By Type
haystackProgrammer: BehaviorTree.FindFirstObjectByType
tag1: BehaviorDesigner.Runtime.BehaviorTree
tag3: UnityEngine.Object;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
favoriteKey:
BehaviorDesigner.Runtime.BehaviorTree.FindFirstObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any

tag2:
BehaviorDesigner.Runtime.BehaviorTree;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive

unit:
{"chainable":false,"parameterNames":["type","findObjectsInactive"],"member":{"name":"FindFirstObjectByType","parameterTypes":["System.Type","UnityEngine.FindObjectsInactive"],"targetType":"BehaviorDesigner.Runtime.BehaviorTree","targetTypeName":"BehaviorDesigner.Runtime.BehaviorTree","$version":"A"},"defaultValues":{"%type":null,"%findObjectsInactive":{"$content":"Exclude","$type":"UnityEngine.FindObjectsInactive"}},"position":{"x":0.0,"y":0.0},"guid":"26b2806c-e5ea-4803-85f8-2c68d4254bcf","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


sourceScriptGuids: 8d7b55c7ecdb49a4a89fa5e6f9022861
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
haystackHuman: Behavior Tree: Find Any Object By Type
haystackProgrammer: BehaviorTree.FindAnyObjectByType
tag1: BehaviorDesigner.Runtime.BehaviorTree
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
favoriteKey:
BehaviorDesigner.Runtime.BehaviorTree.FindAnyObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any

tag2:
BehaviorDesigner.Runtime.BehaviorTree;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive

unit:
{"chainable":false,"parameterNames":["type","findObjectsInactive"],"member":{"name":"FindAnyObjectByType","parameterTypes":["System.Type","UnityEngine.FindObjectsInactive"],"targetType":"BehaviorDesigner.Runtime.BehaviorTree","targetTypeName":"BehaviorDesigner.Runtime.BehaviorTree","$version":"A"},"defaultValues":{"%type":null,"%findObjectsInactive":{"$content":"Exclude","$type":"UnityEngine.FindObjectsInactive"}},"position":{"x":0.0,"y":0.0},"guid":"67b6708b-e921-4dac-9668-fbde20b9ae4b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


sourceScriptGuids: 8d7b55c7ecdb49a4a89fa5e6f9022861
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Behavior Tree: Equals
haystackProgrammer: BehaviorTree.Equals
favoriteKey: BehaviorDesigner.Runtime.BehaviorTree.Equals(System.ObjectSystem.Object)@any
tag1: BehaviorDesigner.Runtime.BehaviorTree
tag2: BehaviorDesigner.Runtime.BehaviorTree;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["objA","objB"],"member":{"name":"Equals","parameterTypes":["System.Object","System.Object"],"targetType":"BehaviorDesigner.Runtime.BehaviorTree","targetTypeName":"BehaviorDesigner.Runtime.BehaviorTree","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"0e7272a3-9fca-456b-a605-172237c7e0ee","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


sourceScriptGuids: 8d7b55c7ecdb49a4a89fa5e6f9022861
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Behavior Tree: Get Type
haystackProgrammer: BehaviorTree.GetType
favoriteKey: BehaviorDesigner.Runtime.BehaviorTree.GetType()@any
tag1: BehaviorDesigner.Runtime.BehaviorTree
tag2: BehaviorDesigner.Runtime.BehaviorTree;GetType;
tag3: System.Object;GetType;
valueInputTypes: BehaviorDesigner.Runtime.BehaviorTree
valueOutputTypes: System.Type
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetType","parameterTypes":[],"targetType":"BehaviorDesigner.Runtime.BehaviorTree","targetTypeName":"BehaviorDesigner.Runtime.BehaviorTree","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"51f5382a-2a45-40d4-a853-55502faa1cdc","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


sourceScriptGuids: 8d7b55c7ecdb49a4a89fa5e6f9022861
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Behavior Tree: Reference Equals
haystackProgrammer: BehaviorTree.ReferenceEquals
favoriteKey: BehaviorDesigner.Runtime.BehaviorTree.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: BehaviorDesigner.Runtime.BehaviorTree
tag2: BehaviorDesigner.Runtime.BehaviorTree;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["objA","objB"],"member":{"name":"ReferenceEquals","parameterTypes":["System.Object","System.Object"],"targetType":"BehaviorDesigner.Runtime.BehaviorTree","targetTypeName":"BehaviorDesigner.Runtime.BehaviorTree","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"28465109-9fbe-4027-8a63-81e57a131071","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


sourceScriptGuids: 8d7b55c7ecdb49a4a89fa5e6f9022861
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Start When Enabled
labelProgrammer: StartWhenEnabled (get)
haystackHuman: Behavior Tree: Get Start When Enabled
haystackProgrammer: BehaviorTree.StartWhenEnabled (get)
favoriteKey: BehaviorDesigner.Runtime.BehaviorTree.StartWhenEnabled@get
tag1: BehaviorDesigner.Runtime.BehaviorTree
tag2: BehaviorDesigner.Runtime.BehaviorTree;StartWhenEnabled
tag3: BehaviorDesigner.Runtime.BehaviorTree;StartWhenEnabled
valueInputTypes: BehaviorDesigner.Runtime.BehaviorTree
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"StartWhenEnabled","parameterTypes":null,"targetType":"BehaviorDesigner.Runtime.BehaviorTree","targetTypeName":"BehaviorDesigner.Runtime.BehaviorTree","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"918f6d02-eb4f-4490-8e70-dbed7bf6bc46","$version":"A","$type":"Unity.VisualScripting.GetMember"}


sourceScriptGuids: 8d7b55c7ecdb49a4a89fa5e6f9022861
optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Start When Enabled
labelProgrammer: StartWhenEnabled (set)
haystackHuman: Behavior Tree: Set Start When Enabled
haystackProgrammer: BehaviorTree.StartWhenEnabled (set)
favoriteKey: BehaviorDesigner.Runtime.BehaviorTree.StartWhenEnabled@set
tag1: BehaviorDesigner.Runtime.BehaviorTree
tag2: BehaviorDesigner.Runtime.BehaviorTree;StartWhenEnabled
tag3: BehaviorDesigner.Runtime.BehaviorTree;StartWhenEnabled
valueInputTypes: BehaviorDesigner.Runtime.BehaviorTree|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"StartWhenEnabled","parameterTypes":null,"targetType":"BehaviorDesigner.Runtime.BehaviorTree","targetTypeName":"BehaviorDesigner.Runtime.BehaviorTree","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"b226d796-11aa-48cf-8ac4-1b0579083184","$version":"A","$type":"Unity.VisualScripting.SetMember"}


sourceScriptGuids: 8d7b55c7ecdb49a4a89fa5e6f9022861
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Asynchronous Load
labelProgrammer: AsynchronousLoad (get)
haystackHuman: Behavior Tree: Get Asynchronous Load
haystackProgrammer: BehaviorTree.AsynchronousLoad (get)
favoriteKey: BehaviorDesigner.Runtime.BehaviorTree.AsynchronousLoad@get
tag1: BehaviorDesigner.Runtime.BehaviorTree
tag2: BehaviorDesigner.Runtime.BehaviorTree;AsynchronousLoad
tag3: BehaviorDesigner.Runtime.BehaviorTree;AsynchronousLoad
valueInputTypes: BehaviorDesigner.Runtime.BehaviorTree
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"AsynchronousLoad","parameterTypes":null,"targetType":"BehaviorDesigner.Runtime.BehaviorTree","targetTypeName":"BehaviorDesigner.Runtime.BehaviorTree","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c97075d1-1ed8-470a-97af-444d5c9c49fc","$version":"A","$type":"Unity.VisualScripting.GetMember"}


sourceScriptGuids: 8d7b55c7ecdb49a4a89fa5e6f9022861
optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Asynchronous Load
labelProgrammer: AsynchronousLoad (set)
haystackHuman: Behavior Tree: Set Asynchronous Load
haystackProgrammer: BehaviorTree.AsynchronousLoad (set)
favoriteKey: BehaviorDesigner.Runtime.BehaviorTree.AsynchronousLoad@set
tag1: BehaviorDesigner.Runtime.BehaviorTree
tag2: BehaviorDesigner.Runtime.BehaviorTree;AsynchronousLoad
tag3: BehaviorDesigner.Runtime.BehaviorTree;AsynchronousLoad
valueInputTypes: BehaviorDesigner.Runtime.BehaviorTree|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"AsynchronousLoad","parameterTypes":null,"targetType":"BehaviorDesigner.Runtime.BehaviorTree","targetTypeName":"BehaviorDesigner.Runtime.BehaviorTree","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"775b2408-c830-401b-8e6f-364180644859","$version":"A","$type":"Unity.VisualScripting.SetMember"}


sourceScriptGuids: 8d7b55c7ecdb49a4a89fa5e6f9022861
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Pause When Disabled
labelProgrammer: PauseWhenDisabled (get)
haystackHuman: Behavior Tree: Get Pause When Disabled
haystackProgrammer: BehaviorTree.PauseWhenDisabled (get)
favoriteKey: BehaviorDesigner.Runtime.BehaviorTree.PauseWhenDisabled@get
tag1: BehaviorDesigner.Runtime.BehaviorTree
tag2: BehaviorDesigner.Runtime.BehaviorTree;PauseWhenDisabled
tag3: BehaviorDesigner.Runtime.BehaviorTree;PauseWhenDisabled
valueInputTypes: BehaviorDesigner.Runtime.BehaviorTree
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"PauseWhenDisabled","parameterTypes":null,"targetType":"BehaviorDesigner.Runtime.BehaviorTree","targetTypeName":"BehaviorDesigner.Runtime.BehaviorTree","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d340e654-6f67-495f-ab26-bce12a1b2def","$version":"A","$type":"Unity.VisualScripting.GetMember"}


sourceScriptGuids: 8d7b55c7ecdb49a4a89fa5e6f9022861
optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Pause When Disabled
labelProgrammer: PauseWhenDisabled (set)
haystackHuman: Behavior Tree: Set Pause When Disabled
haystackProgrammer: BehaviorTree.PauseWhenDisabled (set)
favoriteKey: BehaviorDesigner.Runtime.BehaviorTree.PauseWhenDisabled@set
tag1: BehaviorDesigner.Runtime.BehaviorTree
tag2: BehaviorDesigner.Runtime.BehaviorTree;PauseWhenDisabled
tag3: BehaviorDesigner.Runtime.BehaviorTree;PauseWhenDisabled
valueInputTypes: BehaviorDesigner.Runtime.BehaviorTree|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"PauseWhenDisabled","parameterTypes":null,"targetType":"BehaviorDesigner.Runtime.BehaviorTree","targetTypeName":"BehaviorDesigner.Runtime.BehaviorTree","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"f8ea8b0f-ca35-4fb1-a2bb-a6497412f6ba","$version":"A","$type":"Unity.VisualScripting.SetMember"}


sourceScriptGuids: 8d7b55c7ecdb49a4a89fa5e6f9022861
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Restart When Complete
labelProgrammer: RestartWhenComplete (get)
haystackHuman: Behavior Tree: Get Restart When Complete
haystackProgrammer: BehaviorTree.RestartWhenComplete (get)
favoriteKey: BehaviorDesigner.Runtime.BehaviorTree.RestartWhenComplete@get
tag1: BehaviorDesigner.Runtime.BehaviorTree
tag2: BehaviorDesigner.Runtime.BehaviorTree;RestartWhenComplete
tag3: BehaviorDesigner.Runtime.BehaviorTree;RestartWhenComplete
valueInputTypes: BehaviorDesigner.Runtime.BehaviorTree
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"RestartWhenComplete","parameterTypes":null,"targetType":"BehaviorDesigner.Runtime.BehaviorTree","targetTypeName":"BehaviorDesigner.Runtime.BehaviorTree","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a9473a69-e4bb-4870-8656-5dde453e620d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


sourceScriptGuids: 8d7b55c7ecdb49a4a89fa5e6f9022861
optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Restart When Complete
labelProgrammer: RestartWhenComplete (set)
haystackHuman: Behavior Tree: Set Restart When Complete
haystackProgrammer: BehaviorTree.RestartWhenComplete (set)
favoriteKey: BehaviorDesigner.Runtime.BehaviorTree.RestartWhenComplete@set
tag1: BehaviorDesigner.Runtime.BehaviorTree
tag2: BehaviorDesigner.Runtime.BehaviorTree;RestartWhenComplete
tag3: BehaviorDesigner.Runtime.BehaviorTree;RestartWhenComplete
valueInputTypes: BehaviorDesigner.Runtime.BehaviorTree|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"RestartWhenComplete","parameterTypes":null,"targetType":"BehaviorDesigner.Runtime.BehaviorTree","targetTypeName":"BehaviorDesigner.Runtime.BehaviorTree","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"364d29d3-27c0-4397-8d25-4b14f57aeee1","$version":"A","$type":"Unity.VisualScripting.SetMember"}


sourceScriptGuids: 8d7b55c7ecdb49a4a89fa5e6f9022861
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Log Task Changes
labelProgrammer: LogTaskChanges (get)
haystackHuman: Behavior Tree: Get Log Task Changes
haystackProgrammer: BehaviorTree.LogTaskChanges (get)
favoriteKey: BehaviorDesigner.Runtime.BehaviorTree.LogTaskChanges@get
tag1: BehaviorDesigner.Runtime.BehaviorTree
tag2: BehaviorDesigner.Runtime.BehaviorTree;LogTaskChanges
tag3: BehaviorDesigner.Runtime.BehaviorTree;LogTaskChanges
valueInputTypes: BehaviorDesigner.Runtime.BehaviorTree
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"LogTaskChanges","parameterTypes":null,"targetType":"BehaviorDesigner.Runtime.BehaviorTree","targetTypeName":"BehaviorDesigner.Runtime.BehaviorTree","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b1f8fdda-60b0-43c6-aec7-e55a2e6df014","$version":"A","$type":"Unity.VisualScripting.GetMember"}


sourceScriptGuids: 8d7b55c7ecdb49a4a89fa5e6f9022861
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tag2: BehaviorDesigner.Runtime.BehaviorTree;enabled
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labelProgrammer: enabled (set)
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haystackProgrammer: BehaviorTree.enabled (set)
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tag2: BehaviorDesigner.Runtime.BehaviorTree;enabled
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sourceScriptGuids: b23f08d2ae4cba14087c1ed36193d82b
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sourceScriptGuids: b23f08d2ae4cba14087c1ed36193d82b
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labelHuman: Find Task With Name (Task Name)
labelProgrammer: FindTaskWithName (taskName)
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haystackProgrammer: ExternalBehaviorTree.FindTaskWithName
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sourceScriptGuids: 2d6584dcb920bde41ad9b4ab957b1e50
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Behavior Selection: Get Game Object
haystackProgrammer: BehaviorSelection.gameObject (get)
favoriteKey: BehaviorDesigner.Runtime.Tactical.BehaviorSelection.gameObject@get
tag1: BehaviorDesigner.Runtime.Tactical.BehaviorSelection
tag2: BehaviorDesigner.Runtime.Tactical.BehaviorSelection;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: BehaviorDesigner.Runtime.Tactical.BehaviorSelection
valueOutputTypes: UnityEngine.GameObject
unit:
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sourceScriptGuids: 2d6584dcb920bde41ad9b4ab957b1e50
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Behavior Selection: Get Tag
haystackProgrammer: BehaviorSelection.tag (get)
favoriteKey: BehaviorDesigner.Runtime.Tactical.BehaviorSelection.tag@get
tag1: BehaviorDesigner.Runtime.Tactical.BehaviorSelection
tag2: BehaviorDesigner.Runtime.Tactical.BehaviorSelection;tag
tag3: UnityEngine.Component;tag
valueInputTypes: BehaviorDesigner.Runtime.Tactical.BehaviorSelection
valueOutputTypes: System.String
unit:
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sourceScriptGuids: 2d6584dcb920bde41ad9b4ab957b1e50
optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Behavior Selection: Set Tag
haystackProgrammer: BehaviorSelection.tag (set)
favoriteKey: BehaviorDesigner.Runtime.Tactical.BehaviorSelection.tag@set
tag1: BehaviorDesigner.Runtime.Tactical.BehaviorSelection
tag2: BehaviorDesigner.Runtime.Tactical.BehaviorSelection;tag
tag3: UnityEngine.Component;tag
valueInputTypes: BehaviorDesigner.Runtime.Tactical.BehaviorSelection|System.String
valueOutputTypes: System.String
unit:
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sourceScriptGuids: 2d6584dcb920bde41ad9b4ab957b1e50
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Behavior Selection: Get Name
haystackProgrammer: BehaviorSelection.name (get)
favoriteKey: BehaviorDesigner.Runtime.Tactical.BehaviorSelection.name@get
tag1: BehaviorDesigner.Runtime.Tactical.BehaviorSelection
tag2: BehaviorDesigner.Runtime.Tactical.BehaviorSelection;name
tag3: UnityEngine.Object;name
valueInputTypes: BehaviorDesigner.Runtime.Tactical.BehaviorSelection
valueOutputTypes: System.String
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sourceScriptGuids: 2d6584dcb920bde41ad9b4ab957b1e50
optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Behavior Selection: Set Name
haystackProgrammer: BehaviorSelection.name (set)
favoriteKey: BehaviorDesigner.Runtime.Tactical.BehaviorSelection.name@set
tag1: BehaviorDesigner.Runtime.Tactical.BehaviorSelection
tag2: BehaviorDesigner.Runtime.Tactical.BehaviorSelection;name
tag3: UnityEngine.Object;name
valueInputTypes: BehaviorDesigner.Runtime.Tactical.BehaviorSelection|System.String
valueOutputTypes: System.String
unit:
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sourceScriptGuids: 2d6584dcb920bde41ad9b4ab957b1e50
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Behavior Selection: Get Hide Flags
haystackProgrammer: BehaviorSelection.hideFlags (get)
favoriteKey: BehaviorDesigner.Runtime.Tactical.BehaviorSelection.hideFlags@get
tag1: BehaviorDesigner.Runtime.Tactical.BehaviorSelection
tag2: BehaviorDesigner.Runtime.Tactical.BehaviorSelection;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: BehaviorDesigner.Runtime.Tactical.BehaviorSelection
valueOutputTypes: UnityEngine.HideFlags
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sourceScriptGuids: 2d6584dcb920bde41ad9b4ab957b1e50
optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Behavior Selection: Set Hide Flags
haystackProgrammer: BehaviorSelection.hideFlags (set)
favoriteKey: BehaviorDesigner.Runtime.Tactical.BehaviorSelection.hideFlags@set
tag1: BehaviorDesigner.Runtime.Tactical.BehaviorSelection
tag2: BehaviorDesigner.Runtime.Tactical.BehaviorSelection;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: BehaviorDesigner.Runtime.Tactical.BehaviorSelection|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
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sourceScriptGuids: 2d6584dcb920bde41ad9b4ab957b1e50
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Agent Group
labelProgrammer: agentGroup (get)
haystackHuman: Behavior Selection: Get Agent Group
haystackProgrammer: BehaviorSelection.agentGroup (get)
favoriteKey: BehaviorDesigner.Runtime.Tactical.BehaviorSelection.agentGroup@get
tag1: BehaviorDesigner.Runtime.Tactical.BehaviorSelection
tag2: BehaviorDesigner.Runtime.Tactical.BehaviorSelection;agentGroup
tag3: BehaviorDesigner.Runtime.Tactical.BehaviorSelection;agentGroup
valueInputTypes: BehaviorDesigner.Runtime.Tactical.BehaviorSelection
valueOutputTypes: UnityEngine.GameObject
unit:
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sourceScriptGuids: 2d6584dcb920bde41ad9b4ab957b1e50
optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Agent Group
labelProgrammer: agentGroup (set)
haystackHuman: Behavior Selection: Set Agent Group
haystackProgrammer: BehaviorSelection.agentGroup (set)
favoriteKey: BehaviorDesigner.Runtime.Tactical.BehaviorSelection.agentGroup@set
tag1: BehaviorDesigner.Runtime.Tactical.BehaviorSelection
tag2: BehaviorDesigner.Runtime.Tactical.BehaviorSelection;agentGroup
tag3: BehaviorDesigner.Runtime.Tactical.BehaviorSelection;agentGroup
valueInputTypes: BehaviorDesigner.Runtime.Tactical.BehaviorSelection|UnityEngine.GameObject
valueOutputTypes: UnityEngine.GameObject
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sourceScriptGuids: 2d6584dcb920bde41ad9b4ab957b1e50
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enemy Group
labelProgrammer: enemyGroup (get)
haystackHuman: Behavior Selection: Get Enemy Group
haystackProgrammer: BehaviorSelection.enemyGroup (get)
favoriteKey: BehaviorDesigner.Runtime.Tactical.BehaviorSelection.enemyGroup@get
tag1: BehaviorDesigner.Runtime.Tactical.BehaviorSelection
tag2: BehaviorDesigner.Runtime.Tactical.BehaviorSelection;enemyGroup
tag3: BehaviorDesigner.Runtime.Tactical.BehaviorSelection;enemyGroup
valueInputTypes: BehaviorDesigner.Runtime.Tactical.BehaviorSelection
valueOutputTypes: UnityEngine.GameObject
unit:
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sourceScriptGuids: 2d6584dcb920bde41ad9b4ab957b1e50
optionType: Unity.VisualScripting.SetMemberOption
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labelHuman: Set Enemy Group
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haystackHuman: Behavior Selection: Set Enemy Group
haystackProgrammer: BehaviorSelection.enemyGroup (set)
favoriteKey: BehaviorDesigner.Runtime.Tactical.BehaviorSelection.enemyGroup@set
tag1: BehaviorDesigner.Runtime.Tactical.BehaviorSelection
tag2: BehaviorDesigner.Runtime.Tactical.BehaviorSelection;enemyGroup
tag3: BehaviorDesigner.Runtime.Tactical.BehaviorSelection;enemyGroup
valueInputTypes: BehaviorDesigner.Runtime.Tactical.BehaviorSelection|UnityEngine.GameObject
valueOutputTypes: UnityEngine.GameObject
unit:
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sourceScriptGuids: 2d6584dcb920bde41ad9b4ab957b1e50
optionType: Unity.VisualScripting.GetMemberOption
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labelHuman: Get Defend Object
labelProgrammer: defendObject (get)
haystackHuman: Behavior Selection: Get Defend Object
haystackProgrammer: BehaviorSelection.defendObject (get)
favoriteKey: BehaviorDesigner.Runtime.Tactical.BehaviorSelection.defendObject@get
tag1: BehaviorDesigner.Runtime.Tactical.BehaviorSelection
tag2: BehaviorDesigner.Runtime.Tactical.BehaviorSelection;defendObject
tag3: BehaviorDesigner.Runtime.Tactical.BehaviorSelection;defendObject
valueInputTypes: BehaviorDesigner.Runtime.Tactical.BehaviorSelection
valueOutputTypes: UnityEngine.GameObject
unit:
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sourceScriptGuids: 2d6584dcb920bde41ad9b4ab957b1e50
optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Defend Object
labelProgrammer: defendObject (set)
haystackHuman: Behavior Selection: Set Defend Object
haystackProgrammer: BehaviorSelection.defendObject (set)
favoriteKey: BehaviorDesigner.Runtime.Tactical.BehaviorSelection.defendObject@set
tag1: BehaviorDesigner.Runtime.Tactical.BehaviorSelection
tag2: BehaviorDesigner.Runtime.Tactical.BehaviorSelection;defendObject
tag3: BehaviorDesigner.Runtime.Tactical.BehaviorSelection;defendObject
valueInputTypes: BehaviorDesigner.Runtime.Tactical.BehaviorSelection|UnityEngine.GameObject
valueOutputTypes: UnityEngine.GameObject
unit:
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sourceScriptGuids: 2d6584dcb920bde41ad9b4ab957b1e50
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Description GUI Skin
labelProgrammer: descriptionGUISkin (get)
haystackHuman: Behavior Selection: Get Description GUI Skin
haystackProgrammer: BehaviorSelection.descriptionGUISkin (get)
favoriteKey: BehaviorDesigner.Runtime.Tactical.BehaviorSelection.descriptionGUISkin@get
tag1: BehaviorDesigner.Runtime.Tactical.BehaviorSelection
tag2: BehaviorDesigner.Runtime.Tactical.BehaviorSelection;descriptionGUISkin
tag3: BehaviorDesigner.Runtime.Tactical.BehaviorSelection;descriptionGUISkin
valueInputTypes: BehaviorDesigner.Runtime.Tactical.BehaviorSelection
valueOutputTypes: UnityEngine.GUISkin
unit:
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sourceScriptGuids: 2d6584dcb920bde41ad9b4ab957b1e50
optionType: Unity.VisualScripting.SetMemberOption
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labelHuman: Set Description GUI Skin
labelProgrammer: descriptionGUISkin (set)
haystackHuman: Behavior Selection: Set Description GUI Skin
haystackProgrammer: BehaviorSelection.descriptionGUISkin (set)
favoriteKey: BehaviorDesigner.Runtime.Tactical.BehaviorSelection.descriptionGUISkin@set
tag1: BehaviorDesigner.Runtime.Tactical.BehaviorSelection
tag2: BehaviorDesigner.Runtime.Tactical.BehaviorSelection;descriptionGUISkin
tag3: BehaviorDesigner.Runtime.Tactical.BehaviorSelection;descriptionGUISkin
valueInputTypes: BehaviorDesigner.Runtime.Tactical.BehaviorSelection|UnityEngine.GUISkin
valueOutputTypes: UnityEngine.GUISkin
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Invoking ()
labelProgrammer: IsInvoking ()
haystackHuman: Bullet: Is Invoking
haystackProgrammer: Bullet.IsInvoking
favoriteKey: BehaviorDesigner.Runtime.Tactical.Bullet.IsInvoking()@any
tag1: BehaviorDesigner.Runtime.Tactical.Bullet
tag2: BehaviorDesigner.Runtime.Tactical.Bullet;IsInvoking;
tag3: UnityEngine.MonoBehaviour;IsInvoking;
valueInputTypes: BehaviorDesigner.Runtime.Tactical.Bullet
valueOutputTypes: System.Boolean
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sourceScriptGuids: 41841b844a4b4a844ab97d0b2a4db12b
optionType: Unity.VisualScripting.InvokeMemberOption
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haystackProgrammer: Bullet.CancelInvoke
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tag1: BehaviorDesigner.Runtime.Tactical.Bullet
tag2: BehaviorDesigner.Runtime.Tactical.Bullet;CancelInvoke;
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optionType: Unity.VisualScripting.InvokeMemberOption
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labelHuman: Invoke (Method Name, Time)
labelProgrammer: Invoke (methodName, time)
haystackHuman: Bullet: Invoke
haystackProgrammer: Bullet.Invoke
favoriteKey: BehaviorDesigner.Runtime.Tactical.Bullet.Invoke(System.StringSystem.Single)@any
tag1: BehaviorDesigner.Runtime.Tactical.Bullet
tag2: BehaviorDesigner.Runtime.Tactical.Bullet;Invoke;System.String;System.Single
tag3: UnityEngine.MonoBehaviour;Invoke;System.String;System.Single
valueInputTypes: BehaviorDesigner.Runtime.Tactical.Bullet|System.String|System.Single
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sourceScriptGuids: 41841b844a4b4a844ab97d0b2a4db12b
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Invoke Repeating (Method Name, Time, Repeat Rate)
labelProgrammer: InvokeRepeating (methodName, time, repeatRate)
haystackHuman: Bullet: Invoke Repeating
haystackProgrammer: Bullet.InvokeRepeating
tag1: BehaviorDesigner.Runtime.Tactical.Bullet
tag2: BehaviorDesigner.Runtime.Tactical.Bullet;InvokeRepeating;System.String;System.Single;System.Single
tag3: UnityEngine.MonoBehaviour;InvokeRepeating;System.String;System.Single;System.Single
valueInputTypes: BehaviorDesigner.Runtime.Tactical.Bullet|System.String|System.Single
favoriteKey:
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labelHuman: Cancel Invoke (Method Name)
labelProgrammer: CancelInvoke (methodName)
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haystackProgrammer: Bullet.CancelInvoke
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tag1: BehaviorDesigner.Runtime.Tactical.Bullet
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Invoking (Method Name)
labelProgrammer: IsInvoking (methodName)
haystackHuman: Bullet: Is Invoking
haystackProgrammer: Bullet.IsInvoking
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tag1: BehaviorDesigner.Runtime.Tactical.Bullet
tag2: BehaviorDesigner.Runtime.Tactical.Bullet;IsInvoking;System.String
tag3: UnityEngine.MonoBehaviour;IsInvoking;System.String
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sourceScriptGuids: 41841b844a4b4a844ab97d0b2a4db12b
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Start Coroutine (Method Name)
labelProgrammer: StartCoroutine (methodName)
haystackHuman: Bullet: Start Coroutine
haystackProgrammer: Bullet.StartCoroutine
favoriteKey: BehaviorDesigner.Runtime.Tactical.Bullet.StartCoroutine(System.String)@any
tag1: BehaviorDesigner.Runtime.Tactical.Bullet
tag2: BehaviorDesigner.Runtime.Tactical.Bullet;StartCoroutine;System.String
tag3: UnityEngine.MonoBehaviour;StartCoroutine;System.String
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valueOutputTypes: UnityEngine.Coroutine
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unitType: Unity.VisualScripting.InvokeMember
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labelProgrammer: StartCoroutine (methodName, value)
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haystackProgrammer: Bullet.StartCoroutine
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tag1: BehaviorDesigner.Runtime.Tactical.Bullet
tag2: BehaviorDesigner.Runtime.Tactical.Bullet;StartCoroutine;System.String;System.Object
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labelProgrammer: enabled (get)
haystackHuman: Bullet: Get Enabled
haystackProgrammer: Bullet.enabled (get)
favoriteKey: BehaviorDesigner.Runtime.Tactical.Bullet.enabled@get
tag1: BehaviorDesigner.Runtime.Tactical.Bullet
tag2: BehaviorDesigner.Runtime.Tactical.Bullet;enabled
tag3: BehaviorDesigner.Runtime.Tactical.Bullet;enabled
valueInputTypes: BehaviorDesigner.Runtime.Tactical.Bullet
valueOutputTypes: System.Boolean
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sourceScriptGuids: 41841b844a4b4a844ab97d0b2a4db12b
optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Bullet: Set Enabled
haystackProgrammer: Bullet.enabled (set)
favoriteKey: BehaviorDesigner.Runtime.Tactical.Bullet.enabled@set
tag1: BehaviorDesigner.Runtime.Tactical.Bullet
tag2: BehaviorDesigner.Runtime.Tactical.Bullet;enabled
tag3: BehaviorDesigner.Runtime.Tactical.Bullet;enabled
valueInputTypes: BehaviorDesigner.Runtime.Tactical.Bullet|System.Boolean
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sourceScriptGuids: 41841b844a4b4a844ab97d0b2a4db12b
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Bullet: Is Active And Enabled
haystackProgrammer: Bullet.isActiveAndEnabled (get)
favoriteKey: BehaviorDesigner.Runtime.Tactical.Bullet.isActiveAndEnabled@get
tag1: BehaviorDesigner.Runtime.Tactical.Bullet
tag2: BehaviorDesigner.Runtime.Tactical.Bullet;isActiveAndEnabled
tag3: BehaviorDesigner.Runtime.Tactical.Bullet;isActiveAndEnabled
valueInputTypes: BehaviorDesigner.Runtime.Tactical.Bullet
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sourceScriptGuids: 41841b844a4b4a844ab97d0b2a4db12b
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Bullet: Get Transform
haystackProgrammer: Bullet.transform (get)
favoriteKey: BehaviorDesigner.Runtime.Tactical.Bullet.transform@get
tag1: BehaviorDesigner.Runtime.Tactical.Bullet
tag2: BehaviorDesigner.Runtime.Tactical.Bullet;transform
tag3: UnityEngine.Component;transform
valueInputTypes: BehaviorDesigner.Runtime.Tactical.Bullet
valueOutputTypes: UnityEngine.Transform
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sourceScriptGuids: 41841b844a4b4a844ab97d0b2a4db12b
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Bullet: Get Game Object
haystackProgrammer: Bullet.gameObject (get)
favoriteKey: BehaviorDesigner.Runtime.Tactical.Bullet.gameObject@get
tag1: BehaviorDesigner.Runtime.Tactical.Bullet
tag2: BehaviorDesigner.Runtime.Tactical.Bullet;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: BehaviorDesigner.Runtime.Tactical.Bullet
valueOutputTypes: UnityEngine.GameObject
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sourceScriptGuids: 41841b844a4b4a844ab97d0b2a4db12b
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Bullet: Get Tag
haystackProgrammer: Bullet.tag (get)
favoriteKey: BehaviorDesigner.Runtime.Tactical.Bullet.tag@get
tag1: BehaviorDesigner.Runtime.Tactical.Bullet
tag2: BehaviorDesigner.Runtime.Tactical.Bullet;tag
tag3: UnityEngine.Component;tag
valueInputTypes: BehaviorDesigner.Runtime.Tactical.Bullet
valueOutputTypes: System.String
unit:
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sourceScriptGuids: 41841b844a4b4a844ab97d0b2a4db12b
optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Bullet: Set Tag
haystackProgrammer: Bullet.tag (set)
favoriteKey: BehaviorDesigner.Runtime.Tactical.Bullet.tag@set
tag1: BehaviorDesigner.Runtime.Tactical.Bullet
tag2: BehaviorDesigner.Runtime.Tactical.Bullet;tag
tag3: UnityEngine.Component;tag
valueInputTypes: BehaviorDesigner.Runtime.Tactical.Bullet|System.String
valueOutputTypes: System.String
unit:
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sourceScriptGuids: 41841b844a4b4a844ab97d0b2a4db12b
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Bullet: Get Name
haystackProgrammer: Bullet.name (get)
favoriteKey: BehaviorDesigner.Runtime.Tactical.Bullet.name@get
tag1: BehaviorDesigner.Runtime.Tactical.Bullet
tag2: BehaviorDesigner.Runtime.Tactical.Bullet;name
tag3: UnityEngine.Object;name
valueInputTypes: BehaviorDesigner.Runtime.Tactical.Bullet
valueOutputTypes: System.String
unit:
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sourceScriptGuids: 41841b844a4b4a844ab97d0b2a4db12b
optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Bullet: Set Name
haystackProgrammer: Bullet.name (set)
favoriteKey: BehaviorDesigner.Runtime.Tactical.Bullet.name@set
tag1: BehaviorDesigner.Runtime.Tactical.Bullet
tag2: BehaviorDesigner.Runtime.Tactical.Bullet;name
tag3: UnityEngine.Object;name
valueInputTypes: BehaviorDesigner.Runtime.Tactical.Bullet|System.String
valueOutputTypes: System.String
unit:
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sourceScriptGuids: 41841b844a4b4a844ab97d0b2a4db12b
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Bullet: Get Hide Flags
haystackProgrammer: Bullet.hideFlags (get)
favoriteKey: BehaviorDesigner.Runtime.Tactical.Bullet.hideFlags@get
tag1: BehaviorDesigner.Runtime.Tactical.Bullet
tag2: BehaviorDesigner.Runtime.Tactical.Bullet;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: BehaviorDesigner.Runtime.Tactical.Bullet
valueOutputTypes: UnityEngine.HideFlags
unit:
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sourceScriptGuids: 41841b844a4b4a844ab97d0b2a4db12b
optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Bullet: Set Hide Flags
haystackProgrammer: Bullet.hideFlags (set)
favoriteKey: BehaviorDesigner.Runtime.Tactical.Bullet.hideFlags@set
tag1: BehaviorDesigner.Runtime.Tactical.Bullet
tag2: BehaviorDesigner.Runtime.Tactical.Bullet;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: BehaviorDesigner.Runtime.Tactical.Bullet|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
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sourceScriptGuids: 41841b844a4b4a844ab97d0b2a4db12b
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Speed
labelProgrammer: speed (get)
haystackHuman: Bullet: Get Speed
haystackProgrammer: Bullet.speed (get)
favoriteKey: BehaviorDesigner.Runtime.Tactical.Bullet.speed@get
tag1: BehaviorDesigner.Runtime.Tactical.Bullet
tag2: BehaviorDesigner.Runtime.Tactical.Bullet;speed
tag3: BehaviorDesigner.Runtime.Tactical.Bullet;speed
valueInputTypes: BehaviorDesigner.Runtime.Tactical.Bullet
valueOutputTypes: System.Single
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sourceScriptGuids: 41841b844a4b4a844ab97d0b2a4db12b
optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Speed
labelProgrammer: speed (set)
haystackHuman: Bullet: Set Speed
haystackProgrammer: Bullet.speed (set)
favoriteKey: BehaviorDesigner.Runtime.Tactical.Bullet.speed@set
tag1: BehaviorDesigner.Runtime.Tactical.Bullet
tag2: BehaviorDesigner.Runtime.Tactical.Bullet;speed
tag3: BehaviorDesigner.Runtime.Tactical.Bullet;speed
valueInputTypes: BehaviorDesigner.Runtime.Tactical.Bullet|System.Single
valueOutputTypes: System.Single
unit:
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sourceScriptGuids: 41841b844a4b4a844ab97d0b2a4db12b
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Damage Amount
labelProgrammer: damageAmount (get)
haystackHuman: Bullet: Get Damage Amount
haystackProgrammer: Bullet.damageAmount (get)
favoriteKey: BehaviorDesigner.Runtime.Tactical.Bullet.damageAmount@get
tag1: BehaviorDesigner.Runtime.Tactical.Bullet
tag2: BehaviorDesigner.Runtime.Tactical.Bullet;damageAmount
tag3: BehaviorDesigner.Runtime.Tactical.Bullet;damageAmount
valueInputTypes: BehaviorDesigner.Runtime.Tactical.Bullet
valueOutputTypes: System.Single
unit:
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sourceScriptGuids: 41841b844a4b4a844ab97d0b2a4db12b
optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Damage Amount
labelProgrammer: damageAmount (set)
haystackHuman: Bullet: Set Damage Amount
haystackProgrammer: Bullet.damageAmount (set)
favoriteKey: BehaviorDesigner.Runtime.Tactical.Bullet.damageAmount@set
tag1: BehaviorDesigner.Runtime.Tactical.Bullet
tag2: BehaviorDesigner.Runtime.Tactical.Bullet;damageAmount
tag3: BehaviorDesigner.Runtime.Tactical.Bullet;damageAmount
valueInputTypes: BehaviorDesigner.Runtime.Tactical.Bullet|System.Single
valueOutputTypes: System.Single
unit:
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sourceScriptGuids: 41841b844a4b4a844ab97d0b2a4db12b
optionType: Unity.VisualScripting.GetMemberOption
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labelHuman: Get Self Destruct Time
labelProgrammer: selfDestructTime (get)
haystackHuman: Bullet: Get Self Destruct Time
haystackProgrammer: Bullet.selfDestructTime (get)
favoriteKey: BehaviorDesigner.Runtime.Tactical.Bullet.selfDestructTime@get
tag1: BehaviorDesigner.Runtime.Tactical.Bullet
tag2: BehaviorDesigner.Runtime.Tactical.Bullet;selfDestructTime
tag3: BehaviorDesigner.Runtime.Tactical.Bullet;selfDestructTime
valueInputTypes: BehaviorDesigner.Runtime.Tactical.Bullet
valueOutputTypes: System.Single
unit:
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sourceScriptGuids: 41841b844a4b4a844ab97d0b2a4db12b
optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Self Destruct Time
labelProgrammer: selfDestructTime (set)
haystackHuman: Bullet: Set Self Destruct Time
haystackProgrammer: Bullet.selfDestructTime (set)
favoriteKey: BehaviorDesigner.Runtime.Tactical.Bullet.selfDestructTime@set
tag1: BehaviorDesigner.Runtime.Tactical.Bullet
tag2: BehaviorDesigner.Runtime.Tactical.Bullet;selfDestructTime
tag3: BehaviorDesigner.Runtime.Tactical.Bullet;selfDestructTime
valueInputTypes: BehaviorDesigner.Runtime.Tactical.Bullet|System.Single
valueOutputTypes: System.Single
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sourceScriptGuids: b9f61098c50242b47a1bf14d304ba3d1
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Damage (Amount)
labelProgrammer: Damage (amount)
haystackHuman: Health: Damage
haystackProgrammer: Health.Damage
favoriteKey: BehaviorDesigner.Runtime.Tactical.Health.Damage(System.Single)@any
tag1: BehaviorDesigner.Runtime.Tactical.Health
tag2: BehaviorDesigner.Runtime.Tactical.Health;Damage;System.Single
tag3: BehaviorDesigner.Runtime.Tactical.Health;Damage;System.Single
valueInputTypes: BehaviorDesigner.Runtime.Tactical.Health|System.Single
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sourceScriptGuids: b9f61098c50242b47a1bf14d304ba3d1
optionType: Unity.VisualScripting.InvokeMemberOption
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labelHuman: Is Alive ()
labelProgrammer: IsAlive ()
haystackHuman: Health: Is Alive
haystackProgrammer: Health.IsAlive
favoriteKey: BehaviorDesigner.Runtime.Tactical.Health.IsAlive()@any
tag1: BehaviorDesigner.Runtime.Tactical.Health
tag2: BehaviorDesigner.Runtime.Tactical.Health;IsAlive;
tag3: BehaviorDesigner.Runtime.Tactical.Health;IsAlive;
valueInputTypes: BehaviorDesigner.Runtime.Tactical.Health
valueOutputTypes: System.Boolean
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sourceScriptGuids: b9f61098c50242b47a1bf14d304ba3d1
optionType: Unity.VisualScripting.InvokeMemberOption
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labelHuman: Reset Health ()
labelProgrammer: ResetHealth ()
haystackHuman: Health: Reset Health
haystackProgrammer: Health.ResetHealth
favoriteKey: BehaviorDesigner.Runtime.Tactical.Health.ResetHealth()@any
tag1: BehaviorDesigner.Runtime.Tactical.Health
tag2: BehaviorDesigner.Runtime.Tactical.Health;ResetHealth;
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valueInputTypes: BehaviorDesigner.Runtime.Tactical.Health
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sourceScriptGuids: b9f61098c50242b47a1bf14d304ba3d1
optionType: Unity.VisualScripting.InvokeMemberOption
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labelHuman: Is Invoking ()
labelProgrammer: IsInvoking ()
haystackHuman: Health: Is Invoking
haystackProgrammer: Health.IsInvoking
favoriteKey: BehaviorDesigner.Runtime.Tactical.Health.IsInvoking()@any
tag1: BehaviorDesigner.Runtime.Tactical.Health
tag2: BehaviorDesigner.Runtime.Tactical.Health;IsInvoking;
tag3: UnityEngine.MonoBehaviour;IsInvoking;
valueInputTypes: BehaviorDesigner.Runtime.Tactical.Health
valueOutputTypes: System.Boolean
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sourceScriptGuids: b9f61098c50242b47a1bf14d304ba3d1
optionType: Unity.VisualScripting.InvokeMemberOption
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labelHuman: Cancel Invoke ()
labelProgrammer: CancelInvoke ()
haystackHuman: Health: Cancel Invoke
haystackProgrammer: Health.CancelInvoke
favoriteKey: BehaviorDesigner.Runtime.Tactical.Health.CancelInvoke()@any
tag1: BehaviorDesigner.Runtime.Tactical.Health
tag2: BehaviorDesigner.Runtime.Tactical.Health;CancelInvoke;
tag3: UnityEngine.MonoBehaviour;CancelInvoke;
valueInputTypes: BehaviorDesigner.Runtime.Tactical.Health
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sourceScriptGuids: b9f61098c50242b47a1bf14d304ba3d1
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Invoke (Method Name, Time)
labelProgrammer: Invoke (methodName, time)
haystackHuman: Health: Invoke
haystackProgrammer: Health.Invoke
favoriteKey: BehaviorDesigner.Runtime.Tactical.Health.Invoke(System.StringSystem.Single)@any
tag1: BehaviorDesigner.Runtime.Tactical.Health
tag2: BehaviorDesigner.Runtime.Tactical.Health;Invoke;System.String;System.Single
tag3: UnityEngine.MonoBehaviour;Invoke;System.String;System.Single
valueInputTypes: BehaviorDesigner.Runtime.Tactical.Health|System.String|System.Single
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sourceScriptGuids: b9f61098c50242b47a1bf14d304ba3d1
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Invoke Repeating (Method Name, Time, Repeat Rate)
labelProgrammer: InvokeRepeating (methodName, time, repeatRate)
haystackHuman: Health: Invoke Repeating
haystackProgrammer: Health.InvokeRepeating
tag1: BehaviorDesigner.Runtime.Tactical.Health
tag2: BehaviorDesigner.Runtime.Tactical.Health;InvokeRepeating;System.String;System.Single;System.Single
tag3: UnityEngine.MonoBehaviour;InvokeRepeating;System.String;System.Single;System.Single
valueInputTypes: BehaviorDesigner.Runtime.Tactical.Health|System.String|System.Single
favoriteKey:
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