using System.Collections.Generic; using UnityEngine; namespace BlueWaterProject { [CreateAssetMenu(fileName = "NpcDataSO", menuName = "ScriptableObjects/NpcDataSO", order = 0)] public class NpcDataSO : ScriptableObject { public List npcDataList = new(); } [System.Serializable] public class NpcData { public int idx; public string name; public int speed; public int hurry; public int wait; public int baseHappyPoint; public int taste1; public int taste2; public int taste3; public int picky1; public int picky2; public int picky3; public int bully; public int tip; public int dialogue; } }