using UnityEngine; namespace BlueWaterProject { [CreateAssetMenu(fileName = "UiDataBaseSO", menuName = "ScriptableObjects/UiDataBaseSO", order = 0)] [System.Serializable] public class UiDataBase : ScriptableObject { public Sprite questCheck; public Sprite questFinishLine; public Sprite mainClock; public Sprite guestMark; public Sprite itemBox; public Sprite mainQuestMark; public Sprite minuteHand; public Sprite questBox; public Sprite questCheckBoxEmpty; public Sprite questCheckBoxFully; public Sprite coin; public Sprite subQuestMark; } }