M1_IDMhan
|
784b0c364d
|
#13 Boat now make mouse spot and line renderer
|
2023-08-10 15:39:59 +09:00 |
|
M1_IDMhan
|
51b44fddb8
|
#13 Boat Prefabs change
|
2023-08-10 13:42:03 +09:00 |
|
M1_IDMhan
|
5f95f67232
|
#13 Update boat and component references
|
2023-08-10 10:32:21 +09:00 |
|
M1_IDMhan
|
b65931de1a
|
#13 AssaultMode Boat Prefabs, Card Ani Change
|
2023-08-09 16:47:55 +09:00 |
|
NTG_Lenovo
|
86065e52a9
|
#10 Testing long range ai (arrow attack system)
Additional commit content
1. Modified ObjectPool Function(OnReleaseArrow and naming).
2. Modified hitBox tag in aiPrefab.
3. Modified Physics layer.
4. Modified TargetInfo variable from TargetTransform variable in FieldOfView script.
5. Added GetCurrentHp() in IAiStat script.
|
2023-08-09 16:44:09 +09:00 |
|
NTG_Lenovo
|
d72c13e43c
|
Testing a long-range attack ai
|
2023-08-08 16:53:35 +09:00 |
|
NTG_Lenovo
|
8bd4a3f3ca
|
#7 Add FieldOfView script in aiPrefab
Additional commit content
- Add arrow prefab, script, objectPool system
- fixed 02.Main_TG Scene
- testing fieldOfView
|
2023-08-03 17:00:14 +09:00 |
|
NTG_Lenovo
|
bd9c1a6cef
|
#7 Add NavMeshAgent and layer
fixed aiPrefab
|
2023-08-03 14:32:17 +09:00 |
|
NTG_Lenovo
|
c86dc6b7b2
|
#7 Add rigidbody and collider of aiPrefab
Additional commit content
- Set aiStat for testing
- Add ai interface script
- Add layer and fix physics setting
|
2023-08-03 12:38:50 +09:00 |
|
NTG_Lenovo
|
7380e480cc
|
closed #1 add prefab of ai(Pirate, Enemy)
#7 add AiController and fixing script
|
2023-08-02 16:45:11 +09:00 |
|
NTG_Lenovo
|
7f62d89fd7
|
1. Add Navigation Package
2. Add 4types of prefab and animation
|
2023-08-01 15:39:04 +09:00 |
|