using System; using UnityEngine; // ReSharper disable once CheckNamespace namespace BlueWaterProject { [Serializable] public class InventoryItem { [field: Tooltip("아이템 데이터")] [field: SerializeField] public Item Item { get; set; } [field: Tooltip("아이템 수량")] [field: SerializeField] public int Count { get; set; } public InventoryItem(Item item, int count) { Item = item; Count = count; } } }