88f970c2d9
closed #10 , #14
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1. 화살이 충돌하는 과정에서 버벅이는 버그 수정
2. 원거리 Ai(궁수) 공격 충돌 테스트 완료
3. 화살을 발사하는 구조 변경
기존 : 애니메이션 실행 후 일정 시간이 지나면 화살을 발사(렉걸리는 경우 싱크가 안맞음)
변경 후 : 애니메이션 클립을 복제해 애니메이션에 event를 추가하여 일정한 순간에 화살을 발사하게 변경(싱크 맞춤)
2023-08-11 03:03:23 +09:00
M1_IDMhan
784b0c364d
#13 Boat now make mouse spot and line renderer
2023-08-10 15:39:59 +09:00
M1_IDMhan
51b44fddb8
#13 Boat Prefabs change
2023-08-10 13:42:03 +09:00
M1_IDMhan
5f95f67232
#13 Update boat and component references
2023-08-10 10:32:21 +09:00
M1_IDMhan
b65931de1a
#13 AssaultMode Boat Prefabs, Card Ani Change
2023-08-09 16:47:55 +09:00
NTG_Lenovo
86065e52a9
#10 Testing long range ai (arrow attack system)
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Additional commit content
1. Modified ObjectPool Function(OnReleaseArrow and naming).
2. Modified hitBox tag in aiPrefab.
3. Modified Physics layer.
4. Modified TargetInfo variable from TargetTransform variable in FieldOfView script.
5. Added GetCurrentHp() in IAiStat script.
2023-08-09 16:44:09 +09:00
NTG_Lenovo
d72c13e43c
Testing a long-range attack ai
2023-08-08 16:53:35 +09:00
NTG_Lenovo
8bd4a3f3ca
#7 Add FieldOfView script in aiPrefab
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Additional commit content
- Add arrow prefab, script, objectPool system
- fixed 02.Main_TG Scene
- testing fieldOfView
2023-08-03 17:00:14 +09:00
NTG_Lenovo
bd9c1a6cef
#7 Add NavMeshAgent and layer
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fixed aiPrefab
2023-08-03 14:32:17 +09:00
NTG_Lenovo
c86dc6b7b2
#7 Add rigidbody and collider of aiPrefab
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Additional commit content
- Set aiStat for testing
- Add ai interface script
- Add layer and fix physics setting
2023-08-03 12:38:50 +09:00
NTG_Lenovo
7380e480cc
closed #1 add prefab of ai(Pirate, Enemy)
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#7 add AiController and fixing script
2023-08-02 16:45:11 +09:00
NTG_Lenovo
7f62d89fd7
1. Add Navigation Package
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2. Add 4types of prefab and animation
2023-08-01 15:39:04 +09:00