# UnitOptionRow

optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Parent (T)
labelProgrammer: GetComponentsInParent (t)
haystackHuman: Nav Mesh Obstacle: Get Components In Parent
haystackProgrammer: NavMeshObstacle.GetComponentsInParent
favoriteKey: UnityEngine.AI.NavMeshObstacle.GetComponentsInParent(System.Type)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;GetComponentsInParent;System.Type
tag3: UnityEngine.Component;GetComponentsInParent;System.Type
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.Type
valueOutputTypes: UnityEngine.Component[]
unit:
{"chainable":false,"parameterNames":["t"],"member":{"name":"GetComponentsInParent","parameterTypes":["System.Type"],"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"%t":null},"position":{"x":0.0,"y":0.0},"guid":"9af5e007-e458-422a-915b-7f0408063fff","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components (Type)
labelProgrammer: GetComponents (type)
haystackHuman: Nav Mesh Obstacle: Get Components
haystackProgrammer: NavMeshObstacle.GetComponents
favoriteKey: UnityEngine.AI.NavMeshObstacle.GetComponents(System.Type)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;GetComponents;System.Type
tag3: UnityEngine.Component;GetComponents;System.Type
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.Type
valueOutputTypes: UnityEngine.Component[]
unit:
{"chainable":false,"parameterNames":["type"],"member":{"name":"GetComponents","parameterTypes":["System.Type"],"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"%type":null},"position":{"x":0.0,"y":0.0},"guid":"d233fbcb-a31b-44ee-9a8f-a239e66e1b74","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components (Type, Results)
labelProgrammer: GetComponents (type, results)
haystackHuman: Nav Mesh Obstacle: Get Components
haystackProgrammer: NavMeshObstacle.GetComponents
tag1: UnityEngine.AI.NavMeshObstacle
favoriteKey:
UnityEngine.AI.NavMeshObstacle.GetComponents(System.TypeSystem.Collections.Generic.List`1[[UnityEngine.Component, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.AI.NavMeshObstacle;GetComponents;System.Type;System.Collections.Generic.List`1[[UnityEngine.Component, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Component;GetComponents;System.Type;System.Collections.Generic.List`1[[UnityEngine.Component, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"parameterNames":["type","results"],"member":{"name":"GetComponents","parameterTypes":["System.Type","System.Collections.Generic.List`1[[UnityEngine.Component, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"%type":null},"position":{"x":0.0,"y":0.0},"guid":"c13cd878-492d-4e4e-9da1-8c2dfcc4ead6","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.AI.NavMeshObstacle|System.Type|System.Collections.Generic.List`1[[UnityEngine.Component, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Compare Tag (Tag)
labelProgrammer: CompareTag (tag)
haystackHuman: Nav Mesh Obstacle: Compare Tag
haystackProgrammer: NavMeshObstacle.CompareTag
favoriteKey: UnityEngine.AI.NavMeshObstacle.CompareTag(System.String)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;CompareTag;System.String
tag3: UnityEngine.Component;CompareTag;System.String
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.String
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["tag"],"member":{"name":"CompareTag","parameterTypes":["System.String"],"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"%tag":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"e816d856-31dd-457e-aa01-a689f8833858","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send Message Upwards (Method Name, Value, Options)
labelProgrammer: SendMessageUpwards (methodName, value, options)
haystackHuman: Nav Mesh Obstacle: Send Message Upwards
haystackProgrammer: NavMeshObstacle.SendMessageUpwards
tag1: UnityEngine.AI.NavMeshObstacle
tag3: UnityEngine.Component;SendMessageUpwards;System.String;System.Object;UnityEngine.SendMessageOptions
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.String|System.Object|UnityEngine.SendMessageOptions
favoriteKey:
UnityEngine.AI.NavMeshObstacle.SendMessageUpwards(System.StringSystem.ObjectUnityEngine.SendMessageOptions)@any

tag2:
UnityEngine.AI.NavMeshObstacle;SendMessageUpwards;System.String;System.Object;UnityEngine.SendMessageOptions

unit:
{"chainable":false,"parameterNames":["methodName","value","options"],"member":{"name":"SendMessageUpwards","parameterTypes":["System.String","System.Object","UnityEngine.SendMessageOptions"],"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"},"%options":{"$content":"RequireReceiver","$type":"UnityEngine.SendMessageOptions"}},"position":{"x":0.0,"y":0.0},"guid":"801c87f1-9ba2-4751-b6dc-7e0cf1615cee","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send Message Upwards (Method Name, Value)
labelProgrammer: SendMessageUpwards (methodName, value)
haystackHuman: Nav Mesh Obstacle: Send Message Upwards
haystackProgrammer: NavMeshObstacle.SendMessageUpwards
favoriteKey: UnityEngine.AI.NavMeshObstacle.SendMessageUpwards(System.StringSystem.Object)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;SendMessageUpwards;System.String;System.Object
tag3: UnityEngine.Component;SendMessageUpwards;System.String;System.Object
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.String|System.Object
unit:
{"chainable":false,"parameterNames":["methodName","value"],"member":{"name":"SendMessageUpwards","parameterTypes":["System.String","System.Object"],"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"1803d342-8a74-4c7e-ba5d-4bfee6c666fe","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send Message Upwards (Method Name)
labelProgrammer: SendMessageUpwards (methodName)
haystackHuman: Nav Mesh Obstacle: Send Message Upwards
haystackProgrammer: NavMeshObstacle.SendMessageUpwards
favoriteKey: UnityEngine.AI.NavMeshObstacle.SendMessageUpwards(System.String)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;SendMessageUpwards;System.String
tag3: UnityEngine.Component;SendMessageUpwards;System.String
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.String
unit:
{"chainable":false,"parameterNames":["methodName"],"member":{"name":"SendMessageUpwards","parameterTypes":["System.String"],"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"9abff96f-2bd9-45ce-8845-249ac6462f28","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send Message Upwards (Method Name, Options)
labelProgrammer: SendMessageUpwards (methodName, options)
haystackHuman: Nav Mesh Obstacle: Send Message Upwards
haystackProgrammer: NavMeshObstacle.SendMessageUpwards
favoriteKey: UnityEngine.AI.NavMeshObstacle.SendMessageUpwards(System.StringUnityEngine.SendMessageOptions)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;SendMessageUpwards;System.String;UnityEngine.SendMessageOptions
tag3: UnityEngine.Component;SendMessageUpwards;System.String;UnityEngine.SendMessageOptions
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.String|UnityEngine.SendMessageOptions
unit:
{"chainable":false,"parameterNames":["methodName","options"],"member":{"name":"SendMessageUpwards","parameterTypes":["System.String","UnityEngine.SendMessageOptions"],"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"},"%options":{"$content":"RequireReceiver","$type":"UnityEngine.SendMessageOptions"}},"position":{"x":0.0,"y":0.0},"guid":"27f141e4-edb1-4981-a8a5-f347748105c2","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send Message (Method Name, Value)
labelProgrammer: SendMessage (methodName, value)
haystackHuman: Nav Mesh Obstacle: Send Message
haystackProgrammer: NavMeshObstacle.SendMessage
favoriteKey: UnityEngine.AI.NavMeshObstacle.SendMessage(System.StringSystem.Object)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;SendMessage;System.String;System.Object
tag3: UnityEngine.Component;SendMessage;System.String;System.Object
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.String|System.Object
unit:
{"chainable":false,"parameterNames":["methodName","value"],"member":{"name":"SendMessage","parameterTypes":["System.String","System.Object"],"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"6a4a962d-9852-4380-b5b5-7cbbd9834d8a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send Message (Method Name)
labelProgrammer: SendMessage (methodName)
haystackHuman: Nav Mesh Obstacle: Send Message
haystackProgrammer: NavMeshObstacle.SendMessage
favoriteKey: UnityEngine.AI.NavMeshObstacle.SendMessage(System.String)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;SendMessage;System.String
tag3: UnityEngine.Component;SendMessage;System.String
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.String
unit:
{"chainable":false,"parameterNames":["methodName"],"member":{"name":"SendMessage","parameterTypes":["System.String"],"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"7837f1d7-6103-47fc-be70-23950d1f41a1","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send Message (Method Name, Value, Options)
labelProgrammer: SendMessage (methodName, value, options)
haystackHuman: Nav Mesh Obstacle: Send Message
haystackProgrammer: NavMeshObstacle.SendMessage
tag1: UnityEngine.AI.NavMeshObstacle
tag3: UnityEngine.Component;SendMessage;System.String;System.Object;UnityEngine.SendMessageOptions
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.String|System.Object|UnityEngine.SendMessageOptions
favoriteKey:
UnityEngine.AI.NavMeshObstacle.SendMessage(System.StringSystem.ObjectUnityEngine.SendMessageOptions)@any

tag2:
UnityEngine.AI.NavMeshObstacle;SendMessage;System.String;System.Object;UnityEngine.SendMessageOptions

unit:
{"chainable":false,"parameterNames":["methodName","value","options"],"member":{"name":"SendMessage","parameterTypes":["System.String","System.Object","UnityEngine.SendMessageOptions"],"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"},"%options":{"$content":"RequireReceiver","$type":"UnityEngine.SendMessageOptions"}},"position":{"x":0.0,"y":0.0},"guid":"581f6269-112a-437c-ad27-bc9e86495757","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send Message (Method Name, Options)
labelProgrammer: SendMessage (methodName, options)
haystackHuman: Nav Mesh Obstacle: Send Message
haystackProgrammer: NavMeshObstacle.SendMessage
favoriteKey: UnityEngine.AI.NavMeshObstacle.SendMessage(System.StringUnityEngine.SendMessageOptions)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;SendMessage;System.String;UnityEngine.SendMessageOptions
tag3: UnityEngine.Component;SendMessage;System.String;UnityEngine.SendMessageOptions
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.String|UnityEngine.SendMessageOptions
unit:
{"chainable":false,"parameterNames":["methodName","options"],"member":{"name":"SendMessage","parameterTypes":["System.String","UnityEngine.SendMessageOptions"],"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"},"%options":{"$content":"RequireReceiver","$type":"UnityEngine.SendMessageOptions"}},"position":{"x":0.0,"y":0.0},"guid":"bae6d034-6403-4d6a-ac22-3c80e69bb21a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Broadcast Message (Method Name, Parameter, Options)
labelProgrammer: BroadcastMessage (methodName, parameter, options)
haystackHuman: Nav Mesh Obstacle: Broadcast Message
haystackProgrammer: NavMeshObstacle.BroadcastMessage
tag1: UnityEngine.AI.NavMeshObstacle
tag3: UnityEngine.Component;BroadcastMessage;System.String;System.Object;UnityEngine.SendMessageOptions
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.String|System.Object|UnityEngine.SendMessageOptions
favoriteKey:
UnityEngine.AI.NavMeshObstacle.BroadcastMessage(System.StringSystem.ObjectUnityEngine.SendMessageOptions)@any

tag2:
UnityEngine.AI.NavMeshObstacle;BroadcastMessage;System.String;System.Object;UnityEngine.SendMessageOptions

unit:
{"chainable":false,"parameterNames":["methodName","parameter","options"],"member":{"name":"BroadcastMessage","parameterTypes":["System.String","System.Object","UnityEngine.SendMessageOptions"],"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"},"%options":{"$content":"RequireReceiver","$type":"UnityEngine.SendMessageOptions"}},"position":{"x":0.0,"y":0.0},"guid":"091e0e0c-f1ff-4a09-b85f-9460271c442d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Broadcast Message (Method Name, Parameter)
labelProgrammer: BroadcastMessage (methodName, parameter)
haystackHuman: Nav Mesh Obstacle: Broadcast Message
haystackProgrammer: NavMeshObstacle.BroadcastMessage
favoriteKey: UnityEngine.AI.NavMeshObstacle.BroadcastMessage(System.StringSystem.Object)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;BroadcastMessage;System.String;System.Object
tag3: UnityEngine.Component;BroadcastMessage;System.String;System.Object
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.String|System.Object
unit:
{"chainable":false,"parameterNames":["methodName","parameter"],"member":{"name":"BroadcastMessage","parameterTypes":["System.String","System.Object"],"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"2e6ec791-63b6-4cda-bb8d-efa8eb42fd23","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Broadcast Message (Method Name)
labelProgrammer: BroadcastMessage (methodName)
haystackHuman: Nav Mesh Obstacle: Broadcast Message
haystackProgrammer: NavMeshObstacle.BroadcastMessage
favoriteKey: UnityEngine.AI.NavMeshObstacle.BroadcastMessage(System.String)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;BroadcastMessage;System.String
tag3: UnityEngine.Component;BroadcastMessage;System.String
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.String
unit:
{"chainable":false,"parameterNames":["methodName"],"member":{"name":"BroadcastMessage","parameterTypes":["System.String"],"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"c07fe7aa-ae2b-46e7-abab-9152fbf381f4","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Broadcast Message (Method Name, Options)
labelProgrammer: BroadcastMessage (methodName, options)
haystackHuman: Nav Mesh Obstacle: Broadcast Message
haystackProgrammer: NavMeshObstacle.BroadcastMessage
favoriteKey: UnityEngine.AI.NavMeshObstacle.BroadcastMessage(System.StringUnityEngine.SendMessageOptions)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;BroadcastMessage;System.String;UnityEngine.SendMessageOptions
tag3: UnityEngine.Component;BroadcastMessage;System.String;UnityEngine.SendMessageOptions
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.String|UnityEngine.SendMessageOptions
unit:
{"chainable":false,"parameterNames":["methodName","options"],"member":{"name":"BroadcastMessage","parameterTypes":["System.String","UnityEngine.SendMessageOptions"],"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"},"%options":{"$content":"RequireReceiver","$type":"UnityEngine.SendMessageOptions"}},"position":{"x":0.0,"y":0.0},"guid":"a377aaf6-2ec3-41f8-95ac-cf6aa20d9d9a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Instance ID ()
labelProgrammer: GetInstanceID ()
haystackHuman: Nav Mesh Obstacle: Get Instance ID
haystackProgrammer: NavMeshObstacle.GetInstanceID
favoriteKey: UnityEngine.AI.NavMeshObstacle.GetInstanceID()@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;GetInstanceID;
tag3: UnityEngine.Object;GetInstanceID;
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: System.Int32
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetInstanceID","parameterTypes":[],"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f2980315-2bdc-449c-ad80-f8190c0ce435","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Nav Mesh Obstacle: Get Hash Code
haystackProgrammer: NavMeshObstacle.GetHashCode
favoriteKey: UnityEngine.AI.NavMeshObstacle.GetHashCode()@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;GetHashCode;
tag3: UnityEngine.Object;GetHashCode;
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: System.Int32
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetHashCode","parameterTypes":[],"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"db55e725-2ae9-49c5-bcce-7ab37cc4d3f0","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Other)
labelProgrammer: Equals (other)
haystackHuman: Nav Mesh Obstacle: Equals
haystackProgrammer: NavMeshObstacle.Equals
favoriteKey: UnityEngine.AI.NavMeshObstacle.Equals(System.Object)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;Equals;System.Object
tag3: UnityEngine.Object;Equals;System.Object
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["other"],"member":{"name":"Equals","parameterTypes":["System.Object"],"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"afc34cdc-f90d-4a22-8d6a-f93df5f3b4d7","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation)
labelProgrammer: Instantiate (original, position, rotation)
haystackHuman: Nav Mesh Obstacle: Instantiate
haystackProgrammer: NavMeshObstacle.Instantiate
tag1: UnityEngine.AI.NavMeshObstacle
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion
valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.AI.NavMeshObstacle.Instantiate(UnityEngine.ObjectUnityEngine.Vector3UnityEngine.Quaternion)@any

tag2:
UnityEngine.AI.NavMeshObstacle;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion

unit:
{"chainable":false,"parameterNames":["original","position","rotation"],"member":{"name":"Instantiate","parameterTypes":["UnityEngine.Object","UnityEngine.Vector3","UnityEngine.Quaternion"],"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"%original":null,"%position":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"bae36272-e87d-4cb6-872d-c29222bb7110","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation, Parent)
labelProgrammer: Instantiate (original, position, rotation, parent)
haystackHuman: Nav Mesh Obstacle: Instantiate
haystackProgrammer: NavMeshObstacle.Instantiate
tag1: UnityEngine.AI.NavMeshObstacle
valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion|UnityEngine.Transform
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.AI.NavMeshObstacle.Instantiate(UnityEngine.ObjectUnityEngine.Vector3UnityEngine.QuaternionUnityEngine.Transform)@any

tag2:
UnityEngine.AI.NavMeshObstacle;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion;UnityEngine.Transform

tag3:
UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion;UnityEngine.Transform

unit:
{"chainable":false,"parameterNames":["original","position","rotation","parent"],"member":{"name":"Instantiate","parameterTypes":["UnityEngine.Object","UnityEngine.Vector3","UnityEngine.Quaternion","UnityEngine.Transform"],"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"%original":null,"%position":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%parent":null},"position":{"x":0.0,"y":0.0},"guid":"9d5d07b0-9768-4bef-a2d2-9f4065206013","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original)
labelProgrammer: Instantiate (original)
haystackHuman: Nav Mesh Obstacle: Instantiate
haystackProgrammer: NavMeshObstacle.Instantiate
favoriteKey: UnityEngine.AI.NavMeshObstacle.Instantiate(UnityEngine.Object)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;Instantiate;UnityEngine.Object
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object
valueInputTypes: UnityEngine.Object
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent)
labelProgrammer: Instantiate (original, parent)
haystackHuman: Nav Mesh Obstacle: Instantiate
haystackProgrammer: NavMeshObstacle.Instantiate
favoriteKey: UnityEngine.AI.NavMeshObstacle.Instantiate(UnityEngine.ObjectUnityEngine.Transform)@any
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tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Transform
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valueOutputTypes: UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent, Instantiate In World Space)
labelProgrammer: Instantiate (original, parent, instantiateInWorldSpace)
haystackHuman: Nav Mesh Obstacle: Instantiate
haystackProgrammer: NavMeshObstacle.Instantiate
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;Instantiate;UnityEngine.Object;UnityEngine.Transform;System.Boolean
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Transform;System.Boolean
valueInputTypes: UnityEngine.Object|UnityEngine.Transform|System.Boolean
valueOutputTypes: UnityEngine.Object
favoriteKey:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj, T)
labelProgrammer: Destroy (obj, t)
haystackHuman: Nav Mesh Obstacle: Destroy
haystackProgrammer: NavMeshObstacle.Destroy
favoriteKey: UnityEngine.AI.NavMeshObstacle.Destroy(UnityEngine.ObjectSystem.Single)@any
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tag2: UnityEngine.AI.NavMeshObstacle;Destroy;UnityEngine.Object;System.Single
tag3: UnityEngine.Object;Destroy;UnityEngine.Object;System.Single
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj)
labelProgrammer: Destroy (obj)
haystackHuman: Nav Mesh Obstacle: Destroy
haystackProgrammer: NavMeshObstacle.Destroy
favoriteKey: UnityEngine.AI.NavMeshObstacle.Destroy(UnityEngine.Object)@any
tag1: UnityEngine.AI.NavMeshObstacle
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tag3: UnityEngine.Object;Destroy;UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj, Allow Destroying Assets)
labelProgrammer: DestroyImmediate (obj, allowDestroyingAssets)
haystackHuman: Nav Mesh Obstacle: Destroy Immediate
haystackProgrammer: NavMeshObstacle.DestroyImmediate
favoriteKey: UnityEngine.AI.NavMeshObstacle.DestroyImmediate(UnityEngine.ObjectSystem.Boolean)@any
tag1: UnityEngine.AI.NavMeshObstacle
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tag3: UnityEngine.Object;DestroyImmediate;UnityEngine.Object;System.Boolean
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj)
labelProgrammer: DestroyImmediate (obj)
haystackHuman: Nav Mesh Obstacle: Destroy Immediate
haystackProgrammer: NavMeshObstacle.DestroyImmediate
favoriteKey: UnityEngine.AI.NavMeshObstacle.DestroyImmediate(UnityEngine.Object)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;DestroyImmediate;UnityEngine.Object
tag3: UnityEngine.Object;DestroyImmediate;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type, Sort Mode)
labelProgrammer: FindObjectsByType (type, sortMode)
haystackHuman: Nav Mesh Obstacle: Find Objects By Type
haystackProgrammer: NavMeshObstacle.FindObjectsByType
favoriteKey: UnityEngine.AI.NavMeshObstacle.FindObjectsByType(System.TypeUnityEngine.FindObjectsSortMode)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;FindObjectsByType;System.Type;UnityEngine.FindObjectsSortMode
tag3: UnityEngine.Object;FindObjectsByType;System.Type;UnityEngine.FindObjectsSortMode
valueInputTypes: System.Type|UnityEngine.FindObjectsSortMode
valueOutputTypes: UnityEngine.Object[]
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type, Find Objects Inactive, Sort Mode)
labelProgrammer: FindObjectsByType (type, findObjectsInactive, sortMode)
haystackHuman: Nav Mesh Obstacle: Find Objects By Type
haystackProgrammer: NavMeshObstacle.FindObjectsByType
tag1: UnityEngine.AI.NavMeshObstacle
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive|UnityEngine.FindObjectsSortMode
valueOutputTypes: UnityEngine.Object[]
favoriteKey:
UnityEngine.AI.NavMeshObstacle.FindObjectsByType(System.TypeUnityEngine.FindObjectsInactiveUnityEngine.FindObjectsSortMode)@any

tag2:
UnityEngine.AI.NavMeshObstacle;FindObjectsByType;System.Type;UnityEngine.FindObjectsInactive;UnityEngine.FindObjectsSortMode

tag3:
UnityEngine.Object;FindObjectsByType;System.Type;UnityEngine.FindObjectsInactive;UnityEngine.FindObjectsSortMode

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
haystackHuman: Nav Mesh Obstacle: Dont Destroy On Load
haystackProgrammer: NavMeshObstacle.DontDestroyOnLoad
favoriteKey: UnityEngine.AI.NavMeshObstacle.DontDestroyOnLoad(UnityEngine.Object)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;DontDestroyOnLoad;UnityEngine.Object
tag3: UnityEngine.Object;DontDestroyOnLoad;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type)
labelProgrammer: FindFirstObjectByType (type)
haystackHuman: Nav Mesh Obstacle: Find First Object By Type
haystackProgrammer: NavMeshObstacle.FindFirstObjectByType
favoriteKey: UnityEngine.AI.NavMeshObstacle.FindFirstObjectByType(System.Type)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;FindFirstObjectByType;System.Type
tag3: UnityEngine.Object;FindFirstObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type)
labelProgrammer: FindAnyObjectByType (type)
haystackHuman: Nav Mesh Obstacle: Find Any Object By Type
haystackProgrammer: NavMeshObstacle.FindAnyObjectByType
favoriteKey: UnityEngine.AI.NavMeshObstacle.FindAnyObjectByType(System.Type)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;FindAnyObjectByType;System.Type
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindFirstObjectByType (type, findObjectsInactive)
haystackHuman: Nav Mesh Obstacle: Find First Object By Type
haystackProgrammer: NavMeshObstacle.FindFirstObjectByType
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive
tag3: UnityEngine.Object;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.AI.NavMeshObstacle.FindFirstObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
haystackHuman: Nav Mesh Obstacle: Find Any Object By Type
haystackProgrammer: NavMeshObstacle.FindAnyObjectByType
favoriteKey: UnityEngine.AI.NavMeshObstacle.FindAnyObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any
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valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Nav Mesh Obstacle: To String
haystackProgrammer: NavMeshObstacle.ToString
favoriteKey: UnityEngine.AI.NavMeshObstacle.ToString()@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;ToString;
tag3: UnityEngine.Object;ToString;
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Nav Mesh Obstacle: Equals
haystackProgrammer: NavMeshObstacle.Equals
favoriteKey: UnityEngine.AI.NavMeshObstacle.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Nav Mesh Obstacle: Get Type
haystackProgrammer: NavMeshObstacle.GetType
favoriteKey: UnityEngine.AI.NavMeshObstacle.GetType()@any
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tag2: UnityEngine.AI.NavMeshObstacle;GetType;
tag3: System.Object;GetType;
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valueOutputTypes: System.Type
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Nav Mesh Obstacle: Reference Equals
haystackProgrammer: NavMeshObstacle.ReferenceEquals
favoriteKey: UnityEngine.AI.NavMeshObstacle.ReferenceEquals(System.ObjectSystem.Object)@any
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tag2: UnityEngine.AI.NavMeshObstacle;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Height
labelProgrammer: height (get)
haystackHuman: Nav Mesh Obstacle: Get Height
haystackProgrammer: NavMeshObstacle.height (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.height@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;height
tag3: UnityEngine.AI.NavMeshObstacle;height
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Height
labelProgrammer: height (set)
haystackHuman: Nav Mesh Obstacle: Set Height
haystackProgrammer: NavMeshObstacle.height (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.height@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;height
tag3: UnityEngine.AI.NavMeshObstacle;height
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.Single
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Radius
labelProgrammer: radius (get)
haystackHuman: Nav Mesh Obstacle: Get Radius
haystackProgrammer: NavMeshObstacle.radius (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.radius@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;radius
tag3: UnityEngine.AI.NavMeshObstacle;radius
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Radius
labelProgrammer: radius (set)
haystackHuman: Nav Mesh Obstacle: Set Radius
haystackProgrammer: NavMeshObstacle.radius (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.radius@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;radius
tag3: UnityEngine.AI.NavMeshObstacle;radius
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.Single
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Velocity
labelProgrammer: velocity (get)
haystackHuman: Nav Mesh Obstacle: Get Velocity
haystackProgrammer: NavMeshObstacle.velocity (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.velocity@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;velocity
tag3: UnityEngine.AI.NavMeshObstacle;velocity
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Velocity
labelProgrammer: velocity (set)
haystackHuman: Nav Mesh Obstacle: Set Velocity
haystackProgrammer: NavMeshObstacle.velocity (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.velocity@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;velocity
tag3: UnityEngine.AI.NavMeshObstacle;velocity
valueInputTypes: UnityEngine.AI.NavMeshObstacle|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Carving
labelProgrammer: carving (get)
haystackHuman: Nav Mesh Obstacle: Get Carving
haystackProgrammer: NavMeshObstacle.carving (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.carving@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;carving
tag3: UnityEngine.AI.NavMeshObstacle;carving
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"carving","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e93eea1a-d706-48e5-bd4e-8845684b206c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Carving
labelProgrammer: carving (set)
haystackHuman: Nav Mesh Obstacle: Set Carving
haystackProgrammer: NavMeshObstacle.carving (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.carving@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;carving
tag3: UnityEngine.AI.NavMeshObstacle;carving
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"carving","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"3ebf1e4e-2484-4adb-b00f-b857e478276a","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Carve Only Stationary
labelProgrammer: carveOnlyStationary (get)
haystackHuman: Nav Mesh Obstacle: Get Carve Only Stationary
haystackProgrammer: NavMeshObstacle.carveOnlyStationary (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.carveOnlyStationary@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;carveOnlyStationary
tag3: UnityEngine.AI.NavMeshObstacle;carveOnlyStationary
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"carveOnlyStationary","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"47abe284-5c9e-4f8d-a99b-87aeff476c8f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Carve Only Stationary
labelProgrammer: carveOnlyStationary (set)
haystackHuman: Nav Mesh Obstacle: Set Carve Only Stationary
haystackProgrammer: NavMeshObstacle.carveOnlyStationary (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.carveOnlyStationary@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;carveOnlyStationary
tag3: UnityEngine.AI.NavMeshObstacle;carveOnlyStationary
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"carveOnlyStationary","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"22af408e-ff01-47d8-aa25-6c12a8650c52","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Carving Move Threshold
labelProgrammer: carvingMoveThreshold (get)
haystackHuman: Nav Mesh Obstacle: Get Carving Move Threshold
haystackProgrammer: NavMeshObstacle.carvingMoveThreshold (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.carvingMoveThreshold@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;carvingMoveThreshold
tag3: UnityEngine.AI.NavMeshObstacle;carvingMoveThreshold
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: System.Single
unit:
{"member":{"name":"carvingMoveThreshold","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f5e64494-d7dd-4d87-ac4e-d9cf409e75d1","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Carving Move Threshold
labelProgrammer: carvingMoveThreshold (set)
haystackHuman: Nav Mesh Obstacle: Set Carving Move Threshold
haystackProgrammer: NavMeshObstacle.carvingMoveThreshold (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.carvingMoveThreshold@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;carvingMoveThreshold
tag3: UnityEngine.AI.NavMeshObstacle;carvingMoveThreshold
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"carvingMoveThreshold","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"ed71c9cd-c040-425a-9762-0e6931f2754e","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Carving Time To Stationary
labelProgrammer: carvingTimeToStationary (get)
haystackHuman: Nav Mesh Obstacle: Get Carving Time To Stationary
haystackProgrammer: NavMeshObstacle.carvingTimeToStationary (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.carvingTimeToStationary@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;carvingTimeToStationary
tag3: UnityEngine.AI.NavMeshObstacle;carvingTimeToStationary
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: System.Single
unit:
{"member":{"name":"carvingTimeToStationary","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ec1803af-dafc-43dc-94cf-ae3e37bdd2cf","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Carving Time To Stationary
labelProgrammer: carvingTimeToStationary (set)
haystackHuman: Nav Mesh Obstacle: Set Carving Time To Stationary
haystackProgrammer: NavMeshObstacle.carvingTimeToStationary (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.carvingTimeToStationary@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;carvingTimeToStationary
tag3: UnityEngine.AI.NavMeshObstacle;carvingTimeToStationary
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"carvingTimeToStationary","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"f2752300-ea25-49d6-89d3-75bf76683957","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Shape
labelProgrammer: shape (get)
haystackHuman: Nav Mesh Obstacle: Get Shape
haystackProgrammer: NavMeshObstacle.shape (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.shape@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;shape
tag3: UnityEngine.AI.NavMeshObstacle;shape
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: UnityEngine.AI.NavMeshObstacleShape
unit:
{"member":{"name":"shape","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"79ef658c-43ed-401f-a19f-b21897143bf9","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Shape
labelProgrammer: shape (set)
haystackHuman: Nav Mesh Obstacle: Set Shape
haystackProgrammer: NavMeshObstacle.shape (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.shape@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;shape
tag3: UnityEngine.AI.NavMeshObstacle;shape
valueInputTypes: UnityEngine.AI.NavMeshObstacle|UnityEngine.AI.NavMeshObstacleShape
valueOutputTypes: UnityEngine.AI.NavMeshObstacleShape
unit:
{"chainable":false,"member":{"name":"shape","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"Capsule","$type":"UnityEngine.AI.NavMeshObstacleShape"}},"position":{"x":0.0,"y":0.0},"guid":"c2cd407d-e9c0-48b2-8aca-4a0542e2a48b","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Center
labelProgrammer: center (get)
haystackHuman: Nav Mesh Obstacle: Get Center
haystackProgrammer: NavMeshObstacle.center (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.center@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;center
tag3: UnityEngine.AI.NavMeshObstacle;center
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"center","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b71da548-fa1c-46a9-b106-262d123d3478","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Center
labelProgrammer: center (set)
haystackHuman: Nav Mesh Obstacle: Set Center
haystackProgrammer: NavMeshObstacle.center (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.center@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;center
tag3: UnityEngine.AI.NavMeshObstacle;center
valueInputTypes: UnityEngine.AI.NavMeshObstacle|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
{"chainable":false,"member":{"name":"center","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"0f5fadd4-6bda-4be1-9103-410ec552e2d6","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Size
labelProgrammer: size (get)
haystackHuman: Nav Mesh Obstacle: Get Size
haystackProgrammer: NavMeshObstacle.size (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.size@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;size
tag3: UnityEngine.AI.NavMeshObstacle;size
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"size","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b5d6b0b0-2b19-4fed-9268-7df56cb00126","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Size
labelProgrammer: size (set)
haystackHuman: Nav Mesh Obstacle: Set Size
haystackProgrammer: NavMeshObstacle.size (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.size@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;size
tag3: UnityEngine.AI.NavMeshObstacle;size
valueInputTypes: UnityEngine.AI.NavMeshObstacle|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
{"chainable":false,"member":{"name":"size","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"0e64e5f1-0b53-4984-b761-5b3e8605240c","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Nav Mesh Obstacle: Get Enabled
haystackProgrammer: NavMeshObstacle.enabled (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.enabled@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;enabled
tag3: UnityEngine.AI.NavMeshObstacle;enabled
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0c4d5250-eab7-443c-828a-cee654ff1b4a","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Nav Mesh Obstacle: Set Enabled
haystackProgrammer: NavMeshObstacle.enabled (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.enabled@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;enabled
tag3: UnityEngine.AI.NavMeshObstacle;enabled
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"cc268a44-a63a-499d-ae30-636b39c48dac","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Nav Mesh Obstacle: Is Active And Enabled
haystackProgrammer: NavMeshObstacle.isActiveAndEnabled (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.isActiveAndEnabled@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;isActiveAndEnabled
tag3: UnityEngine.AI.NavMeshObstacle;isActiveAndEnabled
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isActiveAndEnabled","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6b3dbf67-ae3e-4ef6-8eed-8f8274210a59","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Nav Mesh Obstacle: Get Transform
haystackProgrammer: NavMeshObstacle.transform (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.transform@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f849a385-1c8a-4f91-88d1-52ffa6177a50","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Nav Mesh Obstacle: Get Game Object
haystackProgrammer: NavMeshObstacle.gameObject (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.gameObject@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6bdc0e26-4fc0-4a4b-9034-f1deb67e9ba5","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Nav Mesh Obstacle: Get Tag
haystackProgrammer: NavMeshObstacle.tag (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.tag@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"40a2d369-6886-4572-aa35-101df0b6daf0","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Nav Mesh Obstacle: Set Tag
haystackProgrammer: NavMeshObstacle.tag (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.tag@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"caa50660-a33b-40c8-8ab6-916260d132d9","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Nav Mesh Obstacle: Get Name
haystackProgrammer: NavMeshObstacle.name (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.name@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c00acb42-5282-422e-bf4b-23219833b023","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Nav Mesh Obstacle: Set Name
haystackProgrammer: NavMeshObstacle.name (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.name@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"c3bbe856-bbcb-4a62-a951-cdd254fff5b8","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Nav Mesh Obstacle: Get Hide Flags
haystackProgrammer: NavMeshObstacle.hideFlags (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.hideFlags@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: UnityEngine.HideFlags
unit:
{"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"15bd3c82-8304-4af9-be55-2385410e4fb8","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Nav Mesh Obstacle: Set Hide Flags
haystackProgrammer: NavMeshObstacle.hideFlags (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.hideFlags@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.AI.NavMeshObstacle|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
{"chainable":false,"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"UnityEngine.HideFlags"}},"position":{"x":0.0,"y":0.0},"guid":"d5e74c97-9f36-4c84-bdc0-0415dc81208d","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Update Positions ()
labelProgrammer: UpdatePositions ()
haystackHuman: Off Mesh Link: Update Positions
haystackProgrammer: OffMeshLink.UpdatePositions
favoriteKey: UnityEngine.AI.OffMeshLink.UpdatePositions()@any
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;UpdatePositions;
tag3: UnityEngine.AI.OffMeshLink;UpdatePositions;
valueInputTypes: UnityEngine.AI.OffMeshLink
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"UpdatePositions","parameterTypes":[],"targetType":"UnityEngine.AI.OffMeshLink","targetTypeName":"UnityEngine.AI.OffMeshLink","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"fc18d3ae-facd-47c2-b52e-a1a1f2fb0f53","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component (Type)
labelProgrammer: GetComponent (type)
haystackHuman: Off Mesh Link: Get Component
haystackProgrammer: OffMeshLink.GetComponent
favoriteKey: UnityEngine.AI.OffMeshLink.GetComponent(System.Type)@any
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;GetComponent;System.Type
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unitType: Unity.VisualScripting.InvokeMember
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labelProgrammer: BroadcastMessage (methodName, parameter)
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Broadcast Message (Method Name)
labelProgrammer: BroadcastMessage (methodName)
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haystackProgrammer: OffMeshLink.BroadcastMessage
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Broadcast Message (Method Name, Options)
labelProgrammer: BroadcastMessage (methodName, options)
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haystackProgrammer: OffMeshLink.BroadcastMessage
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unitType: Unity.VisualScripting.InvokeMember
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labelProgrammer: GetInstanceID ()
haystackHuman: Off Mesh Link: Get Instance ID
haystackProgrammer: OffMeshLink.GetInstanceID
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Off Mesh Link: Get Hash Code
haystackProgrammer: OffMeshLink.GetHashCode
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valueOutputTypes: System.Int32
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Other)
labelProgrammer: Equals (other)
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haystackProgrammer: OffMeshLink.Equals
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation)
labelProgrammer: Instantiate (original, position, rotation)
haystackHuman: Off Mesh Link: Instantiate
haystackProgrammer: OffMeshLink.Instantiate
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation, Parent)
labelProgrammer: Instantiate (original, position, rotation, parent)
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original)
labelProgrammer: Instantiate (original)
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valueOutputTypes: UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent)
labelProgrammer: Instantiate (original, parent)
haystackHuman: Off Mesh Link: Instantiate
haystackProgrammer: OffMeshLink.Instantiate
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent, Instantiate In World Space)
labelProgrammer: Instantiate (original, parent, instantiateInWorldSpace)
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haystackProgrammer: OffMeshLink.Instantiate
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valueOutputTypes: UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj, T)
labelProgrammer: Destroy (obj, t)
haystackHuman: Off Mesh Link: Destroy
haystackProgrammer: OffMeshLink.Destroy
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj)
labelProgrammer: Destroy (obj)
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj, Allow Destroying Assets)
labelProgrammer: DestroyImmediate (obj, allowDestroyingAssets)
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haystackProgrammer: OffMeshLink.DestroyImmediate
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj)
labelProgrammer: DestroyImmediate (obj)
haystackHuman: Off Mesh Link: Destroy Immediate
haystackProgrammer: OffMeshLink.DestroyImmediate
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type, Sort Mode)
labelProgrammer: FindObjectsByType (type, sortMode)
haystackHuman: Off Mesh Link: Find Objects By Type
haystackProgrammer: OffMeshLink.FindObjectsByType
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type, Find Objects Inactive, Sort Mode)
labelProgrammer: FindObjectsByType (type, findObjectsInactive, sortMode)
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type)
labelProgrammer: FindFirstObjectByType (type)
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labelHuman: Find Any Object By Type (Type)
labelProgrammer: FindAnyObjectByType (type)
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindFirstObjectByType (type, findObjectsInactive)
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haystackProgrammer: OffMeshLink.FindFirstObjectByType
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labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Off Mesh Link: To String
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valueOutputTypes: System.String
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"ToString","parameterTypes":[],"targetType":"UnityEngine.AI.OffMeshLink","targetTypeName":"UnityEngine.AI.OffMeshLink","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2a267221-cf24-49b3-9636-c123850593cd","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Off Mesh Link: Equals
haystackProgrammer: OffMeshLink.Equals
favoriteKey: UnityEngine.AI.OffMeshLink.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["objA","objB"],"member":{"name":"Equals","parameterTypes":["System.Object","System.Object"],"targetType":"UnityEngine.AI.OffMeshLink","targetTypeName":"UnityEngine.AI.OffMeshLink","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"e8000394-fc78-433a-b1a6-0be540f3ae17","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Off Mesh Link: Get Type
haystackProgrammer: OffMeshLink.GetType
favoriteKey: UnityEngine.AI.OffMeshLink.GetType()@any
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.AI.OffMeshLink
valueOutputTypes: System.Type
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetType","parameterTypes":[],"targetType":"UnityEngine.AI.OffMeshLink","targetTypeName":"UnityEngine.AI.OffMeshLink","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ebcb3d99-3d05-4c0e-874a-9fdd18860d5b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Off Mesh Link: Reference Equals
haystackProgrammer: OffMeshLink.ReferenceEquals
favoriteKey: UnityEngine.AI.OffMeshLink.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["objA","objB"],"member":{"name":"ReferenceEquals","parameterTypes":["System.Object","System.Object"],"targetType":"UnityEngine.AI.OffMeshLink","targetTypeName":"UnityEngine.AI.OffMeshLink","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"9018c7f8-afc2-4599-8054-2d372cc7355a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Activated
labelProgrammer: activated (get)
haystackHuman: Off Mesh Link: Get Activated
haystackProgrammer: OffMeshLink.activated (get)
favoriteKey: UnityEngine.AI.OffMeshLink.activated@get
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;activated
tag3: UnityEngine.AI.OffMeshLink;activated
valueInputTypes: UnityEngine.AI.OffMeshLink
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"activated","parameterTypes":null,"targetType":"UnityEngine.AI.OffMeshLink","targetTypeName":"UnityEngine.AI.OffMeshLink","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9ee3841c-8df5-4b0e-a5bc-29761786fe64","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Activated
labelProgrammer: activated (set)
haystackHuman: Off Mesh Link: Set Activated
haystackProgrammer: OffMeshLink.activated (set)
favoriteKey: UnityEngine.AI.OffMeshLink.activated@set
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;activated
tag3: UnityEngine.AI.OffMeshLink;activated
valueInputTypes: UnityEngine.AI.OffMeshLink|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"activated","parameterTypes":null,"targetType":"UnityEngine.AI.OffMeshLink","targetTypeName":"UnityEngine.AI.OffMeshLink","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"be8b50a7-a48c-49f1-a337-c65d9e273f26","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Occupied
labelProgrammer: occupied (get)
haystackHuman: Off Mesh Link: Get Occupied
haystackProgrammer: OffMeshLink.occupied (get)
favoriteKey: UnityEngine.AI.OffMeshLink.occupied@get
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;occupied
tag3: UnityEngine.AI.OffMeshLink;occupied
valueInputTypes: UnityEngine.AI.OffMeshLink
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"occupied","parameterTypes":null,"targetType":"UnityEngine.AI.OffMeshLink","targetTypeName":"UnityEngine.AI.OffMeshLink","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"93f574cb-7bd6-45e2-abbf-bc6a4c5b438d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Cost Override
labelProgrammer: costOverride (get)
haystackHuman: Off Mesh Link: Get Cost Override
haystackProgrammer: OffMeshLink.costOverride (get)
favoriteKey: UnityEngine.AI.OffMeshLink.costOverride@get
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;costOverride
tag3: UnityEngine.AI.OffMeshLink;costOverride
valueInputTypes: UnityEngine.AI.OffMeshLink
valueOutputTypes: System.Single
unit:
{"member":{"name":"costOverride","parameterTypes":null,"targetType":"UnityEngine.AI.OffMeshLink","targetTypeName":"UnityEngine.AI.OffMeshLink","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e0741c14-ded8-4271-a66c-a296e93fb2cb","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Cost Override
labelProgrammer: costOverride (set)
haystackHuman: Off Mesh Link: Set Cost Override
haystackProgrammer: OffMeshLink.costOverride (set)
favoriteKey: UnityEngine.AI.OffMeshLink.costOverride@set
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;costOverride
tag3: UnityEngine.AI.OffMeshLink;costOverride
valueInputTypes: UnityEngine.AI.OffMeshLink|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"costOverride","parameterTypes":null,"targetType":"UnityEngine.AI.OffMeshLink","targetTypeName":"UnityEngine.AI.OffMeshLink","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"593c51d4-512b-4585-b467-8d925d5a8175","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Bi Directional
labelProgrammer: biDirectional (get)
haystackHuman: Off Mesh Link: Get Bi Directional
haystackProgrammer: OffMeshLink.biDirectional (get)
favoriteKey: UnityEngine.AI.OffMeshLink.biDirectional@get
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;biDirectional
tag3: UnityEngine.AI.OffMeshLink;biDirectional
valueInputTypes: UnityEngine.AI.OffMeshLink
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"biDirectional","parameterTypes":null,"targetType":"UnityEngine.AI.OffMeshLink","targetTypeName":"UnityEngine.AI.OffMeshLink","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0862760f-ad8d-4d97-bed0-e1bfa203ea0a","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Bi Directional
labelProgrammer: biDirectional (set)
haystackHuman: Off Mesh Link: Set Bi Directional
haystackProgrammer: OffMeshLink.biDirectional (set)
favoriteKey: UnityEngine.AI.OffMeshLink.biDirectional@set
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;biDirectional
tag3: UnityEngine.AI.OffMeshLink;biDirectional
valueInputTypes: UnityEngine.AI.OffMeshLink|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"biDirectional","parameterTypes":null,"targetType":"UnityEngine.AI.OffMeshLink","targetTypeName":"UnityEngine.AI.OffMeshLink","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"72fdf92e-e7ca-490f-81ee-e59df1fa0192","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Area
labelProgrammer: area (get)
haystackHuman: Off Mesh Link: Get Area
haystackProgrammer: OffMeshLink.area (get)
favoriteKey: UnityEngine.AI.OffMeshLink.area@get
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;area
tag3: UnityEngine.AI.OffMeshLink;area
valueInputTypes: UnityEngine.AI.OffMeshLink
valueOutputTypes: System.Int32
unit:
{"member":{"name":"area","parameterTypes":null,"targetType":"UnityEngine.AI.OffMeshLink","targetTypeName":"UnityEngine.AI.OffMeshLink","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0f593399-3cf9-4c9a-8fd3-d4045c528f3f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Area
labelProgrammer: area (set)
haystackHuman: Off Mesh Link: Set Area
haystackProgrammer: OffMeshLink.area (set)
favoriteKey: UnityEngine.AI.OffMeshLink.area@set
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;area
tag3: UnityEngine.AI.OffMeshLink;area
valueInputTypes: UnityEngine.AI.OffMeshLink|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"area","parameterTypes":null,"targetType":"UnityEngine.AI.OffMeshLink","targetTypeName":"UnityEngine.AI.OffMeshLink","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"01c2b3d0-0de3-429c-80c8-df9d5e2a0cf8","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Auto Update Positions
labelProgrammer: autoUpdatePositions (get)
haystackHuman: Off Mesh Link: Get Auto Update Positions
haystackProgrammer: OffMeshLink.autoUpdatePositions (get)
favoriteKey: UnityEngine.AI.OffMeshLink.autoUpdatePositions@get
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;autoUpdatePositions
tag3: UnityEngine.AI.OffMeshLink;autoUpdatePositions
valueInputTypes: UnityEngine.AI.OffMeshLink
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"autoUpdatePositions","parameterTypes":null,"targetType":"UnityEngine.AI.OffMeshLink","targetTypeName":"UnityEngine.AI.OffMeshLink","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"4da69fa9-bb05-4888-9e0b-31c208052ff6","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Auto Update Positions
labelProgrammer: autoUpdatePositions (set)
haystackHuman: Off Mesh Link: Set Auto Update Positions
haystackProgrammer: OffMeshLink.autoUpdatePositions (set)
favoriteKey: UnityEngine.AI.OffMeshLink.autoUpdatePositions@set
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;autoUpdatePositions
tag3: UnityEngine.AI.OffMeshLink;autoUpdatePositions
valueInputTypes: UnityEngine.AI.OffMeshLink|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"autoUpdatePositions","parameterTypes":null,"targetType":"UnityEngine.AI.OffMeshLink","targetTypeName":"UnityEngine.AI.OffMeshLink","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"2609450d-4450-4149-90f2-80c64e9e13e6","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Start Transform
labelProgrammer: startTransform (get)
haystackHuman: Off Mesh Link: Get Start Transform
haystackProgrammer: OffMeshLink.startTransform (get)
favoriteKey: UnityEngine.AI.OffMeshLink.startTransform@get
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;startTransform
tag3: UnityEngine.AI.OffMeshLink;startTransform
valueInputTypes: UnityEngine.AI.OffMeshLink
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"startTransform","parameterTypes":null,"targetType":"UnityEngine.AI.OffMeshLink","targetTypeName":"UnityEngine.AI.OffMeshLink","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c151c90d-fdc8-48a0-b7b4-ad7341b61912","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Start Transform
labelProgrammer: startTransform (set)
haystackHuman: Off Mesh Link: Set Start Transform
haystackProgrammer: OffMeshLink.startTransform (set)
favoriteKey: UnityEngine.AI.OffMeshLink.startTransform@set
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;startTransform
tag3: UnityEngine.AI.OffMeshLink;startTransform
valueInputTypes: UnityEngine.AI.OffMeshLink|UnityEngine.Transform
valueOutputTypes: UnityEngine.Transform
unit:
{"chainable":false,"member":{"name":"startTransform","parameterTypes":null,"targetType":"UnityEngine.AI.OffMeshLink","targetTypeName":"UnityEngine.AI.OffMeshLink","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"a4a2b579-015d-48f0-9e21-5a684681f1c1","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get End Transform
labelProgrammer: endTransform (get)
haystackHuman: Off Mesh Link: Get End Transform
haystackProgrammer: OffMeshLink.endTransform (get)
favoriteKey: UnityEngine.AI.OffMeshLink.endTransform@get
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;endTransform
tag3: UnityEngine.AI.OffMeshLink;endTransform
valueInputTypes: UnityEngine.AI.OffMeshLink
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"endTransform","parameterTypes":null,"targetType":"UnityEngine.AI.OffMeshLink","targetTypeName":"UnityEngine.AI.OffMeshLink","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b2c386cc-817f-4f6b-bc0e-ae895a71edbe","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set End Transform
labelProgrammer: endTransform (set)
haystackHuman: Off Mesh Link: Set End Transform
haystackProgrammer: OffMeshLink.endTransform (set)
favoriteKey: UnityEngine.AI.OffMeshLink.endTransform@set
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;endTransform
tag3: UnityEngine.AI.OffMeshLink;endTransform
valueInputTypes: UnityEngine.AI.OffMeshLink|UnityEngine.Transform
valueOutputTypes: UnityEngine.Transform
unit:
{"chainable":false,"member":{"name":"endTransform","parameterTypes":null,"targetType":"UnityEngine.AI.OffMeshLink","targetTypeName":"UnityEngine.AI.OffMeshLink","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"62da0aa2-4d7a-49cf-8fcb-0bdacfeaa3e4","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Off Mesh Link: Get Enabled
haystackProgrammer: OffMeshLink.enabled (get)
favoriteKey: UnityEngine.AI.OffMeshLink.enabled@get
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;enabled
tag3: UnityEngine.AI.OffMeshLink;enabled
valueInputTypes: UnityEngine.AI.OffMeshLink
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.AI.OffMeshLink","targetTypeName":"UnityEngine.AI.OffMeshLink","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"91d65bc7-87c0-4b67-a8d6-6e760b752241","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Off Mesh Link: Set Enabled
haystackProgrammer: OffMeshLink.enabled (set)
favoriteKey: UnityEngine.AI.OffMeshLink.enabled@set
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;enabled
tag3: UnityEngine.AI.OffMeshLink;enabled
valueInputTypes: UnityEngine.AI.OffMeshLink|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.AI.OffMeshLink","targetTypeName":"UnityEngine.AI.OffMeshLink","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"2e2029e3-63c7-48f7-acd6-7f4c7b9761a7","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Off Mesh Link: Is Active And Enabled
haystackProgrammer: OffMeshLink.isActiveAndEnabled (get)
favoriteKey: UnityEngine.AI.OffMeshLink.isActiveAndEnabled@get
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;isActiveAndEnabled
tag3: UnityEngine.AI.OffMeshLink;isActiveAndEnabled
valueInputTypes: UnityEngine.AI.OffMeshLink
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isActiveAndEnabled","parameterTypes":null,"targetType":"UnityEngine.AI.OffMeshLink","targetTypeName":"UnityEngine.AI.OffMeshLink","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0abf476a-120a-44bf-baad-a5f7894707ce","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Off Mesh Link: Get Transform
haystackProgrammer: OffMeshLink.transform (get)
favoriteKey: UnityEngine.AI.OffMeshLink.transform@get
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.AI.OffMeshLink
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"UnityEngine.AI.OffMeshLink","targetTypeName":"UnityEngine.AI.OffMeshLink","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7e0469f7-5428-4871-aac6-47f000646b94","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Off Mesh Link: Get Game Object
haystackProgrammer: OffMeshLink.gameObject (get)
favoriteKey: UnityEngine.AI.OffMeshLink.gameObject@get
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.AI.OffMeshLink
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"UnityEngine.AI.OffMeshLink","targetTypeName":"UnityEngine.AI.OffMeshLink","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"393bdb16-3b67-46cb-bf04-69493c700ce5","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Off Mesh Link: Get Tag
haystackProgrammer: OffMeshLink.tag (get)
favoriteKey: UnityEngine.AI.OffMeshLink.tag@get
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.AI.OffMeshLink
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.AI.OffMeshLink","targetTypeName":"UnityEngine.AI.OffMeshLink","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9d779e80-0a23-41cf-8991-f06615fa1ff3","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Off Mesh Link: Set Tag
haystackProgrammer: OffMeshLink.tag (set)
favoriteKey: UnityEngine.AI.OffMeshLink.tag@set
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.AI.OffMeshLink|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.AI.OffMeshLink","targetTypeName":"UnityEngine.AI.OffMeshLink","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"a08d44fa-2f86-47e7-aeff-7db3eb2247b3","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Off Mesh Link: Get Name
haystackProgrammer: OffMeshLink.name (get)
favoriteKey: UnityEngine.AI.OffMeshLink.name@get
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.AI.OffMeshLink
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.AI.OffMeshLink","targetTypeName":"UnityEngine.AI.OffMeshLink","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a3bdb864-3427-4aac-b98a-523350c7b520","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Off Mesh Link: Set Name
haystackProgrammer: OffMeshLink.name (set)
favoriteKey: UnityEngine.AI.OffMeshLink.name@set
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.AI.OffMeshLink|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.AI.OffMeshLink","targetTypeName":"UnityEngine.AI.OffMeshLink","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"6b0cec5b-f6a9-4194-8682-292fddb7c95c","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Off Mesh Link: Get Hide Flags
haystackProgrammer: OffMeshLink.hideFlags (get)
favoriteKey: UnityEngine.AI.OffMeshLink.hideFlags@get
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.AI.OffMeshLink
valueOutputTypes: UnityEngine.HideFlags
unit:
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labelProgrammer: hideFlags (set)
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labelProgrammer: GetInstanceID ()
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labelProgrammer: GetHashCode ()
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labelProgrammer: Equals (other)
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labelProgrammer: Instantiate (original, position, rotation)
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labelProgrammer: Instantiate (original, parent)
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labelProgrammer: Instantiate (original, parent, instantiateInWorldSpace)
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj, T)
labelProgrammer: Destroy (obj, t)
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haystackProgrammer: NavMeshData.Destroy
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labelHuman: Destroy Immediate (Obj)
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unitType: Unity.VisualScripting.InvokeMember
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labelProgrammer: FindObjectsByType (type, findObjectsInactive, sortMode)
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unitType: Unity.VisualScripting.InvokeMember
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valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Nav Mesh Data ()
labelProgrammer: new NavMeshData ()
haystackHuman: Nav Mesh Data: Create Nav Mesh Data
haystackProgrammer: new NavMeshData
favoriteKey: UnityEngine.AI.NavMeshData..ctor()@any
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;.ctor;
tag3: UnityEngine.AI.NavMeshData;.ctor;
valueOutputTypes: UnityEngine.AI.NavMeshData
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Nav Mesh Data (Agent Type ID)
labelProgrammer: new NavMeshData (agentTypeID)
haystackHuman: Nav Mesh Data: Create Nav Mesh Data
haystackProgrammer: new NavMeshData
favoriteKey: UnityEngine.AI.NavMeshData..ctor(System.Int32)@any
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;.ctor;System.Int32
tag3: UnityEngine.AI.NavMeshData;.ctor;System.Int32
valueInputTypes: System.Int32
valueOutputTypes: UnityEngine.AI.NavMeshData
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Source Bounds
labelProgrammer: sourceBounds (get)
haystackHuman: Nav Mesh Data: Get Source Bounds
haystackProgrammer: NavMeshData.sourceBounds (get)
favoriteKey: UnityEngine.AI.NavMeshData.sourceBounds@get
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;sourceBounds
tag3: UnityEngine.AI.NavMeshData;sourceBounds
valueInputTypes: UnityEngine.AI.NavMeshData
valueOutputTypes: UnityEngine.Bounds
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Position
labelProgrammer: position (get)
haystackHuman: Nav Mesh Data: Get Position
haystackProgrammer: NavMeshData.position (get)
favoriteKey: UnityEngine.AI.NavMeshData.position@get
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;position
tag3: UnityEngine.AI.NavMeshData;position
valueInputTypes: UnityEngine.AI.NavMeshData
valueOutputTypes: UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Position
labelProgrammer: position (set)
haystackHuman: Nav Mesh Data: Set Position
haystackProgrammer: NavMeshData.position (set)
favoriteKey: UnityEngine.AI.NavMeshData.position@set
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;position
tag3: UnityEngine.AI.NavMeshData;position
valueInputTypes: UnityEngine.AI.NavMeshData|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Rotation
labelProgrammer: rotation (get)
haystackHuman: Nav Mesh Data: Get Rotation
haystackProgrammer: NavMeshData.rotation (get)
favoriteKey: UnityEngine.AI.NavMeshData.rotation@get
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;rotation
tag3: UnityEngine.AI.NavMeshData;rotation
valueInputTypes: UnityEngine.AI.NavMeshData
valueOutputTypes: UnityEngine.Quaternion
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Rotation
labelProgrammer: rotation (set)
haystackHuman: Nav Mesh Data: Set Rotation
haystackProgrammer: NavMeshData.rotation (set)
favoriteKey: UnityEngine.AI.NavMeshData.rotation@set
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;rotation
tag3: UnityEngine.AI.NavMeshData;rotation
valueInputTypes: UnityEngine.AI.NavMeshData|UnityEngine.Quaternion
valueOutputTypes: UnityEngine.Quaternion
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Nav Mesh Data: Get Name
haystackProgrammer: NavMeshData.name (get)
favoriteKey: UnityEngine.AI.NavMeshData.name@get
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.AI.NavMeshData
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Nav Mesh Data: Set Name
haystackProgrammer: NavMeshData.name (set)
favoriteKey: UnityEngine.AI.NavMeshData.name@set
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.AI.NavMeshData|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Nav Mesh Data: Get Hide Flags
haystackProgrammer: NavMeshData.hideFlags (get)
favoriteKey: UnityEngine.AI.NavMeshData.hideFlags@get
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.AI.NavMeshData
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Nav Mesh Data: Set Hide Flags
haystackProgrammer: NavMeshData.hideFlags (set)
favoriteKey: UnityEngine.AI.NavMeshData.hideFlags@set
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.AI.NavMeshData|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast (Source Position, Target Position, Hit, Area Mask)
labelProgrammer: Raycast (sourcePosition, targetPosition, hit, areaMask)
haystackHuman: Nav Mesh: Raycast
haystackProgrammer: NavMesh.Raycast
tag1: UnityEngine.AI.NavMesh
valueInputTypes: UnityEngine.Vector3|System.Int32
valueOutputTypes: System.Boolean|UnityEngine.AI.NavMeshHit
favoriteKey:
UnityEngine.AI.NavMesh.Raycast(UnityEngine.Vector3UnityEngine.Vector3UnityEngine.AI.NavMeshHit&System.Int32)@any

tag2:
UnityEngine.AI.NavMesh;Raycast;UnityEngine.Vector3;UnityEngine.Vector3;UnityEngine.AI.NavMeshHit&;System.Int32

tag3:
UnityEngine.AI.NavMesh;Raycast;UnityEngine.Vector3;UnityEngine.Vector3;UnityEngine.AI.NavMeshHit&;System.Int32

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Calculate Path (Source Position, Target Position, Area Mask, Path)
labelProgrammer: CalculatePath (sourcePosition, targetPosition, areaMask, path)
haystackHuman: Nav Mesh: Calculate Path
haystackProgrammer: NavMesh.CalculatePath
tag1: UnityEngine.AI.NavMesh
valueInputTypes: UnityEngine.Vector3|System.Int32|UnityEngine.AI.NavMeshPath
valueOutputTypes: System.Boolean
favoriteKey:
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tag2:
UnityEngine.AI.NavMesh;CalculatePath;UnityEngine.Vector3;UnityEngine.Vector3;System.Int32;UnityEngine.AI.NavMeshPath

tag3:
UnityEngine.AI.NavMesh;CalculatePath;UnityEngine.Vector3;UnityEngine.Vector3;System.Int32;UnityEngine.AI.NavMeshPath

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Closest Edge (Source Position, Hit, Area Mask)
labelProgrammer: FindClosestEdge (sourcePosition, hit, areaMask)
haystackHuman: Nav Mesh: Find Closest Edge
haystackProgrammer: NavMesh.FindClosestEdge
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;FindClosestEdge;UnityEngine.Vector3;UnityEngine.AI.NavMeshHit&;System.Int32
tag3: UnityEngine.AI.NavMesh;FindClosestEdge;UnityEngine.Vector3;UnityEngine.AI.NavMeshHit&;System.Int32
valueInputTypes: UnityEngine.Vector3|System.Int32
valueOutputTypes: System.Boolean|UnityEngine.AI.NavMeshHit
favoriteKey:
UnityEngine.AI.NavMesh.FindClosestEdge(UnityEngine.Vector3UnityEngine.AI.NavMeshHit&System.Int32)@any

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Sample Position (Source Position, Hit, Max Distance, Area Mask)
labelProgrammer: SamplePosition (sourcePosition, hit, maxDistance, areaMask)
haystackHuman: Nav Mesh: Sample Position
haystackProgrammer: NavMesh.SamplePosition
tag1: UnityEngine.AI.NavMesh
valueInputTypes: UnityEngine.Vector3|System.Single|System.Int32
valueOutputTypes: System.Boolean|UnityEngine.AI.NavMeshHit
favoriteKey:
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tag2:
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tag3:
UnityEngine.AI.NavMesh;SamplePosition;UnityEngine.Vector3;UnityEngine.AI.NavMeshHit&;System.Single;System.Int32

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Area Cost (Area Index, Cost)
labelProgrammer: SetAreaCost (areaIndex, cost)
haystackHuman: Nav Mesh: Set Area Cost
haystackProgrammer: NavMesh.SetAreaCost
favoriteKey: UnityEngine.AI.NavMesh.SetAreaCost(System.Int32System.Single)@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;SetAreaCost;System.Int32;System.Single
tag3: UnityEngine.AI.NavMesh;SetAreaCost;System.Int32;System.Single
valueInputTypes: System.Int32|System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Area Cost (Area Index)
labelProgrammer: GetAreaCost (areaIndex)
haystackHuman: Nav Mesh: Get Area Cost
haystackProgrammer: NavMesh.GetAreaCost
favoriteKey: UnityEngine.AI.NavMesh.GetAreaCost(System.Int32)@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;GetAreaCost;System.Int32
tag3: UnityEngine.AI.NavMesh;GetAreaCost;System.Int32
valueInputTypes: System.Int32
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Area From Name (Area Name)
labelProgrammer: GetAreaFromName (areaName)
haystackHuman: Nav Mesh: Get Area From Name
haystackProgrammer: NavMesh.GetAreaFromName
favoriteKey: UnityEngine.AI.NavMesh.GetAreaFromName(System.String)@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;GetAreaFromName;System.String
tag3: UnityEngine.AI.NavMesh;GetAreaFromName;System.String
valueInputTypes: System.String
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Calculate Triangulation ()
labelProgrammer: CalculateTriangulation ()
haystackHuman: Nav Mesh: Calculate Triangulation
haystackProgrammer: NavMesh.CalculateTriangulation
favoriteKey: UnityEngine.AI.NavMesh.CalculateTriangulation()@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;CalculateTriangulation;
tag3: UnityEngine.AI.NavMesh;CalculateTriangulation;
valueOutputTypes: UnityEngine.AI.NavMeshTriangulation
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Add Nav Mesh Data (Nav Mesh Data)
labelProgrammer: AddNavMeshData (navMeshData)
haystackHuman: Nav Mesh: Add Nav Mesh Data
haystackProgrammer: NavMesh.AddNavMeshData
favoriteKey: UnityEngine.AI.NavMesh.AddNavMeshData(UnityEngine.AI.NavMeshData)@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;AddNavMeshData;UnityEngine.AI.NavMeshData
tag3: UnityEngine.AI.NavMesh;AddNavMeshData;UnityEngine.AI.NavMeshData
valueInputTypes: UnityEngine.AI.NavMeshData
valueOutputTypes: UnityEngine.AI.NavMeshDataInstance
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Add Nav Mesh Data (Nav Mesh Data, Position, Rotation)
labelProgrammer: AddNavMeshData (navMeshData, position, rotation)
haystackHuman: Nav Mesh: Add Nav Mesh Data
haystackProgrammer: NavMesh.AddNavMeshData
tag1: UnityEngine.AI.NavMesh
valueInputTypes: UnityEngine.AI.NavMeshData|UnityEngine.Vector3|UnityEngine.Quaternion
valueOutputTypes: UnityEngine.AI.NavMeshDataInstance
favoriteKey:
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tag2:
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tag3:
UnityEngine.AI.NavMesh;AddNavMeshData;UnityEngine.AI.NavMeshData;UnityEngine.Vector3;UnityEngine.Quaternion

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Remove Nav Mesh Data (Handle)
labelProgrammer: RemoveNavMeshData (handle)
haystackHuman: Nav Mesh: Remove Nav Mesh Data
haystackProgrammer: NavMesh.RemoveNavMeshData
favoriteKey: UnityEngine.AI.NavMesh.RemoveNavMeshData(UnityEngine.AI.NavMeshDataInstance)@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;RemoveNavMeshData;UnityEngine.AI.NavMeshDataInstance
tag3: UnityEngine.AI.NavMesh;RemoveNavMeshData;UnityEngine.AI.NavMeshDataInstance
valueInputTypes: UnityEngine.AI.NavMeshDataInstance
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Add Link (Link)
labelProgrammer: AddLink (link)
haystackHuman: Nav Mesh: Add Link
haystackProgrammer: NavMesh.AddLink
favoriteKey: UnityEngine.AI.NavMesh.AddLink(UnityEngine.AI.NavMeshLinkData)@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;AddLink;UnityEngine.AI.NavMeshLinkData
tag3: UnityEngine.AI.NavMesh;AddLink;UnityEngine.AI.NavMeshLinkData
valueInputTypes: UnityEngine.AI.NavMeshLinkData
valueOutputTypes: UnityEngine.AI.NavMeshLinkInstance
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Add Link (Link, Position, Rotation)
labelProgrammer: AddLink (link, position, rotation)
haystackHuman: Nav Mesh: Add Link
haystackProgrammer: NavMesh.AddLink
tag1: UnityEngine.AI.NavMesh
valueInputTypes: UnityEngine.AI.NavMeshLinkData|UnityEngine.Vector3|UnityEngine.Quaternion
valueOutputTypes: UnityEngine.AI.NavMeshLinkInstance
favoriteKey:
UnityEngine.AI.NavMesh.AddLink(UnityEngine.AI.NavMeshLinkDataUnityEngine.Vector3UnityEngine.Quaternion)@any

tag2:
UnityEngine.AI.NavMesh;AddLink;UnityEngine.AI.NavMeshLinkData;UnityEngine.Vector3;UnityEngine.Quaternion

tag3:
UnityEngine.AI.NavMesh;AddLink;UnityEngine.AI.NavMeshLinkData;UnityEngine.Vector3;UnityEngine.Quaternion

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Remove Link (Handle)
labelProgrammer: RemoveLink (handle)
haystackHuman: Nav Mesh: Remove Link
haystackProgrammer: NavMesh.RemoveLink
favoriteKey: UnityEngine.AI.NavMesh.RemoveLink(UnityEngine.AI.NavMeshLinkInstance)@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;RemoveLink;UnityEngine.AI.NavMeshLinkInstance
tag3: UnityEngine.AI.NavMesh;RemoveLink;UnityEngine.AI.NavMeshLinkInstance
valueInputTypes: UnityEngine.AI.NavMeshLinkInstance
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Sample Position (Source Position, Hit, Max Distance, Filter)
labelProgrammer: SamplePosition (sourcePosition, hit, maxDistance, filter)
haystackHuman: Nav Mesh: Sample Position
haystackProgrammer: NavMesh.SamplePosition
tag1: UnityEngine.AI.NavMesh
valueInputTypes: UnityEngine.Vector3|System.Single|UnityEngine.AI.NavMeshQueryFilter
valueOutputTypes: System.Boolean|UnityEngine.AI.NavMeshHit
favoriteKey:
UnityEngine.AI.NavMesh.SamplePosition(UnityEngine.Vector3UnityEngine.AI.NavMeshHit&System.SingleUnityEngine.AI.NavMeshQueryFilter)@any

tag2:
UnityEngine.AI.NavMesh;SamplePosition;UnityEngine.Vector3;UnityEngine.AI.NavMeshHit&;System.Single;UnityEngine.AI.NavMeshQueryFilter

tag3:
UnityEngine.AI.NavMesh;SamplePosition;UnityEngine.Vector3;UnityEngine.AI.NavMeshHit&;System.Single;UnityEngine.AI.NavMeshQueryFilter

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Closest Edge (Source Position, Hit, Filter)
labelProgrammer: FindClosestEdge (sourcePosition, hit, filter)
haystackHuman: Nav Mesh: Find Closest Edge
haystackProgrammer: NavMesh.FindClosestEdge
tag1: UnityEngine.AI.NavMesh
valueInputTypes: UnityEngine.Vector3|UnityEngine.AI.NavMeshQueryFilter
valueOutputTypes: System.Boolean|UnityEngine.AI.NavMeshHit
favoriteKey:
UnityEngine.AI.NavMesh.FindClosestEdge(UnityEngine.Vector3UnityEngine.AI.NavMeshHit&UnityEngine.AI.NavMeshQueryFilter)@any

tag2:
UnityEngine.AI.NavMesh;FindClosestEdge;UnityEngine.Vector3;UnityEngine.AI.NavMeshHit&;UnityEngine.AI.NavMeshQueryFilter

tag3:
UnityEngine.AI.NavMesh;FindClosestEdge;UnityEngine.Vector3;UnityEngine.AI.NavMeshHit&;UnityEngine.AI.NavMeshQueryFilter

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast (Source Position, Target Position, Hit, Filter)
labelProgrammer: Raycast (sourcePosition, targetPosition, hit, filter)
haystackHuman: Nav Mesh: Raycast
haystackProgrammer: NavMesh.Raycast
tag1: UnityEngine.AI.NavMesh
valueInputTypes: UnityEngine.Vector3|UnityEngine.AI.NavMeshQueryFilter
valueOutputTypes: System.Boolean|UnityEngine.AI.NavMeshHit
favoriteKey:
UnityEngine.AI.NavMesh.Raycast(UnityEngine.Vector3UnityEngine.Vector3UnityEngine.AI.NavMeshHit&UnityEngine.AI.NavMeshQueryFilter)@any

tag2:
UnityEngine.AI.NavMesh;Raycast;UnityEngine.Vector3;UnityEngine.Vector3;UnityEngine.AI.NavMeshHit&;UnityEngine.AI.NavMeshQueryFilter

tag3:
UnityEngine.AI.NavMesh;Raycast;UnityEngine.Vector3;UnityEngine.Vector3;UnityEngine.AI.NavMeshHit&;UnityEngine.AI.NavMeshQueryFilter

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Calculate Path (Source Position, Target Position, Filter, Path)
labelProgrammer: CalculatePath (sourcePosition, targetPosition, filter, path)
haystackHuman: Nav Mesh: Calculate Path
haystackProgrammer: NavMesh.CalculatePath
tag1: UnityEngine.AI.NavMesh
valueInputTypes: UnityEngine.Vector3|UnityEngine.AI.NavMeshQueryFilter|UnityEngine.AI.NavMeshPath
valueOutputTypes: System.Boolean
favoriteKey:
UnityEngine.AI.NavMesh.CalculatePath(UnityEngine.Vector3UnityEngine.Vector3UnityEngine.AI.NavMeshQueryFilterUnityEngine.AI.NavMeshPath)@any

tag2:
UnityEngine.AI.NavMesh;CalculatePath;UnityEngine.Vector3;UnityEngine.Vector3;UnityEngine.AI.NavMeshQueryFilter;UnityEngine.AI.NavMeshPath

tag3:
UnityEngine.AI.NavMesh;CalculatePath;UnityEngine.Vector3;UnityEngine.Vector3;UnityEngine.AI.NavMeshQueryFilter;UnityEngine.AI.NavMeshPath

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Settings ()
labelProgrammer: CreateSettings ()
haystackHuman: Nav Mesh: Create Settings
haystackProgrammer: NavMesh.CreateSettings
favoriteKey: UnityEngine.AI.NavMesh.CreateSettings()@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;CreateSettings;
tag3: UnityEngine.AI.NavMesh;CreateSettings;
valueOutputTypes: UnityEngine.AI.NavMeshBuildSettings
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Remove Settings (Agent Type ID)
labelProgrammer: RemoveSettings (agentTypeID)
haystackHuman: Nav Mesh: Remove Settings
haystackProgrammer: NavMesh.RemoveSettings
favoriteKey: UnityEngine.AI.NavMesh.RemoveSettings(System.Int32)@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;RemoveSettings;System.Int32
tag3: UnityEngine.AI.NavMesh;RemoveSettings;System.Int32
valueInputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Settings By ID (Agent Type ID)
labelProgrammer: GetSettingsByID (agentTypeID)
haystackHuman: Nav Mesh: Get Settings By ID
haystackProgrammer: NavMesh.GetSettingsByID
favoriteKey: UnityEngine.AI.NavMesh.GetSettingsByID(System.Int32)@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;GetSettingsByID;System.Int32
tag3: UnityEngine.AI.NavMesh;GetSettingsByID;System.Int32
valueInputTypes: System.Int32
valueOutputTypes: UnityEngine.AI.NavMeshBuildSettings
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Settings Count ()
labelProgrammer: GetSettingsCount ()
haystackHuman: Nav Mesh: Get Settings Count
haystackProgrammer: NavMesh.GetSettingsCount
favoriteKey: UnityEngine.AI.NavMesh.GetSettingsCount()@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;GetSettingsCount;
tag3: UnityEngine.AI.NavMesh;GetSettingsCount;
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Settings By Index (Index)
labelProgrammer: GetSettingsByIndex (index)
haystackHuman: Nav Mesh: Get Settings By Index
haystackProgrammer: NavMesh.GetSettingsByIndex
favoriteKey: UnityEngine.AI.NavMesh.GetSettingsByIndex(System.Int32)@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;GetSettingsByIndex;System.Int32
tag3: UnityEngine.AI.NavMesh;GetSettingsByIndex;System.Int32
valueInputTypes: System.Int32
valueOutputTypes: UnityEngine.AI.NavMeshBuildSettings
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Settings Name From ID (Agent Type ID)
labelProgrammer: GetSettingsNameFromID (agentTypeID)
haystackHuman: Nav Mesh: Get Settings Name From ID
haystackProgrammer: NavMesh.GetSettingsNameFromID
favoriteKey: UnityEngine.AI.NavMesh.GetSettingsNameFromID(System.Int32)@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;GetSettingsNameFromID;System.Int32
tag3: UnityEngine.AI.NavMesh;GetSettingsNameFromID;System.Int32
valueInputTypes: System.Int32
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Remove All Nav Mesh Data ()
labelProgrammer: RemoveAllNavMeshData ()
haystackHuman: Nav Mesh: Remove All Nav Mesh Data
haystackProgrammer: NavMesh.RemoveAllNavMeshData
favoriteKey: UnityEngine.AI.NavMesh.RemoveAllNavMeshData()@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;RemoveAllNavMeshData;
tag3: UnityEngine.AI.NavMesh;RemoveAllNavMeshData;
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj)
labelProgrammer: Equals (obj)
haystackHuman: Nav Mesh: Equals
haystackProgrammer: NavMesh.Equals
favoriteKey: UnityEngine.AI.NavMesh.Equals(System.Object)@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;Equals;System.Object
tag3: System.Object;Equals;System.Object
valueInputTypes: UnityEngine.AI.NavMesh|System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Nav Mesh: Equals
haystackProgrammer: NavMesh.Equals
favoriteKey: UnityEngine.AI.NavMesh.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Nav Mesh: Get Hash Code
haystackProgrammer: NavMesh.GetHashCode
favoriteKey: UnityEngine.AI.NavMesh.GetHashCode()@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;GetHashCode;
tag3: System.Object;GetHashCode;
valueInputTypes: UnityEngine.AI.NavMesh
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Nav Mesh: Get Type
haystackProgrammer: NavMesh.GetType
favoriteKey: UnityEngine.AI.NavMesh.GetType()@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.AI.NavMesh
valueOutputTypes: System.Type
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Nav Mesh: To String
haystackProgrammer: NavMesh.ToString
favoriteKey: UnityEngine.AI.NavMesh.ToString()@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;ToString;
tag3: System.Object;ToString;
valueInputTypes: UnityEngine.AI.NavMesh
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Nav Mesh: Reference Equals
haystackProgrammer: NavMesh.ReferenceEquals
favoriteKey: UnityEngine.AI.NavMesh.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Avoidance Prediction Time
labelProgrammer: avoidancePredictionTime (get)
haystackHuman: Nav Mesh: Get Avoidance Prediction Time
haystackProgrammer: NavMesh.avoidancePredictionTime (get)
favoriteKey: UnityEngine.AI.NavMesh.avoidancePredictionTime@get
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;avoidancePredictionTime
tag3: UnityEngine.AI.NavMesh;avoidancePredictionTime
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Avoidance Prediction Time
labelProgrammer: avoidancePredictionTime (set)
haystackHuman: Nav Mesh: Set Avoidance Prediction Time
haystackProgrammer: NavMesh.avoidancePredictionTime (set)
favoriteKey: UnityEngine.AI.NavMesh.avoidancePredictionTime@set
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;avoidancePredictionTime
tag3: UnityEngine.AI.NavMesh;avoidancePredictionTime
valueInputTypes: System.Single
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Pathfinding Iterations Per Frame
labelProgrammer: pathfindingIterationsPerFrame (get)
haystackHuman: Nav Mesh: Get Pathfinding Iterations Per Frame
haystackProgrammer: NavMesh.pathfindingIterationsPerFrame (get)
favoriteKey: UnityEngine.AI.NavMesh.pathfindingIterationsPerFrame@get
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;pathfindingIterationsPerFrame
tag3: UnityEngine.AI.NavMesh;pathfindingIterationsPerFrame
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Pathfinding Iterations Per Frame
labelProgrammer: pathfindingIterationsPerFrame (set)
haystackHuman: Nav Mesh: Set Pathfinding Iterations Per Frame
haystackProgrammer: NavMesh.pathfindingIterationsPerFrame (set)
favoriteKey: UnityEngine.AI.NavMesh.pathfindingIterationsPerFrame@set
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;pathfindingIterationsPerFrame
tag3: UnityEngine.AI.NavMesh;pathfindingIterationsPerFrame
valueInputTypes: System.Int32
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get All Areas
labelProgrammer: AllAreas (get)
haystackHuman: Nav Mesh: Get All Areas
haystackProgrammer: NavMesh.AllAreas (get)
favoriteKey: UnityEngine.AI.NavMesh.AllAreas@get
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;AllAreas
tag3: UnityEngine.AI.NavMesh;AllAreas
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get On Pre Update
labelProgrammer: onPreUpdate (get)
haystackHuman: Nav Mesh: Get On Pre Update
haystackProgrammer: NavMesh.onPreUpdate (get)
favoriteKey: UnityEngine.AI.NavMesh.onPreUpdate@get
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;onPreUpdate
tag3: UnityEngine.AI.NavMesh;onPreUpdate
valueOutputTypes: UnityEngine.AI.NavMesh+OnNavMeshPreUpdate
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set IK Rotation (Goal, Goal Rotation)
labelProgrammer: SetIKRotation (goal, goalRotation)
haystackHuman: Animator: Set IK Rotation
haystackProgrammer: Animator.SetIKRotation
favoriteKey: UnityEngine.Animator.SetIKRotation(UnityEngine.AvatarIKGoalUnityEngine.Quaternion)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;SetIKRotation;UnityEngine.AvatarIKGoal;UnityEngine.Quaternion
tag3: UnityEngine.Animator;SetIKRotation;UnityEngine.AvatarIKGoal;UnityEngine.Quaternion
valueInputTypes: UnityEngine.Animator|UnityEngine.AvatarIKGoal|UnityEngine.Quaternion
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get IK Position Weight (Goal)
labelProgrammer: GetIKPositionWeight (goal)
haystackHuman: Animator: Get IK Position Weight
haystackProgrammer: Animator.GetIKPositionWeight
favoriteKey: UnityEngine.Animator.GetIKPositionWeight(UnityEngine.AvatarIKGoal)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;GetIKPositionWeight;UnityEngine.AvatarIKGoal
tag3: UnityEngine.Animator;GetIKPositionWeight;UnityEngine.AvatarIKGoal
valueInputTypes: UnityEngine.Animator|UnityEngine.AvatarIKGoal
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set IK Position Weight (Goal, Value)
labelProgrammer: SetIKPositionWeight (goal, value)
haystackHuman: Animator: Set IK Position Weight
haystackProgrammer: Animator.SetIKPositionWeight
favoriteKey: UnityEngine.Animator.SetIKPositionWeight(UnityEngine.AvatarIKGoalSystem.Single)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;SetIKPositionWeight;UnityEngine.AvatarIKGoal;System.Single
tag3: UnityEngine.Animator;SetIKPositionWeight;UnityEngine.AvatarIKGoal;System.Single
valueInputTypes: UnityEngine.Animator|UnityEngine.AvatarIKGoal|System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get IK Rotation Weight (Goal)
labelProgrammer: GetIKRotationWeight (goal)
haystackHuman: Animator: Get IK Rotation Weight
haystackProgrammer: Animator.GetIKRotationWeight
favoriteKey: UnityEngine.Animator.GetIKRotationWeight(UnityEngine.AvatarIKGoal)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;GetIKRotationWeight;UnityEngine.AvatarIKGoal
tag3: UnityEngine.Animator;GetIKRotationWeight;UnityEngine.AvatarIKGoal
valueInputTypes: UnityEngine.Animator|UnityEngine.AvatarIKGoal
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set IK Rotation Weight (Goal, Value)
labelProgrammer: SetIKRotationWeight (goal, value)
haystackHuman: Animator: Set IK Rotation Weight
haystackProgrammer: Animator.SetIKRotationWeight
favoriteKey: UnityEngine.Animator.SetIKRotationWeight(UnityEngine.AvatarIKGoalSystem.Single)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;SetIKRotationWeight;UnityEngine.AvatarIKGoal;System.Single
tag3: UnityEngine.Animator;SetIKRotationWeight;UnityEngine.AvatarIKGoal;System.Single
valueInputTypes: UnityEngine.Animator|UnityEngine.AvatarIKGoal|System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get IK Hint Position (Hint)
labelProgrammer: GetIKHintPosition (hint)
haystackHuman: Animator: Get IK Hint Position
haystackProgrammer: Animator.GetIKHintPosition
favoriteKey: UnityEngine.Animator.GetIKHintPosition(UnityEngine.AvatarIKHint)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;GetIKHintPosition;UnityEngine.AvatarIKHint
tag3: UnityEngine.Animator;GetIKHintPosition;UnityEngine.AvatarIKHint
valueInputTypes: UnityEngine.Animator|UnityEngine.AvatarIKHint
valueOutputTypes: UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set IK Hint Position (Hint, Hint Position)
labelProgrammer: SetIKHintPosition (hint, hintPosition)
haystackHuman: Animator: Set IK Hint Position
haystackProgrammer: Animator.SetIKHintPosition
favoriteKey: UnityEngine.Animator.SetIKHintPosition(UnityEngine.AvatarIKHintUnityEngine.Vector3)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;SetIKHintPosition;UnityEngine.AvatarIKHint;UnityEngine.Vector3
tag3: UnityEngine.Animator;SetIKHintPosition;UnityEngine.AvatarIKHint;UnityEngine.Vector3
valueInputTypes: UnityEngine.Animator|UnityEngine.AvatarIKHint|UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get IK Hint Position Weight (Hint)
labelProgrammer: GetIKHintPositionWeight (hint)
haystackHuman: Animator: Get IK Hint Position Weight
haystackProgrammer: Animator.GetIKHintPositionWeight
favoriteKey: UnityEngine.Animator.GetIKHintPositionWeight(UnityEngine.AvatarIKHint)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;GetIKHintPositionWeight;UnityEngine.AvatarIKHint
tag3: UnityEngine.Animator;GetIKHintPositionWeight;UnityEngine.AvatarIKHint
valueInputTypes: UnityEngine.Animator|UnityEngine.AvatarIKHint
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set IK Hint Position Weight (Hint, Value)
labelProgrammer: SetIKHintPositionWeight (hint, value)
haystackHuman: Animator: Set IK Hint Position Weight
haystackProgrammer: Animator.SetIKHintPositionWeight
favoriteKey: UnityEngine.Animator.SetIKHintPositionWeight(UnityEngine.AvatarIKHintSystem.Single)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;SetIKHintPositionWeight;UnityEngine.AvatarIKHint;System.Single
tag3: UnityEngine.Animator;SetIKHintPositionWeight;UnityEngine.AvatarIKHint;System.Single
valueInputTypes: UnityEngine.Animator|UnityEngine.AvatarIKHint|System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Look At Position (Look At Position)
labelProgrammer: SetLookAtPosition (lookAtPosition)
haystackHuman: Animator: Set Look At Position
haystackProgrammer: Animator.SetLookAtPosition
favoriteKey: UnityEngine.Animator.SetLookAtPosition(UnityEngine.Vector3)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;SetLookAtPosition;UnityEngine.Vector3
tag3: UnityEngine.Animator;SetLookAtPosition;UnityEngine.Vector3
valueInputTypes: UnityEngine.Animator|UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Look At Weight (Weight)
labelProgrammer: SetLookAtWeight (weight)
haystackHuman: Animator: Set Look At Weight
haystackProgrammer: Animator.SetLookAtWeight
favoriteKey: UnityEngine.Animator.SetLookAtWeight(System.Single)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;SetLookAtWeight;System.Single
tag3: UnityEngine.Animator;SetLookAtWeight;System.Single
valueInputTypes: UnityEngine.Animator|System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Look At Weight (Weight, Body Weight)
labelProgrammer: SetLookAtWeight (weight, bodyWeight)
haystackHuman: Animator: Set Look At Weight
haystackProgrammer: Animator.SetLookAtWeight
favoriteKey: UnityEngine.Animator.SetLookAtWeight(System.SingleSystem.Single)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;SetLookAtWeight;System.Single;System.Single
tag3: UnityEngine.Animator;SetLookAtWeight;System.Single;System.Single
valueInputTypes: UnityEngine.Animator|System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Look At Weight (Weight, Body Weight, Head Weight)
labelProgrammer: SetLookAtWeight (weight, bodyWeight, headWeight)
haystackHuman: Animator: Set Look At Weight
haystackProgrammer: Animator.SetLookAtWeight
favoriteKey: UnityEngine.Animator.SetLookAtWeight(System.SingleSystem.SingleSystem.Single)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;SetLookAtWeight;System.Single;System.Single;System.Single
tag3: UnityEngine.Animator;SetLookAtWeight;System.Single;System.Single;System.Single
valueInputTypes: UnityEngine.Animator|System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Look At Weight (Weight, Body Weight, Head Weight, Eyes Weight)
labelProgrammer: SetLookAtWeight (weight, bodyWeight, headWeight, eyesWeight)
haystackHuman: Animator: Set Look At Weight
haystackProgrammer: Animator.SetLookAtWeight
favoriteKey: UnityEngine.Animator.SetLookAtWeight(System.SingleSystem.SingleSystem.SingleSystem.Single)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;SetLookAtWeight;System.Single;System.Single;System.Single;System.Single
tag3: UnityEngine.Animator;SetLookAtWeight;System.Single;System.Single;System.Single;System.Single
valueInputTypes: UnityEngine.Animator|System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Look At Weight (Weight, Body Weight, Head Weight, Eyes Weight, Clamp Weight)
labelProgrammer: SetLookAtWeight (weight, bodyWeight, headWeight, eyesWeight, clampWeight)
haystackHuman: Animator: Set Look At Weight
haystackProgrammer: Animator.SetLookAtWeight
tag1: UnityEngine.Animator
valueInputTypes: UnityEngine.Animator|System.Single
favoriteKey:
UnityEngine.Animator.SetLookAtWeight(System.SingleSystem.SingleSystem.SingleSystem.SingleSystem.Single)@any

tag2:
UnityEngine.Animator;SetLookAtWeight;System.Single;System.Single;System.Single;System.Single;System.Single

tag3:
UnityEngine.Animator;SetLookAtWeight;System.Single;System.Single;System.Single;System.Single;System.Single

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Bone Local Rotation (Human Bone Id, Rotation)
labelProgrammer: SetBoneLocalRotation (humanBoneId, rotation)
haystackHuman: Animator: Set Bone Local Rotation
haystackProgrammer: Animator.SetBoneLocalRotation
favoriteKey: UnityEngine.Animator.SetBoneLocalRotation(UnityEngine.HumanBodyBonesUnityEngine.Quaternion)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;SetBoneLocalRotation;UnityEngine.HumanBodyBones;UnityEngine.Quaternion
tag3: UnityEngine.Animator;SetBoneLocalRotation;UnityEngine.HumanBodyBones;UnityEngine.Quaternion
valueInputTypes: UnityEngine.Animator|UnityEngine.HumanBodyBones|UnityEngine.Quaternion
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Behaviours (Full Path Hash, Layer Index)
labelProgrammer: GetBehaviours (fullPathHash, layerIndex)
haystackHuman: Animator: Get Behaviours
haystackProgrammer: Animator.GetBehaviours
favoriteKey: UnityEngine.Animator.GetBehaviours(System.Int32System.Int32)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;GetBehaviours;System.Int32;System.Int32
tag3: UnityEngine.Animator;GetBehaviours;System.Int32;System.Int32
valueInputTypes: UnityEngine.Animator|System.Int32
valueOutputTypes: UnityEngine.StateMachineBehaviour[]
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Layer Name (Layer Index)
labelProgrammer: GetLayerName (layerIndex)
haystackHuman: Animator: Get Layer Name
haystackProgrammer: Animator.GetLayerName
favoriteKey: UnityEngine.Animator.GetLayerName(System.Int32)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;GetLayerName;System.Int32
tag3: UnityEngine.Animator;GetLayerName;System.Int32
valueInputTypes: UnityEngine.Animator|System.Int32
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Layer Index (Layer Name)
labelProgrammer: GetLayerIndex (layerName)
haystackHuman: Animator: Get Layer Index
haystackProgrammer: Animator.GetLayerIndex
favoriteKey: UnityEngine.Animator.GetLayerIndex(System.String)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;GetLayerIndex;System.String
tag3: UnityEngine.Animator;GetLayerIndex;System.String
valueInputTypes: UnityEngine.Animator|System.String
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Layer Weight (Layer Index)
labelProgrammer: GetLayerWeight (layerIndex)
haystackHuman: Animator: Get Layer Weight
haystackProgrammer: Animator.GetLayerWeight
favoriteKey: UnityEngine.Animator.GetLayerWeight(System.Int32)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;GetLayerWeight;System.Int32
tag3: UnityEngine.Animator;GetLayerWeight;System.Int32
valueInputTypes: UnityEngine.Animator|System.Int32
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Layer Weight (Layer Index, Weight)
labelProgrammer: SetLayerWeight (layerIndex, weight)
haystackHuman: Animator: Set Layer Weight
haystackProgrammer: Animator.SetLayerWeight
favoriteKey: UnityEngine.Animator.SetLayerWeight(System.Int32System.Single)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;SetLayerWeight;System.Int32;System.Single
tag3: UnityEngine.Animator;SetLayerWeight;System.Int32;System.Single
valueInputTypes: UnityEngine.Animator|System.Int32|System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Current Animator State Info (Layer Index)
labelProgrammer: GetCurrentAnimatorStateInfo (layerIndex)
haystackHuman: Animator: Get Current Animator State Info
haystackProgrammer: Animator.GetCurrentAnimatorStateInfo
favoriteKey: UnityEngine.Animator.GetCurrentAnimatorStateInfo(System.Int32)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;GetCurrentAnimatorStateInfo;System.Int32
tag3: UnityEngine.Animator;GetCurrentAnimatorStateInfo;System.Int32
valueInputTypes: UnityEngine.Animator|System.Int32
valueOutputTypes: UnityEngine.AnimatorStateInfo
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labelHuman: Start Recording (Frame Count)
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labelHuman: String To Hash (Name)
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