// using System; // using Sirenix.OdinInspector; // using UnityEngine; // // // ReSharper disable once CheckNamespace // namespace BlueWaterProject // { // public class CombatOnGui : MonoBehaviour // { // [Title("컴포넌트")] // [SerializeField] private PhysicsMovement combatPlayerMovement; // [SerializeField] private CombatLight combatLight; // [SerializeField] private BossPortal[] bossPortal; // // [Title("GUI 옵션")] // [SerializeField] private bool showGUI = true; // [SerializeField] private int guiTextSize = 28; // // private float prevForwardSlopeAngle; // private bool toggle = true; // // private void OnGUI() // { // if (Application.isPlaying == false) return; // // var yPos = 5f; // var newToggleState = GUI.Toggle(new Rect(Screen.width - 100f, yPos, 150f, 30f), toggle, "Developer"); // if (newToggleState != toggle) // { // toggle = newToggleState; // showGUI = !showGUI; // } // // if (!showGUI) return; // if (!enabled) return; // // GUIStyle labelStyle = GUI.skin.label; // labelStyle.normal.textColor = Color.yellow; // labelStyle.fontSize = Math.Max(guiTextSize, 20); // // prevForwardSlopeAngle = combatPlayerMovement.MyCurrentValue.forwardSlopeAngle == -90f // ? prevForwardSlopeAngle // : combatPlayerMovement.MyCurrentValue.forwardSlopeAngle; // // var oldColor = GUI.color; // GUI.color = new Color(0f, 0f, 0f, 0.5f); // GUI.Box(new Rect(40, 40, 420, 240), ""); // GUI.color = oldColor; // // GUILayout.BeginArea(new Rect(50, 50, 1000, 500)); // GUILayout.Label($"Ground Height : {Mathf.Min(combatPlayerMovement.MyCurrentValue.groundDistance, 99.99f): 00.00}", // labelStyle); // GUILayout.Label($"Slope Angle(Ground) : {combatPlayerMovement.MyCurrentValue.groundSlopeAngle: 00.00}", labelStyle); // GUILayout.Label($"Slope Angle(Forward) : {prevForwardSlopeAngle: 00.00}", labelStyle); // GUILayout.Label($"Allowed Slope Angle : {combatPlayerMovement.MyMovementOption.maxSlopeAngle: 00.00}", labelStyle); // GUILayout.Label($"Current Speed Mag : {combatPlayerMovement.MyCurrentValue.horizontalVelocity.magnitude: 00.00}", // labelStyle); // GUILayout.EndArea(); // // float sWidth = Screen.width; // float sHeight = Screen.height; // // GUIStyle RTLabelStyle = GUI.skin.label; // RTLabelStyle.fontSize = 20; // RTLabelStyle.normal.textColor = Color.green; // // oldColor = GUI.color; // GUI.color = new Color(1f, 1f, 1f, 0.5f); // GUI.Box(new Rect(sWidth - 355f, 25f, 340f, 80f), ""); // GUI.color = oldColor; // // yPos = 30f; // GUI.Label(new Rect(sWidth - 350f, yPos, 150f, 30f), $"Speed : {combatPlayerMovement.MyMovementOption.moveSpeed: 00.00}", // RTLabelStyle); // combatPlayerMovement.MyMovementOption.moveSpeed = GUI.HorizontalSlider(new Rect(sWidth - 180f, yPos + 10f, 160f, 20f), // combatPlayerMovement.MyMovementOption.moveSpeed, 1f, 10f); // // yPos += 20f; // GUI.Label(new Rect(sWidth - 350f, yPos, 150f, 30f), $"Max Slope : {combatPlayerMovement.MyMovementOption.maxSlopeAngle: 00}", // RTLabelStyle); // combatPlayerMovement.MyMovementOption.maxSlopeAngle = (int)GUI.HorizontalSlider( // new Rect(sWidth - 180f, yPos + 10f, 160f, 20f), combatPlayerMovement.MyMovementOption.maxSlopeAngle, 1f, 75f); // // yPos += 20f; // GUI.Label(new Rect(sWidth - 350f, yPos, 180f, 30f), $"TimeScale : {Time.timeScale: 0.00}", // RTLabelStyle); // Time.timeScale = GUI.HorizontalSlider( // new Rect(sWidth - 180f, yPos + 10f, 160f, 20f), Time.timeScale, 0f, 1f); // Time.fixedDeltaTime = 0.02f * Time.timeScale; // // yPos = 130f; // var buttonWidth = 200f; // var buttonHeight = 30f; // var buttonSpacing = 35f; // // var buttonStyle = GUI.skin.button; // buttonStyle.fontSize = 15; // // var spawnPosition = combatPlayerMovement.MyComponents.spawnPosition; // for (var i = 0; i < spawnPosition.Length; i++) // { // if (GUI.Button(new Rect(sWidth - 350f, yPos, buttonWidth, buttonHeight), spawnPosition[i].name, buttonStyle)) // { // SpawnPlayer(spawnPosition[i].position); // } // yPos += buttonSpacing; // } // // buttonWidth = 80f; // buttonHeight = 30f; // yPos = 10f; // if (GUI.Button(new Rect(sWidth - 550f, yPos, buttonWidth, buttonHeight), "Base", buttonStyle)) // { // combatLight.CurrentTimeOfDay = CombatLight.TimeOfDay.BASE; // } // if (GUI.Button(new Rect(sWidth - 450f, yPos, buttonWidth, buttonHeight), "Afternoon", buttonStyle)) // { // combatLight.CurrentTimeOfDay = CombatLight.TimeOfDay.AFTERNOON; // } // // yPos += 40f; // if (GUI.Button(new Rect(sWidth - 550f, yPos, buttonWidth, buttonHeight), "Sunset", buttonStyle)) // { // combatLight.CurrentTimeOfDay = CombatLight.TimeOfDay.SUNSET; // } // if (GUI.Button(new Rect(sWidth - 450f, yPos, buttonWidth, buttonHeight), "Night", buttonStyle)) // { // combatLight.CurrentTimeOfDay = CombatLight.TimeOfDay.NIGHT; // } // // labelStyle.fontSize = Math.Max(guiTextSize, 20); // } // // private void SpawnPlayer(Vector3 position) // { // combatPlayerMovement.Move(position); // // foreach (var element in bossPortal) // { // element.ResetPortal(); // } // } // } // }