RayFire Bomb

RayFire Bomb allows to create physical explosion and apply damage to objects with Rigid component to demolish them accordingly to final explosion force.
	
	Range

Show: Show Bomb's gizmo and range when object is not selected..

Type: Explosion direction.
·	Spherical: Objects will be exploded in all directions starting from position of object with Bomb component. 

Range: Defines Explosion range. Only objects in Range distance will be affected by explosion. 	

Deletion: Allows to destroy all exploded gameobjects close to Bomb. Measures in percentage relative to Range value.

	Impulse

Fade: Explosion strength decay over distance.
·	Linear: Explosion strength will be the highest at Bomb position and then decrease linearly to 0 over Range distance.
·	Exponential: Explosion strength will be the highest at Bomb position and then decrease exponentially to 0 over Range distance.
·	None: Explosion strength will be the same for all objects in Range distance.

Strength: Maximum explosion impulse which will be applied to objects.

Variation: Add random variation to final explosion strength for every object in percents relative to Strength value.

Chaos: Add random rotation velocity to exploded objects.

Force By Mass: Allows to add different final explosion impulse to objects with different mass. Two objects with different mass at the same range from explosion will get different explosion impulse, heavier object will be affected by explosion less than another.

	Activate

Inactive: Allows to activate Inactive objects and explode them as well.

Kinematic: Allows to activate Kinematic objects and explode them as well.
	
	Detonation

Height Offset: Allows to offset downward Explosion position over global Y axis to make it look less realistic but more interesting. 

Delay: Defines explosion delay in seconds.

At Start: Explodes Bomb at component's Start.

Destroy: Destroy object with Bomb component after it's detonation.

	Damage

Apply: Allows to apply damage to objects with Rigid component in case they have enabled Damage feature. In this way you can explode object severl time and every time it will collect some damage, it will be demolished when it will reach it's maximum damage value.

Value: Damage value  which will take object at explosion. Final damage value will be calculated accordingly to final explosion strength.	
	
	Audio

Play: Allows to play audio clip at explosion.

Volume: Volume value for explosion audio clip.

Clip: Audio Clip to play at explosion.

	Filters

Tag: Bomb will explode only objects with picked Tag. You can pick only one Tag.

Layer: Bomb will explode only objects with defined layer. You can define several Layers.